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Assets/Plugins/Zenject/Source/Install/ScriptableObjectInstallerBase.cs
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
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#if !NOT_UNITY3D using System; using UnityEngine; namespace Zenject { // We'd prefer to make this abstract but Unity 5.3.5 has a bug where references // can get lost during compile errors for classes that are abstract public class ScriptableObjectInstallerBase : ScriptableObject, IInstaller { [Inject] DiContainer _container = null; protected DiContainer Container { get { return _container; } } bool IInstaller.IsEnabled { get { return true; } } public virtual void InstallBindings() { throw new NotImplementedException(); } } } #endif