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Assets/Plugins/Zenject/OptionalExtras/UnitTests/Editor/MemoryPool/TestArrayPool.cs
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
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using NUnit.Framework; using Assert = ModestTree.Assert; namespace Zenject.Tests { [TestFixture] public class TestArrayPool : ZenjectUnitTestFixture { [Test] public void RunTest() { var pool = ArrayPool<string>.GetPool(2); pool.Clear(); pool.ClearActiveCount(); Assert.IsEqual(pool.NumActive, 0); Assert.IsEqual(pool.NumInactive, 0); Assert.IsEqual(pool.NumTotal, 0); var arr1 = pool.Spawn(); Assert.IsEqual(arr1.Length, 2); arr1[0] = "asdf"; arr1[1] = "zbx"; Assert.IsEqual(pool.NumActive, 1); Assert.IsEqual(pool.NumInactive, 0); Assert.IsEqual(pool.NumTotal, 1); pool.Despawn(arr1); Assert.IsEqual(pool.NumActive, 0); Assert.IsEqual(pool.NumInactive, 1); Assert.IsEqual(pool.NumTotal, 1); var arr2 = pool.Spawn(); Assert.IsEqual(arr2.Length, 2); Assert.IsNull(arr2[0]); Assert.IsNull(arr2[1]); Assert.IsEqual(arr2.Length, 2); Assert.IsEqual(arr2, arr1); Assert.IsEqual(pool.NumActive, 1); Assert.IsEqual(pool.NumInactive, 0); Assert.IsEqual(pool.NumTotal, 1); var arr3 = pool.Spawn(); Assert.IsNotEqual(arr2, arr3); Assert.IsEqual(pool.NumActive, 2); Assert.IsEqual(pool.NumInactive, 0); Assert.IsEqual(pool.NumTotal, 2); pool.Despawn(arr3); pool.Despawn(arr2); Assert.IsEqual(pool.NumActive, 0); Assert.IsEqual(pool.NumInactive, 2); Assert.IsEqual(pool.NumTotal, 2); Assert.Throws(() => pool.Despawn(arr3)); } } }