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SnowBallRefactoring
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CI/CD
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master
Assets/Scripts/save_stars.cs
220 строк
8 KB
crypt
Мой первый проект. Старт рефакторинга.
21 июл 2026, 18:23
21 июл 2026, 18:23
bef234c
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using UnityEngine; using System.Collections; public class save_stars : MonoBehaviour { public GameObject star1; public GameObject star2; public GameObject star3; public Transform parent1; public Transform parent2; public Transform parent3; public Transform parent4; public Transform parent5; public Transform parent6; public Transform parent7; public Transform parent8; public Transform parent9; public Transform parent10; GameObject pref; void Start () { //Debug.Log(PlayerPrefs.GetInt("star_level_1"+" кол-во звезд первого уровня")); if (PlayerPrefs.GetInt("star_level_1") == 3) { // Instantiate(star3, new Vector3(1.354f, -4.44f,-1f),Quaternion.identity); pref = Instantiate(star3, new Vector3(1.354f, -4.44f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent1; } else if (PlayerPrefs.GetInt("star_level_1") == 2) { pref= Instantiate(star2, new Vector3(1.246f, -4.443118f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent1; } else if (PlayerPrefs.GetInt("star_level_1") == 1) { pref= Instantiate(star1, new Vector3(1.135f, -4.447f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent1; } //------------------- if (PlayerPrefs.GetInt("star_level_2") == 3) { pref= Instantiate(star3, new Vector3(-0.254f, -4.058f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent2; } else if (PlayerPrefs.GetInt("star_level_2") == 2) { pref= Instantiate(star2, new Vector3(-0.355f, -4.058f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent2; } else if (PlayerPrefs.GetInt("star_level_2") == 1) { pref= Instantiate(star1, new Vector3(-0.469f, -4.061f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent2; } //******************* if (PlayerPrefs.GetInt("star_level_3") == 3) { pref= Instantiate(star3, new Vector3(-1.679f, -3.278f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent3; } else if (PlayerPrefs.GetInt("star_level_3") == 2) { pref = Instantiate(star2, new Vector3(-1.781f, -3.28f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent3; } else if (PlayerPrefs.GetInt("star_level_3") == 1) { pref = Instantiate(star1, new Vector3(-1.892f, -3.279f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent3; } //*****-*--*-****--*-*-*-*-* if (PlayerPrefs.GetInt("star_level_4") == 3) { pref= Instantiate(star3, new Vector3(0.006f, -2.652f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent4; } else if (PlayerPrefs.GetInt("star_level_4") == 2) { pref= Instantiate(star2, new Vector3(-0.097f, -2.655f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent4; } else if (PlayerPrefs.GetInt("star_level_4") == 1) { pref= Instantiate(star1, new Vector3(-0.21f, -2.659f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent4; } //////////////////////////// if (PlayerPrefs.GetInt("star_level_5") == 3) { pref= Instantiate(star3, new Vector3(1.489f, -2.281f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent5; } else if (PlayerPrefs.GetInt("star_level_5") == 2) { pref= Instantiate(star2, new Vector3(1.388f, -2.282f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent5; } else if (PlayerPrefs.GetInt("star_level_5") == 1) { pref = Instantiate(star1, new Vector3(1.272f, -2.282f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent5; } //////////////////////////// if (PlayerPrefs.GetInt("star_level_6") == 3) { pref = Instantiate(star3, new Vector3(-2.346f, -1.502f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent6; } else if (PlayerPrefs.GetInt("star_level_6") == 2) { pref = Instantiate(star2, new Vector3(-2.446f, -1.507f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent6; } else if (PlayerPrefs.GetInt("star_level_6") == 1) { pref = Instantiate(star1, new Vector3(-2.555f, -1.504f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent6; } /////////////////////// if (PlayerPrefs.GetInt("star_level_7") == 3) { pref = Instantiate(star3, new Vector3(1.513f, -1.002f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent7; } else if (PlayerPrefs.GetInt("star_level_7") == 2) { pref = Instantiate(star2, new Vector3(1.409f, -1.006f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent7; } else if (PlayerPrefs.GetInt("star_level_7") == 1) { pref = Instantiate(star1, new Vector3(1.2893f, -1.0048f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent7; } ///////////////// if (PlayerPrefs.GetInt("star_level_8") == 3) { pref = Instantiate(star3, new Vector3(-1.221f, -0.482f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent8; } else if (PlayerPrefs.GetInt("star_level_8") == 2) { pref = Instantiate(star2, new Vector3(-1.326f, -0.482f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent8; } else if (PlayerPrefs.GetInt("star_level_8") == 1) { pref = Instantiate(star1, new Vector3(-1.438f, -0.484f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent8; } /////////////////////////// if (PlayerPrefs.GetInt("star_level_9") == 3) { pref = Instantiate(star3, new Vector3(1.21f, 0.068f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent9; } else if (PlayerPrefs.GetInt("star_level_9") == 2) { pref = Instantiate(star2, new Vector3(1.106f, 0.065f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent9; } else if (PlayerPrefs.GetInt("star_level_9") == 1) { pref = Instantiate(star1, new Vector3(0.989f, 0.062f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent9; } ////////////// if (PlayerPrefs.GetInt("star_level_10") == 3) { pref = Instantiate(star3, new Vector3(-1.12f, 0.754f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent10; } else if (PlayerPrefs.GetInt("star_level_10") == 2) { pref = Instantiate(star2, new Vector3(-1.22f, 0.754f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent10; } else if (PlayerPrefs.GetInt("star_level_10") == 1) { pref = Instantiate(star1, new Vector3(-1.331f, 0.752f, -1f), Quaternion.identity) as GameObject; pref.transform.parent = parent10; } } }