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Assets/PluginYourGames/Scripts/InfoYG/BasicSettings.cs
67 строк
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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using System; using UnityEngine; using YG.Insides; namespace YG { public partial class InfoYG { public BasicSettings Basic = new BasicSettings(); [Serializable] public partial class BasicSettings { #if UNITY_EDITOR [HeaderYG(Langs.platform, 10)] #endif public PlatformSettings platform; #if UNITY_EDITOR [Tooltip(Langs.applySettings)] #endif public bool autoApplySettings = true; #if UNITY_EDITOR [HeaderYG(Langs.other)] [Tooltip(Langs.t_autoPauseGame)] #endif public bool autoPauseGame = true; #if UNITY_EDITOR [NestedYG(nameof(autoPauseGame)), Tooltip(Langs.t_editEventSystem)] #endif public bool editEventSystem = true; #if UNITY_EDITOR [Tooltip(Langs.t_autoGRA)] #endif public bool autoGRA = true; #if UNITY_EDITOR [Tooltip(Langs.t_debugInEditor)] #endif public bool logInEditor = true; #if UNITY_EDITOR [Tooltip(Langs.t_archivingBuild)] #endif public bool archivingBuild = true; #if UNITY_EDITOR [Tooltip(Langs.t_syncInitSDK)] #endif public bool syncInitSDK; #if UNITY_EDITOR [NestedYG(nameof(syncInitSDK)), Tooltip(Langs.t_loadSceneIfSDKLate)] #endif public bool loadSceneIfSDKLate; #if UNITY_EDITOR [NestedYG(nameof(loadSceneIfSDKLate), nameof(syncInitSDK)), Min(0)] #endif public int loadSceneIndex; #if UNITY_EDITOR [NestedYG(nameof(syncInitSDK)), Min(0), Tooltip(Langs.t_initDelaySimulation)] #endif public bool initDelaySimulation; [HideInInspector] public int buildNumber; } } }