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raylib
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src/minshell.html
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Update minshell.html
31 дек 2025, 00:05
31 дек 2025, 00:05
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<!doctype html> <html lang="EN-us"> <head> <meta charset="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>raylib web game</title> <meta name="title" content="raylib web game"> <meta name="description" content="New raylib web videogame, developed using raylib videogames library"> <meta name="keywords" content="raylib, programming, examples, html5, C, C++, library, learn, games, videogames"> <meta name="viewport" content="width=device-width"> <!-- Open Graph metatags for sharing --> <meta property="og:type" content="website" /> <meta property="og:title" content="raylib web game"> <meta property="og:image:type" content="image/png"> <meta property="og:image" content="https://www.raylib.com/common/raylib_logo.png"> <meta property="og:image:alt" content="New raylib web videogame, developed using raylib videogames library" /> <meta property="og:site_name" content="raylib - example"> <meta property="og:url" content="https://www.raylib.com/games.html"> <meta property="og:description" content="New raylib web videogame, developed using raylib videogames library"> <!-- Twitter metatags for sharing --> <meta name="twitter:card" content="summary_large_image"> <meta name="twitter:site" content="@raysan5"> <meta name="twitter:title" content="raylib web game"> <meta name="twitter:image" content="https://www.raylib.com/common/raylib_logo.png"> <meta name="twitter:image:alt" content="New raylib web videogame, developed using raylib videogames library"> <meta name="twitter:url" content="https://www.raylib.com/games.html"> <meta name="twitter:description" content="New raylib web videogame, developed using raylib videogames library"> <!-- Favicon --> <link rel="shortcut icon" href="https://www.raylib.com/favicon.ico"> <style> body { margin: 0px; overflow: hidden; background-color: black; } canvas.emscripten { border: 0px none; background-color: black; } </style> <script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script> <script type='text/javascript'> function saveFileFromMEMFSToDisk(memoryFSname, localFSname) // This can be called by C/C++ code { var isSafari = false; // Not supported, navigator.userAgent access is being restricted //var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent); var data = FS.readFile(memoryFSname); var blob; if (isSafari) blob = new Blob([data.buffer], { type: "application/octet-stream" }); else blob = new Blob([data.buffer], { type: "application/octet-binary" }); // NOTE: SaveAsDialog is a browser setting. For example, in Google Chrome, // in Settings/Advanced/Downloads section you have a setting: // 'Ask where to save each file before downloading' - which you can set true/false. // If you enable this setting it would always ask you and bring the SaveAsDialog saveAs(blob, localFSname); // Alternative implementation to avoid FileSaver.js //const link = document.createElement("a"); //link.href = URL.createObjectURL(blob); //link.download = localFSname; //link.click(); } </script> </head> <body> <canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas> <p id="output" /> <script> var Module = { print: (function() { var element = document.getElementById('output'); if (element) element.value = ''; // clear browser cache return function(text) { if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); console.log(text); if (element) { element.value += text + "\n"; element.scrollTop = element.scrollHeight; // focus on bottom } }; })(), canvas: (function() { var canvas = document.getElementById('canvas'); return canvas; })() }; </script> {{{ SCRIPT }}} </body> </html>