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NumbersPlay
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Assets/PluginYourGames/Scripts/Utils/LocalStorage_yg.cs
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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using UnityEngine; using System.Runtime.InteropServices; namespace YG.Utils { public static class LocalStorage { #if PLATFORM_WEBGL [DllImport("__Internal")] public static extern void SetKey_LocalStorage_js(string key, string value); #endif public static void SetKey(string key, string value) { #if PLATFORM_WEBGL && !UNITY_EDITOR SetKey_LocalStorage_js(key, value); #else PlayerPrefs.SetString(key, value); PlayerPrefs.Save(); #endif } #if PLATFORM_WEBGL [DllImport("__Internal")] public static extern string GetKey_LocalStorage_js(string key); #endif public static string GetKey(string key, string defaultValue = "") { if (!HasKey(key)) return defaultValue; #if PLATFORM_WEBGL && !UNITY_EDITOR return GetKey_LocalStorage_js(key); #else return PlayerPrefs.GetString(key); #endif } #if PLATFORM_WEBGL [DllImport("__Internal")] private static extern int HasKey_LocalStorage_js(string key); #endif public static bool HasKey(string key) { #if PLATFORM_WEBGL && !UNITY_EDITOR try { return HasKey_LocalStorage_js(key) == 1; } catch (System.Exception e) { Debug.LogError(e.Message); return false; } #else return PlayerPrefs.HasKey(key); #endif } #if PLATFORM_WEBGL [DllImport("__Internal")] public static extern void DeleteKey_LocalStorage_js(string key); #endif public static void DeleteKey(string key) { #if PLATFORM_WEBGL && !UNITY_EDITOR DeleteKey_LocalStorage_js(key); #else PlayerPrefs.DeleteKey(key); #endif } #if PLATFORM_WEBGL [DllImport("__Internal")] public static extern void ClearAllKeys_LocalStorage_js(); #endif public static void DeleteAll() { #if PLATFORM_WEBGL && !UNITY_EDITOR ClearAllKeys_LocalStorage_js(); #else PlayerPrefs.DeleteAll(); #endif } } }