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Assets/PluginYourGames/Scripts/Platform/ProjectSettings.cs
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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#if UNITY_EDITOR using System; using UnityEditor; using UnityEngine; using UnityEditor.Build; namespace YG.Insides { [Serializable] public partial class ProjectSettings { public bool autoPauseGame = true; public bool selectWebGLTemplate = true; public bool runInBackground = false; public WebGLExceptionSupport enableExceptions = WebGLExceptionSupport.FullWithoutStacktrace; public WebGLCompressionFormat compressionFormat = WebGLCompressionFormat.Brotli; public bool decompressionFallback; public bool autoGraphicsAPI = true; public ManagedStrippingLevel managedStrippingLevel = ManagedStrippingLevel.Minimal; public bool dataCaching = true; public ColorSpace colorSpace = ColorSpace.Gamma; public bool archivingBuild = true; public bool syncInitSDK; public void ApplySettings() { PlatformToggles toggles = YG2.infoYG.platformToggles; if (toggles.autoPauseGame) YG2.infoYG.Basic.autoPauseGame = autoPauseGame; if (toggles.runInBackground) PlayerSettings.runInBackground = runInBackground; if (toggles.enableExceptions) PlayerSettings.WebGL.exceptionSupport = enableExceptions; if (toggles.compressionFormat) PlayerSettings.WebGL.compressionFormat = compressionFormat; if (toggles.decompressionFallback) PlayerSettings.WebGL.decompressionFallback = decompressionFallback; if (toggles.autoGraphicsAPI) { bool currentAutoGraphicsAPIState = PlayerSettings.GetUseDefaultGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget); if (currentAutoGraphicsAPIState != autoGraphicsAPI) PlayerSettings.SetUseDefaultGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget, autoGraphicsAPI); } if (toggles.managedStrippingLevel) SetManagedStrippingLevel(managedStrippingLevel); if (toggles.dataCaching) PlayerSettings.WebGL.dataCaching = dataCaching; if (toggles.colorSpace) PlayerSettings.colorSpace = colorSpace; if (toggles.archivingBuild) YG2.infoYG.Basic.archivingBuild = archivingBuild; if (toggles.syncInitSDK) YG2.infoYG.Basic.syncInitSDK = syncInitSDK; CallAction.CallIByAttribute(typeof(ApplySettingsAttribute), GetType(), this); AssetDatabase.SaveAssets(); } private static void SetManagedStrippingLevel(ManagedStrippingLevel strippingLevel) { NamedBuildTarget buildTarget = NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.selectedBuildTargetGroup); if (buildTarget == NamedBuildTarget.Unknown) return; PlayerSettings.SetManagedStrippingLevel(buildTarget, strippingLevel); } } } #endif