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SnowBallRefactoring
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SnowBallRefactoring
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Assets/Scripts/touch_button.cs
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crypt
Мой первый проект. Старт рефакторинга.
21 июл 2026, 18:23
21 июл 2026, 18:23
bef234c
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using UnityEngine; using System.Collections; using UnityEngine.UI; public class touch_button : MonoBehaviour { // public string nameLvl; Animator animator; AudioSource ac; void Start() { animator = GetComponent<Animator>(); ac = GetComponent<AudioSource>(); if (PlayerPrefs.GetInt("isSound") == 1) gameObject.GetComponent<AudioSource>().volume = 1; else gameObject.GetComponent<AudioSource>().volume = 0; } void OnMouseUp() { //Application.LoadLevel(nameLvl); Debug.Log(gameObject.name); switch (gameObject.name) { case "1": Level_pick.helper_level = 1; break; case "2": Level_pick.helper_level = 2; break; case "3": Level_pick.helper_level = 3; break; case "4": Level_pick.helper_level = 4; break; case "5": Level_pick.helper_level = 5; break; case "6": Level_pick.helper_level = 6; break; case "7": Level_pick.helper_level = 7; break; case "8": Level_pick.helper_level = 8; break; case "9": Level_pick.helper_level = 9; break; case "10": Level_pick.helper_level = 10; break; case "bonus": Level_pick.helper_level = 11; break; } Level_pick.switch_level(); } void OnMouseDown() { animator.SetTrigger("pressed"); ac.Play(); } }