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Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AsyncInstantiate.cs
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
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// AsyncInstantiateOperation was added since Unity 2022.3.20 / 2023.3.0b7 #if UNITY_2022_3 && !(UNITY_2022_3_0 || UNITY_2022_3_1 || UNITY_2022_3_2 || UNITY_2022_3_3 || UNITY_2022_3_4 || UNITY_2022_3_5 || UNITY_2022_3_6 || UNITY_2022_3_7 || UNITY_2022_3_8 || UNITY_2022_3_9 || UNITY_2022_3_10 || UNITY_2022_3_11 || UNITY_2022_3_12 || UNITY_2022_3_13 || UNITY_2022_3_14 || UNITY_2022_3_15 || UNITY_2022_3_16 || UNITY_2022_3_17 || UNITY_2022_3_18 || UNITY_2022_3_19) #define UNITY_2022_SUPPORT #endif #if UNITY_2022_SUPPORT || UNITY_2023_3_OR_NEWER using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; using UnityEngine; namespace Cysharp.Threading.Tasks { public static class AsyncInstantiateOperationExtensions { // AsyncInstantiateOperation<T> has GetAwaiter so no need to impl // public static UniTask<T[]>.Awaiter GetAwaiter<T>(this AsyncInstantiateOperation<T> operation) where T : Object public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken) { return ToUniTask(asyncOperation, cancellationToken: cancellationToken); } public static UniTask<UnityEngine.Object[]> WithCancellation<T>(this AsyncInstantiateOperation asyncOperation, CancellationToken cancellationToken, bool cancelImmediately) { return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately); } public static UniTask<UnityEngine.Object[]> ToUniTask(this AsyncInstantiateOperation asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false) { Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken); if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result); return new UniTask<UnityEngine.Object[]>(AsyncInstantiateOperationConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token); } public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken) where T : UnityEngine.Object { return ToUniTask(asyncOperation, cancellationToken: cancellationToken); } public static UniTask<T[]> WithCancellation<T>(this AsyncInstantiateOperation<T> asyncOperation, CancellationToken cancellationToken, bool cancelImmediately) where T : UnityEngine.Object { return ToUniTask(asyncOperation, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately); } public static UniTask<T[]> ToUniTask<T>(this AsyncInstantiateOperation<T> asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken), bool cancelImmediately = false) where T : UnityEngine.Object { Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<T[]>(cancellationToken); if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.Result); return new UniTask<T[]>(AsyncInstantiateOperationConfiguredSource<T>.Create(asyncOperation, timing, progress, cancellationToken, cancelImmediately, out var token), token); } sealed class AsyncInstantiateOperationConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource> { static TaskPool<AsyncInstantiateOperationConfiguredSource> pool; AsyncInstantiateOperationConfiguredSource nextNode; public ref AsyncInstantiateOperationConfiguredSource NextNode => ref nextNode; static AsyncInstantiateOperationConfiguredSource() { TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource), () => pool.Size); } AsyncInstantiateOperation asyncOperation; IProgress<float> progress; CancellationToken cancellationToken; CancellationTokenRegistration cancellationTokenRegistration; bool cancelImmediately; bool completed; UniTaskCompletionSourceCore<UnityEngine.Object[]> core; Action<AsyncOperation> continuationAction; AsyncInstantiateOperationConfiguredSource() { continuationAction = Continuation; } public static IUniTaskSource<UnityEngine.Object[]> Create(AsyncInstantiateOperation asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token) { if (cancellationToken.IsCancellationRequested) { return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token); } if (!pool.TryPop(out var result)) { result = new AsyncInstantiateOperationConfiguredSource(); } result.asyncOperation = asyncOperation; result.progress = progress; result.cancellationToken = cancellationToken; result.cancelImmediately = cancelImmediately; result.completed = false; asyncOperation.completed += result.continuationAction; if (cancelImmediately && cancellationToken.CanBeCanceled) { result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state => { var source = (AsyncInstantiateOperationConfiguredSource)state; source.core.TrySetCanceled(source.cancellationToken); }, result); } TaskTracker.TrackActiveTask(result, 3); PlayerLoopHelper.AddAction(timing, result); token = result.core.Version; return result; } public UnityEngine.Object[] GetResult(short token) { try { return core.GetResult(token); } finally { if (!(cancelImmediately && cancellationToken.IsCancellationRequested)) { TryReturn(); } else { TaskTracker.RemoveTracking(this); } } } void IUniTaskSource.GetResult(short token) { GetResult(token); } public UniTaskStatus GetStatus(short token) { return core.GetStatus(token); } public UniTaskStatus UnsafeGetStatus() { return core.UnsafeGetStatus(); } public void OnCompleted(Action<object> continuation, object state, short token) { core.OnCompleted(continuation, state, token); } public bool MoveNext() { // Already completed if (completed || asyncOperation == null) { return false; } if (cancellationToken.IsCancellationRequested) { core.TrySetCanceled(cancellationToken); return false; } if (progress != null) { progress.Report(asyncOperation.progress); } if (asyncOperation.isDone) { core.TrySetResult(asyncOperation.Result); return false; } return true; } bool TryReturn() { TaskTracker.RemoveTracking(this); core.Reset(); asyncOperation.completed -= continuationAction; asyncOperation = default; progress = default; cancellationToken = default; cancellationTokenRegistration.Dispose(); cancelImmediately = default; return pool.TryPush(this); } void Continuation(AsyncOperation _) { if (completed) { return; } completed = true; if (cancellationToken.IsCancellationRequested) { core.TrySetCanceled(cancellationToken); } else { core.TrySetResult(asyncOperation.Result); } } } sealed class AsyncInstantiateOperationConfiguredSource<T> : IUniTaskSource<T[]>, IPlayerLoopItem, ITaskPoolNode<AsyncInstantiateOperationConfiguredSource<T>> where T : UnityEngine.Object { static TaskPool<AsyncInstantiateOperationConfiguredSource<T>> pool; AsyncInstantiateOperationConfiguredSource<T> nextNode; public ref AsyncInstantiateOperationConfiguredSource<T> NextNode => ref nextNode; static AsyncInstantiateOperationConfiguredSource() { TaskPool.RegisterSizeGetter(typeof(AsyncInstantiateOperationConfiguredSource<T>), () => pool.Size); } AsyncInstantiateOperation<T> asyncOperation; IProgress<float> progress; CancellationToken cancellationToken; CancellationTokenRegistration cancellationTokenRegistration; bool cancelImmediately; bool completed; UniTaskCompletionSourceCore<T[]> core; Action<AsyncOperation> continuationAction; AsyncInstantiateOperationConfiguredSource() { continuationAction = Continuation; } public static IUniTaskSource<T[]> Create(AsyncInstantiateOperation<T> asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token) { if (cancellationToken.IsCancellationRequested) { return AutoResetUniTaskCompletionSource<T[]>.CreateFromCanceled(cancellationToken, out token); } if (!pool.TryPop(out var result)) { result = new AsyncInstantiateOperationConfiguredSource<T>(); } result.asyncOperation = asyncOperation; result.progress = progress; result.cancellationToken = cancellationToken; result.cancelImmediately = cancelImmediately; result.completed = false; asyncOperation.completed += result.continuationAction; if (cancelImmediately && cancellationToken.CanBeCanceled) { result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state => { var source = (AsyncInstantiateOperationConfiguredSource<T>)state; source.core.TrySetCanceled(source.cancellationToken); }, result); } TaskTracker.TrackActiveTask(result, 3); PlayerLoopHelper.AddAction(timing, result); token = result.core.Version; return result; } public T[] GetResult(short token) { try { return core.GetResult(token); } finally { if (!(cancelImmediately && cancellationToken.IsCancellationRequested)) { TryReturn(); } else { TaskTracker.RemoveTracking(this); } } } void IUniTaskSource.GetResult(short token) { GetResult(token); } public UniTaskStatus GetStatus(short token) { return core.GetStatus(token); } public UniTaskStatus UnsafeGetStatus() { return core.UnsafeGetStatus(); } public void OnCompleted(Action<object> continuation, object state, short token) { core.OnCompleted(continuation, state, token); } public bool MoveNext() { // Already completed if (completed || asyncOperation == null) { return false; } if (cancellationToken.IsCancellationRequested) { core.TrySetCanceled(cancellationToken); return false; } if (progress != null) { progress.Report(asyncOperation.progress); } if (asyncOperation.isDone) { core.TrySetResult(asyncOperation.Result); return false; } return true; } bool TryReturn() { TaskTracker.RemoveTracking(this); core.Reset(); asyncOperation.completed -= continuationAction; asyncOperation = default; progress = default; cancellationToken = default; cancellationTokenRegistration.Dispose(); cancelImmediately = default; return pool.TryPush(this); } void Continuation(AsyncOperation _) { if (completed) { return; } completed = true; if (cancellationToken.IsCancellationRequested) { core.TrySetCanceled(cancellationToken); } else { core.TrySetResult(asyncOperation.Result); } } } } } #endif