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NumbersPlay
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Assets/PluginYourGames/Example/Scripts/DebugViewing.cs
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16 ноя 2025, 14:28
16 ноя 2025, 14:28
1482007
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using UnityEngine; using UnityEngine.UI; namespace YG.Example { public class DebugViewing : MonoBehaviour { public Transform rotationObj; public Text timeScaleText, audioPauseText; public GameObject pauseObj; private Color startColor = new Color(1.0f, 0.592f, 0.259f, 1.0f); private void OnEnable() { YG2.onPauseGame += OnPause; } private void OnDisable() { YG2.onPauseGame -= OnPause; } private void OnPause(bool pause) { pauseObj.SetActive(pause); } private void Update() { rotationObj.Rotate(Vector3.up * 30 * Time.deltaTime); timeScaleText.text = "Time Scale: " + Time.timeScale; audioPauseText.text = "Audio Pause: " + AudioListener.pause; if (Time.timeScale != 1) { timeScaleText.color = Color.red; timeScaleText.fontStyle = FontStyle.Bold; } else { timeScaleText.color = startColor; timeScaleText.fontStyle = FontStyle.Normal; } if (AudioListener.pause) { audioPauseText.color = Color.red; audioPauseText.fontStyle = FontStyle.Bold; } else { audioPauseText.color = startColor; audioPauseText.fontStyle = FontStyle.Normal; } } } }