efl
160 строк · 4.9 Кб
1#ifdef HAVE_CONFIG_H
2# include "elementary_config.h"
3#endif
4#include <Elementary.h>
5
6typedef struct _App_Data
7{
8Efl_Canvas_Animation *show_anim;
9Efl_Canvas_Animation *hide_anim;
10Elm_Button *button;
11
12Evas_Object *pause_btn;
13
14Eina_Bool is_btn_visible;
15Eina_Bool is_anim_paused;
16} App_Data;
17
18static void
19_anim_changed_cb(void *data, const Efl_Event *event EINA_UNUSED)
20{
21Eo *anim = event->info;
22App_Data *ad = data;
23
24if (anim)
25{
26printf("Animation has been started!\n");
27elm_object_disabled_set(ad->pause_btn, EINA_FALSE);
28}
29else
30{
31printf("Animation has been ended!\n");
32elm_object_disabled_set(ad->pause_btn, EINA_TRUE);
33}
34}
35
36static void
37_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
38{
39double *progress = event->info;
40printf("Animation is running! Current progress(%lf)\n", *progress);
41}
42
43EFL_CALLBACKS_ARRAY_DEFINE(animation_stats_cb,
44{EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_CHANGED, _anim_changed_cb },
45{EFL_CANVAS_OBJECT_ANIMATION_EVENT_ANIMATION_PROGRESS_UPDATED, _anim_running_cb },
46)
47
48static void
49_start_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
50{
51App_Data *ad = data;
52
53ad->is_btn_visible = !(ad->is_btn_visible);
54
55if (ad->is_btn_visible)
56{
57//Create Animation Object from Animation
58efl_canvas_object_animation_start(ad->button, ad->show_anim, 1.0, 0.0);
59efl_text_set(obj, "Start Alpha Animation from 1.0 to 0.0");
60}
61else
62{
63//Create Animation Object from Animation
64efl_canvas_object_animation_start(ad->button, ad->hide_anim, 1.0, 0.0);
65efl_text_set(obj, "Start Alpha Animation from 0.0 to 1.0");
66}
67}
68
69static void
70_pause_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
71{
72App_Data *ad = data;
73
74ad->is_anim_paused = !(ad->is_anim_paused);
75
76if (ad->is_anim_paused)
77{
78//Pause animation
79efl_canvas_object_animation_pause_set(ad->button, EINA_TRUE);
80elm_object_text_set(obj, "Resume Animation");
81}
82else
83{
84//Resume animation
85efl_canvas_object_animation_pause_set(ad->button, EINA_FALSE);
86elm_object_text_set(obj, "Pause Animation");
87}
88}
89
90static void
91_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
92{
93App_Data *ad = data;
94free(ad);
95}
96
97void
98test_efl_anim_pause(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
99{
100App_Data *ad = calloc(1, sizeof(App_Data));
101if (!ad) return;
102
103Evas_Object *win = elm_win_add(NULL, "Efl Animation Pause", ELM_WIN_BASIC);
104elm_win_title_set(win, "Efl Animation Pause");
105elm_win_autodel_set(win, EINA_TRUE);
106evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
107
108//Button to be animated
109Evas_Object *btn = elm_button_add(win);
110elm_object_text_set(btn, "Button");
111evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
112evas_object_resize(btn, 200, 200);
113evas_object_move(btn, 100, 50);
114evas_object_show(btn);
115efl_event_callback_array_add(btn, animation_stats_cb(), ad);
116
117//Show Animation
118Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ALPHA_ANIMATION_CLASS, win);
119efl_animation_alpha_set(show_anim, 0.0, 1.0);
120efl_animation_duration_set(show_anim, 2.0);
121efl_animation_final_state_keep_set(show_anim, EINA_TRUE);
122
123//Hide Animation
124Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ALPHA_ANIMATION_CLASS, win);
125efl_animation_alpha_set(hide_anim, 1.0, 0.0);
126efl_animation_duration_set(hide_anim, 2.0);
127efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);
128
129
130//Button to start animation
131Evas_Object *start_btn = elm_button_add(win);
132elm_object_text_set(start_btn, "Start Alpha Animation from 1.0 to 0.0");
133evas_object_smart_callback_add(start_btn, "clicked", _start_btn_clicked_cb, ad);
134evas_object_size_hint_weight_set(start_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
135evas_object_resize(start_btn, 200, 50);
136evas_object_move(start_btn, 100, 300);
137evas_object_show(start_btn);
138
139//Button to pause animation
140Evas_Object *pause_btn = elm_button_add(win);
141elm_object_text_set(pause_btn, "Pause Animation");
142evas_object_smart_callback_add(pause_btn, "clicked", _pause_btn_clicked_cb, ad);
143evas_object_size_hint_weight_set(pause_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
144evas_object_resize(pause_btn, 200, 50);
145evas_object_move(pause_btn, 100, 350);
146evas_object_show(pause_btn);
147//Pause button becomes enabled only if the animation is started
148elm_object_disabled_set(pause_btn, EINA_TRUE);
149
150//Initialize App Data
151ad->show_anim = show_anim;
152ad->hide_anim = hide_anim;
153ad->button = btn;
154ad->pause_btn = pause_btn;
155ad->is_btn_visible = EINA_TRUE;
156ad->is_anim_paused = EINA_FALSE;
157
158evas_object_resize(win, 400, 450);
159evas_object_show(win);
160}
161