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Assets/PluginYourGames/Modules/Authorization/Scripts/Auth_yg.cs
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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#if UNITY_EDITOR using YG.EditorScr; #endif namespace YG { public partial class YG2 { public static PlayerData player = new PlayerData(); public enum PayingStatus { Paying, PartiallyPaying, NotPaying, Unknown }; public class PlayerData { public bool auth; public string name = "unauthorized"; public string id = string.Empty; public string photo = string.Empty; public PayingStatus payingStatus = PayingStatus.Unknown; } [InitYG_2] private static void InitAuth() { #if UNITY_EDITOR InitPlayerForEditor(); #else iPlatform.InitAuth(); #endif } public static void GetAuth() { #if UNITY_EDITOR InitPlayerForEditor(); #else iPlatform.GetAuth(); #endif } #if UNITY_EDITOR private static void InitPlayerForEditor() { player.auth = infoYG.Authorization.authorized; player.id = infoYG.Authorization.uniqueID; player.payingStatus = infoYG.Authorization.payingStatus; if (!infoYG.Authorization.authorized) { player.name = "unauthorized"; } else { //if (!infoYG.Authorization.scopes) // player.name = InfoYG.ANONYMOUS; //else player.name = infoYG.Authorization.playerName; } if (infoYG.Authorization.playerPhoto == InfoYG.DEMO_IMAGE) player.photo = ServerInfo.saveInfo.playerImage; else player.photo = infoYG.Authorization.playerPhoto; GetDataInvoke(); } #endif public static void OpenAuthDialog() { iPlatform.OpenAuthDialog(); } } } namespace YG.Insides { public static partial class YGInsides { public static void LoggedIn() { #if Storage_yg LoadProgress(); #else YG2.GetDataInvoke(); #endif } } public partial class YGSendMessage { public void LoggedIn() => YGInsides.LoggedIn(); } }