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Assets/Plugins/Zenject/OptionalExtras/ReflectionBaking/Unity/ZenjectReflectionBakingSettings.cs
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
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using System.Collections.Generic; using UnityEngine; namespace Zenject.ReflectionBaking { public class ZenjectReflectionBakingSettings : ScriptableObject { [SerializeField] bool _isEnabledInBuilds = true; [SerializeField] bool _isEnabledInEditor = false; [SerializeField] bool _allGeneratedAssemblies = true; [SerializeField] List<string> _includeAssemblies = null; [SerializeField] List<string> _excludeAssemblies = null; [SerializeField] List<string> _namespacePatterns = null; public List<string> NamespacePatterns { get { return _namespacePatterns; } } public List<string> IncludeAssemblies { get { return _includeAssemblies; } } public List<string> ExcludeAssemblies { get { return _excludeAssemblies; } } public bool IsEnabledInEditor { get { return _isEnabledInEditor; } } public bool IsEnabledInBuilds { get { return _isEnabledInBuilds; } } public bool AllGeneratedAssemblies { get { return _allGeneratedAssemblies; } } } }