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NumbersPlay
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master
Assets/PluginYourGames/Modules/Authorization/Example/Scripts/GetPlayerData.cs
52 строки
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Crypt
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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using UnityEngine; using UnityEngine.UI; namespace YG.Example { public class GetPlayerData : MonoBehaviour { public ImageLoadYG imageLoad; public Text playerDataText; private void OnEnable() { YG2.onGetSDKData += DebugData; if (YG2.isSDKEnabled) DebugData(); } private void OnDisable() { YG2.onGetSDKData -= DebugData; } private void DebugData() { string playerId = YG2.player.id; if (playerId.Length > 10) playerId = playerId.Remove(10) + "..."; playerDataText.text = ShowParam("auth", YG2.player.auth.ToString()) + ShowParam("name", YG2.player.name) + ShowParam("id", playerId); if (imageLoad != null && YG2.player.auth) imageLoad.Load(YG2.player.photo); } private string ShowParam(string name, string param) { if (param == null || param == string.Empty) param = "---"; string color1 = "#613c25"; string color2 = "#cd5200"; string final = @$"<color={color1}>{name}</color> <color={color2}>= ""</color>"; final += param; final += @$"<color={color2}>""</color>"; final += "\n"; return final; } } }