3
Changes since Evas 1.7.1
4
-------------------------
7
* Fix evas textblock tag parser to respect escaped spaces and escaped single quotes
9
Changes since Evas 1.7.0:
10
-------------------------
14
* WEBP image loader support.
15
* EVAS_CALLBACK_IMAGE_RESIZE.
16
* Evas_Device registration/manipulation/querying API
17
* Evas_Object_Display_Mode querying API
18
* EVAS_GL_API_DEBUG=1 env. var option for outputting debug logs related to Evas GL's GL calls.
19
* Proxy source visibility set APIs
20
* Proxy source events set APIs
21
* Evas_Coord_Size, Evas_Coord_Precision_Size types
25
* Function to rotate an evas map with a quaternion: evas_map_util_quat_rotate().
26
* EVAS_GL_NO_BLACKLIST env var to turn off blacklisted drivers in gl
27
* Evas gl engine can do partial swaps now.
28
* evas_object_del() now takes NULL parameters
29
* make xpm loader faster (from O(N) to O(log(N))).
32
* Fix segmentation fault with the esvg loader.
33
* Fix EGL/GLES dest alpha rendering bug (no rendering).
34
* Fix evas_object_image_alpha_set when image data not loaded yet.
35
* Fix map surface leak.
36
* Fix native surface set to null crash bug in gl engine.
37
* Fix font sizing issue with some rare sizes and fonts when rounding wrong.
38
* Fix software line drawing c fallback code.
39
* Fix the vertical line drawing on gl backened.
40
* Fix potential segfault in gl engine if image internal image is NULL.
41
* coordinate compute bug for Evas GL direct rendering.
44
* No more support s3c6410.
45
* 16bpp engine removed.
46
* 8bpp engine removed.
50
Changes since Evas 1.2.0:
51
-------------------------
56
* Evas_Smart_Interface type, which brings simple interfaces support to smart objects.
59
* Lock less font rendering.
60
* Reduce cost of propagating event by limiting the object we explore by using a bouncing box.
61
* Don't wake up prepare thread if there is nothing to prepare.
62
* Limit the updated region to fit in CPU cache for Pipe rendering.
63
* Cache conversion from Evas_Map to RGBA_Map.
64
* evas_object_smart_members_get() now returns NULL on non-smart objects.
65
* Pipeline rendering use prepare stage more extensively.
66
* Properly warn when user try to link object from different canvas.
69
* Add missing files in the tarball.
70
* Add svg rendering with Esvg
71
* Don't accept broken map.
72
* Fix garbage left by mapped smart object when they fly away from the canvas.
74
* Don't crash when calling evas_object_smart_type_check without type.
75
* Handle proxy with the right context.
76
* Force proxied object to stay active to keep track of change in them.
77
* Fix evas_gl's internal resource surface bug when evas' window is deleted/recreated.
78
* Fix evas_gl current_context update issue when evas_gl context is deleted.
81
* Remove EVAS_FRAME_QUEUING, EVAS_SLI, METRIC_CACHE and WORD_CACHE.
82
* Remove librsvg svg loader (If you want to use it, use the evas_generic_loader variant).
83
* Remove software DirectDraw 16 bits engine
84
* Pipe rendering now need a patch to be turned on.
88
Changes since Evas 1.1.0:
89
-------------------------
93
* Textblock now supports self-closing tags, i.e <br/>. Those should be used instead of the old <br> way.
94
* Shm engine for drawing in Wayland.
95
* evas_object_smart_callback_del_full API.
96
* Add double buffer support to the buffer engine.
97
* evas_textblock_cursor_word_start/end.
98
* evas_textblock_text_utf8_to_markup.
99
* textblock b and i tags able to be overriden by style.
100
* new api to set and get event flags
101
* events just before/after canvas rendering
102
* frame object set/get API's
103
* evas_object_name_child_find.
104
* evas_gl_config_new/free.
105
* evas_object_smart_callback_del_full.
106
* EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN.
107
* EVAS_GL_OPTIONS_DIRECT.
108
* evas_object_textblock_style_user_pop/push.
109
* evas_object_ref_get
110
* Evas_GL_Multisample_Bits MSAA surface config option for supported devices.
114
* don't enable SSE3 if immintrin.h isn't there.
115
* clip bounds calculation rounding error.
116
* grab count negative values with weird multi-finger press/release usage.
117
* clip bug that shows up in buffer engine.
118
* disabled buggy SSE3 routines.
119
* repeat events passing between layers within the same object.
120
* uninitialized value when running generic loader.
121
* rounding of update regions in scaled image objects.
122
* handling of layouts where weights have sub integer values.
123
* gl engine cliupping bug when rendering maps to fbo's.
124
* liblinebreak disabled compilation bug.
125
* color multiplier staying set when rendering map.
126
* shader binary now saves if shader dir exists already.
130
* use Eina_File mmap for bmp, ico, pmaps, psd, wbmp and xpm file access.
131
* textblock br and tab tags now default for newline and tab.
132
* extended pixman routine support for most software rendering routines.
133
* added tiled rotator for 32bit displays (faster).
134
* work around nvidia driver spin-using-cpu and don't use glXWaitGL()
135
* evasgl back-end for software using OSMesa.
139
* Software_SDL engine is gone, use buffer engine directly.
143
Changes since Evas 1.0.0:
144
-------------------------
148
* auto-align feature to textblock
149
* mixedwrap wrap mode to textblock
150
* harfbuzz support for shaping
152
* mirror mode for tables
153
* proxy abilities to image objects to choose source ro mirror
154
* speculative texture cache to the OpenGL engine to avoid texture uploads
155
* newline policy setting API to textblock
156
* evas_object_ref and evas_object_unref to defer object deletions
158
* evas_object_image_memfile_set to load images from memory
159
* vertical alignment to textblock
160
* more shadow directions for text rendering
161
* runtime italicizing and boldening of fonts that don't have their own
162
* more bidi API support
164
* generic external-process loader for thins like xcf, pdf, video, ps
165
* password mode to textblock
166
* GL shader disk cache to avoid re-compilng on start
167
* evas_textblock_node_format_list_get. API
168
* smart class usage count get API
169
* grid layout smart object and API
170
* evas_event_thaw_eval to help evaluate state and events on event thaw
171
* textblock support for numeric escapes like "<" in markup
172
* evas_object_image_extension_can_load_get API
173
* evas_object_image_extension_can_load_fast_get API
174
* evas_object_image_load_orientation_get API
175
* evas_object_image_load_orientation_set API
176
* feature to allow tables to repack the same object without error
177
* API to get child packing from table
178
* is_inside implementation for polygon objects
179
* out-of-order open/close tag support in textblock markup
180
* support for quoted parameters in tags in textblock markup
181
* font_weight and font_style formats
182
* font_width font format
183
* markup tag to specify language
184
* evas_textblock_cursor_range_formats_get API
185
* evas_textblock_cursor_visible_range_get API
186
* callback prioritization support
187
* YUV 601 input support for evas_object_image_data_convert
188
* NV12 colorspace for evas image objects
189
* MT12 colorspace for evas image objects
190
* underline dashing support to textblock
191
* API to get largest image size
193
* Evas GL support in software backend through OSMesa
194
* API to new/free Evas_GL_Config rather than user declaring it
195
* Evas GL Direct rendering option hint to allow rendering to evas' window when possible
199
* cursor and selection handling with bidi text
200
* many general bid issues with text
201
* free bug in key grabs
202
* bug when images are scaled to massive sizes (like 1 billion pixels)
203
* BMP decode for have more pixels per line than the image does
204
* font string parsing bug if font element is too long
205
* crash bug in argb8888 to a8 conversion
206
* textblock bug with cursors in empty textblocks
207
* bug in smart calc array where some objects would be skipped
208
* static linking of BMP and TGA loaders
209
* bug when GL viewport was set with a NULL context
210
* bug when looking for vsync API due to SGI vs EXT differences
211
* bug in evas_object_del where DEL callback happened before HIDE
212
* yinversion bug on some GL surfaces
213
* BMP loader to handle alpha BMPS as solid where all alpha values are 0
214
* clipping with evas map issues
215
* bug where wrong call was used for freeing a mempool object
216
* static linking of GL engine
217
* GL engine to handle if someone uses GL contexts outside of evas
218
* bug in evas_object_textblock_text_markup_prepend that broke cursors
219
* lack of calling pre/post swap callbacks when using OpenGL-ES2
220
* some crashes with load options scaling of SVGs in 2nd pass decode
221
* segfault with evas_textblock_cursor_content_get
222
* libjpeg 8 compilation support on windows
223
* evas table to handle weighting correctly and expansion
224
* evas table to allow fractional weights, not just 0/1
225
* glyph search bug causing inconsitent return values in some cases
226
* compile when --disable-async-preload is used
227
* callback counter bug
228
* grab count and hide bug
229
* infinite loop bug when re-inserting objects during pre-render calc
230
* evas_object_image_data_convert
231
* TGA loader detects false positives less and handles alpha TGAs better
232
* repeat event flag not inherited from parent smart like pass events
233
* texture size for nv12 format
237
* pre-render speed for rectangles if they are invisible
238
* code of textblock and font engine
239
* textblock layout speed
240
* speed and memory usage of textblock
241
* cache handler to also use file size, mode and sub-second timestamp
242
* textblock to re-layout only paragraphs that have changed
243
* homogeneous table layout alignment and sizing
244
* textblock linebreaking by using liblinebreak
245
* image loader to drop out instantly if image file is a directory
246
* object allocation to use mempools
247
* font engine to use string objects not strings for caching purposes
248
* text to display missing unicode char instead of missing glyphs
249
* internal file code to use eina_file more
250
* jpeg loader to use eina_file
251
* jpeg encode and decode quality improved at expense of speed
255
* removed quartz, cairo, qtopia and xrender engines. dead.