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SnowBallRefactoring
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SnowBallRefactoring
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Assets/Scripts/SearchCam.cs
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crypt
Мой первый проект. Старт рефакторинга.
21 июл 2026, 18:23
21 июл 2026, 18:23
bef234c
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using UnityEngine; using System.Collections; public class SearchCam : MonoBehaviour { public Transform target; public float relativeHeigth = -30f; public float zDistance = 50f; public float dampSpeed = 1; public float xDistance = 0f; public float xRotate = 0f; public float yRotate = 0f; public float zRotate = 0; void Start() { Screen.sleepTimeout = SleepTimeout.NeverSleep; /*if (Level_pick.helper_level == 2) { GetComponent<Camera>().transform.position = new Vector3(0,270,0); } if (Level_pick.helper_level == 3) { GetComponent<Camera>().transform.position = new Vector3(0,460,0); } if (Level_pick.helper_level == 4) { GetComponent<Camera>().transform.position = new Vector3(0,432,0); } if (Level_pick.helper_level == 5) { GetComponent<Camera>().transform.position = new Vector3(0, 480, 0); } if (Level_pick.helper_level == 6) { GetComponent<Camera>().transform.position = new Vector3(0, 400, 0); } if (Level_pick.helper_level == 7) { GetComponent<Camera>().transform.position = new Vector3(0, 318, 0); } if (Level_pick.helper_level == 8) { GetComponent<Camera>().transform.position = new Vector3(0, 358, 0); } if (Level_pick.helper_level == 9) { GetComponent<Camera>().transform.position = new Vector3(0, 378, 0); } if (Level_pick.helper_level == 10) { GetComponent<Camera>().transform.position = new Vector3(0, 398, 0); } */ } void Update() { Vector3 newPos = new Vector3(0,target.position.y,target.position.z) + new Vector3(0, relativeHeigth, -zDistance); transform.position = Vector3.Lerp(transform.position, newPos, Time.smoothDeltaTime * dampSpeed); } }