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Assets/PluginYourGames/Scripts/EditorScr/Editor/BuildModify/ProcessBuild.cs
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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namespace YG.EditorScr.BuildModify { using UnityEditor.Build.Reporting; using UnityEditor.Build; using System.IO; public class ProcessBuild : IPreprocessBuildWithReport, IPostprocessBuildWithReport { public static string BuildPath { get; private set; } = string.Empty; public int callbackOrder => -1000; public void OnPreprocessBuild(BuildReport report) { int.TryParse(BuildLog.ReadProperty("Build number"), out int buildNumInt); buildNumInt += 1; YG2.infoYG.Basic.buildNumber = buildNumInt; BuildPath = report.summary.outputPath; #if PLATFORM_WEBGL if (!string.IsNullOrEmpty(BuildPath)) { DeleteIfFileExist($"{BuildPath}/index.html"); DeleteIfFileExist($"{BuildPath}/style.css"); } #endif if (YG2.infoYG.Basic.platform != null && YG2.infoYG.Basic.autoApplySettings) InfoYG.Inst().Basic.platform.ApplyProjectSettings(); } public void OnPostprocessBuild(BuildReport report) { ModifyBuild.ModifyIndex(); if (YG2.infoYG.Basic.archivingBuild) ArchivingBuild.Archiving(BuildPath); BuildLog.WritingLog(); } #if PLATFORM_WEBGL private void DeleteIfFileExist(string filePath) { if (File.Exists(filePath)) File.Delete(filePath); } #endif } }