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Assets/PluginYourGames/Scripts/Platform/PlatformSettings.cs
70 строк
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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using UnityEditor; using UnityEngine; namespace YG.Insides { [CreateAssetMenu(fileName = "NewPlatformYG", menuName = "YG2/New Platform")] public partial class PlatformSettings : ScriptableObject { public string nameFull = "Error"; public static string currentPlatformFullName { get { if (InfoYG.instance && InfoYG.instance.Basic.platform) return InfoYG.instance.Basic.platform.nameFull.Replace("Integration", ""); return "NullPlatform"; } } public static string currentPlatformBaseName { get { if (InfoYG.instance && InfoYG.instance.Basic.platform) return InfoYG.instance.Basic.platform.nameFull.Replace("Integration", "").Replace("Platform", ""); return "Null"; } } public string NameBase() { return nameFull.Replace("Integration", "").Replace("Platform", ""); } #if UNITY_EDITOR public ProjectSettings projectSettings = new ProjectSettings(); public void ApplyProjectSettings() { projectSettings.ApplySettings(); CallAction.CallIByAttribute(typeof(ApplySettingsAttribute), typeof(PlatformInfo), YG2.infoYG.platformInfo); CallAction.CallIByAttribute(typeof(ApplySettingsAttribute), typeof(CommonOptions), YG2.infoYG.common); if (YG2.infoYG.platformToggles.selectWebGLTemplate && projectSettings.selectWebGLTemplate) { string templateName = currentPlatformBaseName; string templatePath = $"Assets/WebGLTemplates/{templateName}"; if (AssetDatabase.IsValidFolder(templatePath)) PlayerSettings.WebGL.template = "PROJECT:" + templateName; else { if (AssetDatabase.IsValidFolder(templatePath + "Integration")) PlayerSettings.WebGL.template = "PROJECT:" + templateName + "Integration"; } } } public static void SelectPlatform() { CallAction.CallIByAttribute(typeof(SelectPlatformAttribute), typeof(PlatformInfo), YG2.infoYG.platformInfo); CallAction.CallIByAttribute(typeof(SelectPlatformAttribute), typeof(CommonOptions), YG2.infoYG.common); } public static void DeletePlatform() { CallAction.CallIByAttribute(typeof(DeletePlatformAttribute), typeof(PlatformInfo), YG2.infoYG.platformInfo); CallAction.CallIByAttribute(typeof(DeletePlatformAttribute), typeof(CommonOptions), YG2.infoYG.common); } #endif } }