2
* @page Examples Examples
4
* Here is a list of all Elementary examples.
6
* @ref bg_01_example_page
8
* @ref bg_02_example_page
10
* @ref bg_03_example_page
12
* @ref actionslider_example_page
14
* @ref transit_example_01_explained
16
* @ref transit_example_02_explained
18
* @ref general_functions_example_page
20
* @ref calendar_example_01
22
* @ref calendar_example_02
24
* @ref calendar_example_03
26
* @ref calendar_example_04
28
* @ref calendar_example_05
30
* @ref calendar_example_06
32
* @ref combobox_example_01
34
* @ref spinner_example
42
* @ref datetime_example
44
* @ref dayselector_example
54
* @ref diskselector_example_01
56
* @ref diskselector_example_02
60
* @ref list_example_01
62
* @ref list_example_02
64
* @ref list_example_03
66
* @ref toolbar_example_01
68
* @ref toolbar_example_02
70
* @ref toolbar_example_03
72
* @ref segment_control_example
74
* @ref flipselector_example
76
* @ref fileselector_example
78
* @ref fileselector_button_example
80
* @ref fileselector_entry_example
82
* @ref index_example_01
84
* @ref index_example_02
86
* @ref gengrid_example
88
* @ref genlist_example_01
90
* @ref genlist_example_02
92
* @ref genlist_example_03
94
* @ref genlist_example_04
96
* @ref genlist_example_05
98
* @ref glview_example_01_page
100
* @ref thumb_example_01
102
* @ref progressbar_example
104
* @ref slideshow_example
118
* @ref prefs_example_01
120
* @ref prefs_example_02
122
* @ref prefs_example_03
126
* @page bg_01_example_page elm_bg - Plain color background.
127
* @dontinclude bg_example_01.c
129
* The full code for this example can be found at @ref bg_example_01_c,
130
* in the function @c test_bg_plain. It's part of the @c elementary_test
131
* suite, and thus has the code for the three examples referenced by this
134
* This first example just sets a default background with a plain color. The
135
* first part consists of creating an Elementary window. It's the common
136
* piece of code that you'll see everywhere in Elementary: @skip elm_main
139
* Now we really create our background object, using the window object as
144
* Then we set the size hints of the background object so that it will use
145
* all space available for it, and then add it as a resize object to the
146
* window, making it visible in the end:
148
* @skip size_hint_weight_set
149
* @until resize_object_add
151
* See evas_object_size_hint_weight_set() and elm_win_resize_object_add()
152
* for more detailed info about these functions.
154
* The end of the example is quite simple, just setting the minimum and
155
* maximum size of the background, so the Elementary window knows that it
156
* has to have at least the minimum size. The background also won't scale to
157
* a size above its maximum. Then we resize the window and show it in the
160
* @skip set size hints
163
* And here we finish our very simple background object usage example.
167
* @page bg_02_example_page elm_bg - Image background.
168
* @dontinclude bg_example_02.c
170
* The full code for this example can be found at @ref bg_example_02_c,
171
* in the function @c test_bg_image. It's part of the @c elementary_test
172
* suite, and thus has the code for the three examples referenced by this
175
* This is the second example, and shows how to use the Elementary
176
* background object to set an image as background of your application.
178
* We start this example exactly in the same way as the previous one, even
179
* when creating the background object:
184
* Now it's the different part.
186
* Our background will have an image, that will be displayed over the
187
* background color. Before loading the image, we set the load size of the
188
* image. The load size is a hint about the size that we want the image
189
* displayed in the screen. It's not the exact size that the image will have,
190
* but usually a bit bigger. The background object can still be scaled to a
191
* size bigger than the one set here. Setting the image load size to
192
* something smaller than its real size will reduce the memory used to keep
193
* the pixmap representation of the image, and the time to load it. Here we
194
* set the load size to 20x20 pixels, but the image is loaded with a size
195
* bigger than that (since it's just a hint):
197
* @skipline load_size_set
199
* And set our background image to be centered, instead of stretched or
200
* scaled, so the effect of the elm_bg_load_size_set() can be easily
203
* @skipline option_set
205
* We need a filename to set, so we get one from the previous installed
206
* images in the @c PACKAGE_DATA_DIR, and write its full path to a buffer.
207
* Then we use this buffer to set the filename in the background object:
212
* Notice that the third argument of the elm_bg_file_set() function is @c
213
* NULL, since we are setting an image to this background. This function
214
* also supports setting an edje group as background, in which case the @c
215
* group parameter wouldn't be @c NULL, but be the name of the group
218
* Finally, we can set the size hints, add the background as a resize
219
* object, and resize the window, exactly the same thing we do in the @ref
220
* bg_01_example_page example:
225
* And this is the end of this example.
227
* This example will look like this:
229
* @image html screenshots/bg_01.png
230
* @image latex screenshots/bg_01.eps width=\textwidth
234
* @page bg_03_example_page elm_bg - Background properties.
235
* @dontinclude bg_example_03.c
237
* The full code for this example can be found at @ref bg_example_03_c, in the
238
* function @c test_bg_options, with the callbacks @c _cb_overlay_changed, @c
239
* _cb_color_changed and @c _cb_radio_changed defined in the beginning of the
240
* file. It's part of the @c elementary_test suite, and thus has the code for
241
* the three examples referenced by this documentation.
243
* This example will show the properties available for the background object,
244
* and will use of some more widgets to set them.
246
* In order to do this, we will set some callbacks for these widgets. The
247
* first is for the radio buttons that will be used to choose the option
248
* passed as argument to elm_bg_option_set():
250
* @skip _cb_radio_changed
253
* The next callback will be used when setting the overlay (using
254
* elm_object_content_set()):
256
* @skip _cb_overlay_changed
260
* And the last one, used to set the color (with elm_bg_color_set()):
262
* @skip _cb_color_changed
265
* We will get back to what these functions do soon. If you want to know more
266
* about how to set these callbacks and what these widgets are, look for:
267
* @li elm_radio_add()
268
* @li elm_check_add()
269
* @li elm_spinner_add()
271
* Now going to the main function, @c test_bg_options, we have the common
272
* code with the other examples:
277
* We add a plain background to this window, so it will have the default
278
* background color behind everything:
280
* @skip bg = elm_bg_add
281
* @until evas_object_show(bg)
283
* Then we add a vertical box (elm_box_add()) that will hold the background
284
* object that we are going to play with, as well as a horizontal box that
288
* @until evas_object_show
290
* Now we add the background object that is going to be of use for our
291
* example. It is an image background, as used in @ref bg_02_example_page ,
292
* so the code should be familiar:
295
* @until evas_object_show
297
* Notice the call to elm_box_pack_end(): it will pack the background object
298
* in the end of the Elementary box declared above. Just refer to that
299
* documentation for more info.
301
* Since this Elementary background is already an image background, we are
302
* going to play with its other properties. We will change its option
303
* (CENTER, SCALE, STRETCH, TILE), its color (RGB), and add an overlay to it.
304
* For all of these properties, we are going to add widgets that will
307
* First, lets add the horizontal box that will hold these widgets:
311
* For now, just consider this @c hbox as a rectangle that will contain the
312
* widgets, and will distribute them horizontally inside its content. Then we
313
* add radio buttons that will allow us to choose the property to use with
317
* @until evas_object_show
319
* Again, I won't give details about the use of these widgets, just look for
320
* their documentation if necessary. It's enough to know for now that we are
321
* packing them in the @c hbox, setting a label for them, and the most
322
* important parts: setting its value to @c ELM_BG_OPTION_CENTER and its
323
* callback to @c _cb_radio_changed (the function defined in the beginning of
324
* this example). We do this for the next 3 radio buttons added after this
325
* one, each of them with a different value.
327
* Now taking a look at the code of the callback @c _cb_radio_changed again,
328
* it will call elm_bg_option_set() with the value set from the checked radio
329
* button, thus setting the option for this background. The background is
330
* passed as argument to the @p data parameter of this callback, and is
331
* referenced here as @c o_bg.
333
* Later we set the default value for this radio button:
335
* @skipline elm_radio_value_set
337
* Then we add a checkbox for the elm_object_content_set() function for the bg:
340
* @until evas_object_show
342
* Now look at the code of the @c _cb_overlay_changed again. If the checkbox
343
* state is checked, an overlay will be added to the background. It's done by
344
* creating an Edje object, and setting it with elm_object_content_set() to the
345
* background object. For information about what are and how to set Edje
346
* object, look at the Edje documentation.
348
* Finally we add a spinner object (elm_spinner_add()) to be used to select
349
* the color of our background. In its callback it's possible to see the call
350
* to elm_bg_color_set(), which will change the color of this background.
351
* This color is used by the background to fill areas where the image doesn't
352
* cover (in this case, where we have an image background). The spinner is
353
* also packed into the @c hbox :
355
* @skip elm_spinner_add
356
* @until evas_object_show
358
* Then we just have to pack the @c hbox inside the @c box, set some size
359
* hints, and show our window:
364
* Now to see this code in action, open elementary_test, and go to the "Bg
365
* Options" test. It should demonstrate what was implemented here.
369
* @page actionslider_example_page Actionslider usage
370
* @dontinclude actionslider_example_01.c
372
* For this example we are going to assume knowledge of evas smart callbacks
373
* and some basic evas object functions. Elementary is not meant to be used
374
* without evas, if you're not yet familiar with evas it probably is worth
377
* And now to the example, when using Elementary we start by including
381
* Next we define some callbacks, they all share the same signature because
382
* they are all to be used with evas_object_smart_callback_add().
383
* The first one just prints the selected label(in two different ways):
386
* This next callback is a little more interesting, it makes the selected
387
* label magnetic(except if it's the center label):
390
* This callback enables or disables the magnetic property of the center
394
* And finally a callback to stop the main loop when the window is closed:
397
* To be able to create our actionsliders we need to do some setup, but this
398
* isn't really relevant here, so if you want to know about that go @ref
401
* With all that boring stuff out of the way we can proceed to creating some
403
* All actionsliders are created the same way:
404
* @skipline actionslider_add
405
* Next we must choose where the indicator starts, and for this one we choose
406
* the right, and set the right as magnetic:
407
* @skipline indicator_pos_set
408
* @until magnet_pos_set
410
* We then set the labels for the left and right, passing NULL as an argument
411
* to any of the labels makes that position have no label.
414
* Furthermore we mark both left and right as enabled positions, if we didn't
415
* do this all three positions would be enabled:
418
* Having the enabled positions we now add a smart callback to change
419
* which position is magnetic, so that only the last selected position is
423
* And finally we set our printing callback and show the actionslider:
427
* For our next actionslider we are going to do much as we did for the
428
* previous except we are going to have the center as the magnet(and not
430
* @skipline actionslider_add
431
* @skipline indicator_pos_set
434
* And another actionslider, in this one the indicator starts on the left.
435
* It has labels only in the center and right, and both positions are
436
* magnetic. Because the left doesn't have a label and is not magnetic once
437
* the indicator leaves it can't return:
438
* @skipline actionslider_add
439
* @skipline indicator_pos_set
441
* @note The greyed out area is a @ref Styles "style".
443
* And now an actionslider with a label in the indicator, and whose magnet
444
* properties change based on what was last selected:
445
* @skipline actionslider_add
446
* @skipline indicator_pos_set
448
* @note The greyed out area is a @ref Styles "style".
450
* We are almost done, this next one is just an actionslider with all
451
* positions magnetized and having every possible label:
452
* @skipline actionslider_add
453
* @skipline indicator_pos_set
456
* And for our last actionslider we have one that turns the magnetic property
458
* @skipline actionslider_add
459
* @skipline indicator_pos_set
462
* The example will look like this:
464
* @image html screenshots/actionslider_01.png
465
* @image latex screenshots/actionslider_01.eps width=\textwidth
467
* See the full source code @ref actionslider_example_01 "here"
471
* @page transit_example_03_c elm_transit - Combined effects and options.
473
* This example shows how to apply the following transition effects:
481
* It allows you to apply more than one effect at once, and also allows to
482
* set properties like event_enabled, auto_reverse, repeat_times and
485
* @include transit_example_03.c
486
* @example transit_example_03.c
490
* @page transit_example_04_c elm_transit - Combined effects over two objects.
492
* This example shows how to apply the transition effects:
497
* over two objects. This kind of transition effect is used to make one
498
* object disappear and another one appear on its place.
500
* You can mix more than one effect of this type on the same objects, and the
501
* transition will apply both.
503
* @include transit_example_04.c
504
* @example transit_example_04.c
508
* @page transit_example_01_explained elm_transit - Basic transit usage.
509
* @dontinclude transit_example_01.c
511
* The full code for this example can be found at @ref transit_example_01_c.
513
* This example shows the simplest way of creating a transition and applying
514
* it to an object. Similarly to every other elementary example, we create a
515
* window, set its title, size, autodel property, and setup a callback to
516
* exit the program when finished:
519
* @until evas_object_resize
521
* We also add a resizable white background to use behind our animation:
524
* @until evas_object_show
526
* And then we add a button that we will use to demonstrate the effects of
530
* @until evas_object_show(win)
532
* Notice that we are not adding the button with elm_win_resize_object_add()
533
* because we don't want the window to control the size of the button. We
534
* will use the transition to change the button size, so it could conflict
535
* with something else trying to control that size.
537
* Now, the simplest code possible to create the resize animation:
542
* As you can see, this code is very easy to understand. First, we create the
543
* transition itself with elm_transit_add(). Then we add the button to this
544
* transition with elm_transit_object_add(), which means that the transition
545
* will operate over this button. The effect that we want now is changing the
546
* object size from 100x50 to 300x150, and can be achieved by adding the
547
* resize effect with elm_transit_effect_resizing_add().
549
* Finally, we set the transition time to 5 seconds and start the transition
550
* with elm_transit_go(). If we wanted more effects applied to this
551
* button, we could add them to the same transition. See the
552
* @ref transit_example_03_c to watch many transitions being applied to an
557
* @page transit_example_02_explained elm_transit - Chained transitions.
558
* @dontinclude transit_example_02.c
560
* The full code for this example can be found at @ref transit_example_02_c.
562
* This example shows how to implement a chain of transitions. This chain is
563
* used to start a transition just after another transition ended. Similarly
564
* to every other elementary example, we create a window, set its title,
565
* size, autodel property, and setup a callback to exit the program when
569
* @until evas_object_resize
571
* We also add a resizable white background to use behind our animation:
574
* @until evas_object_show
576
* This example will have a chain of 4 transitions, each of them applied to
577
* one button. Thus we create 4 different buttons:
580
* @until evas_object_show(bt4)
582
* Now we create a simple translation transition that will be started as soon
583
* as the program loads. It will be our first transition, and the other
584
* transitions will be started just after this transition ends:
589
* The code displayed until now has nothing different from what you have
590
* already seen in @ref transit_example_01_explained, but now comes the new
591
* part: instead of creating a second transition that will start later using
592
* a timer, we create the it normally, and use
593
* elm_transit_chain_transit_add() instead of elm_transit_go. Since we are
594
* adding it in a chain after the first transition, it will start as soon as
595
* the first transition ends:
598
* @until transit_chain_transit_add
600
* Finally we add the 2 other transitions to the chain, and run our program.
601
* It will make one transition start after the other finish, and there is the
606
* @page general_functions_example_page General (top-level) functions example
607
* @dontinclude general_funcs_example.c
609
* As told in their documentation blocks, the
610
* elm_app_compile_*_dir_set() family of functions have to be called
611
* before elm_app_info_set():
612
* @skip tell elm about
613
* @until elm_app_info_set
615
* We are here setting the fallback paths to the compiling time target
616
* paths, naturally. If you're building the example out of the
617
* project's build system, we're assuming they are the canonical ones.
619
* After the program starts, elm_app_info_set() will actually run and
620
* then you'll see a problem: Elementary does the prefix lookup @b
621
* twice. This is so because of the quicklaunch infrastructure in
622
* Elementary (@ref Start), which will register a predefined prefix
623
* for possible users of the launch schema. We're not hooking into a
624
* quick launch, so this first call can't be avoided.
626
* If you ran this example from your "bindir" installation
627
* directory, no output will emerge from these both attempts -- it
628
* will find the "magic" file there registered and set the prefixes
629
* silently. Otherwise, you could get something like:
631
WARNING: Could not determine its installed prefix for 'ELM'
632
so am falling back on the compiled in default:
634
implied by the following:
637
datadir = usr/share/elementary
638
localedir = usr/share/locale
639
Try setting the following environment variables:
640
ELM_PREFIX - points to the base prefix of install
641
or the next 4 variables
642
ELM_BIN_DIR - provide a specific binary directory
643
ELM_LIB_DIR - provide a specific library directory
644
ELM_DATA_DIR - provide a specific data directory
645
ELM_LOCALE_DIR - provide a specific locale directory
647
* if you also didn't change those environment variables (remember
648
* they are also a valid way of communicating your prefix to the
649
* binary) - this is the scenario where it fallbacks to the paths set
652
* Then, you can check the prefixes set on the standard output:
653
* @skip prefix was set to
654
* @until locale directory is
657
* @skip by using this policy
658
* @until elm_win_autodel_set
659
* we demonstrate the use of Elementary policies. The policy defining
660
* under which circumstances our application should quit automatically
661
* is set to when its last window is closed (this one has just one
662
* window, though). This will save us from having to set a callback
663
* ourselves on the window, like done in @ref bg_example_01_c "this"
664
* example. Note that we need to tell the window to delete itself's
665
* object on a request to destroy the canvas coming, with
666
* elm_win_autodel_set().
668
* What follows is some boilerplate code, creating a frame with a @b
669
* button, our object of interest, and, below, widgets to change the
670
* button's behavior and exemplify the group of functions in question.
672
* @dontinclude general_funcs_example.c
673
* We enabled the focus highlight object for this window, so that you
674
* can keep track of the current focused object better:
675
* @skip elm_win_focus_highlight_enabled_set
676
* @until evas_object_show
677
* Use the tab key to navigate through the focus chain.
679
* @dontinclude general_funcs_example.c
680
* While creating the button, we exemplify how to use Elementary's
681
* finger size information to scale our UI:
682
* @skip fprintf(stdout, "Elementary
683
* @until evas_object_show
685
* @dontinclude general_funcs_example.c
686
* The first checkbox's callback is:
689
* When unsetting the checkbox, we disable the button, which will get a new
690
* decoration (greyed out) and stop receiving events. The focus chain
691
* will also ignore it.
693
* Following, there are 2 more buttons whose actions are focus/unfocus
694
* the top button, respectively:
695
* @skip focus callback
698
* @skip unfocus callback
700
* Note the situations in which they won't take effect:
701
* - the button is not allowed to get focus or
702
* - the button is disabled
704
* The first restriction above you'll get by a second checkbox, whose
706
* @skip focus allow callback
708
* Note that the button will still get mouse events, though.
710
* Next, there's a slider controlling the button's scale:
711
* @skip scaling callback
714
* Experiment with it, so you understand the effect better. If you
715
* change its value, it will mess with the button's original size,
718
* The full code for this example can be found
719
* @ref general_functions_example_c "here".
723
* @page theme_example_01 Theme - Using extensions
725
* @dontinclude theme_example_01.c
727
* Using extensions is extremely easy, discarding the part where you have to
728
* write the theme for them.
730
* In the following example we'll be creating two buttons, one to load or
731
* unload our extension theme and one to cycle around three possible styles,
732
* one of which we created.
734
* After including our one and only header we'll jump to the callback for
735
* the buttons. First one takes care of loading or unloading our extension
736
* file, relative to the default theme set (thus the @c NULL in the
737
* functions first parameter).
738
* @skipline Elementary.h
744
* The second button, as we said before, will just switch around different
745
* styles. In this case we have three of them. The first one is our custom
746
* style, named after something very unlikely to find in the default theme.
747
* The other two styles are the standard and one more, anchor, which exists
748
* in the default and is similar to the default, except the button vanishes
749
* when the mouse is not over it.
754
* So what happens if the style switches to our custom one when the
755
* extension is loaded? Elementary falls back to the default for the
758
* And the main function, simply enough, will create the window, set the
759
* buttons and their callbacks, and just to begin with our button styled
760
* we're also loading our extension at the beginning.
764
* In this case we wanted to easily remove extensions, but all adding an
765
* extension does is tell Elementary where else it should look for themes
766
* when it can't find them in the default theme. Another way to do this
767
* is to set the theme search order using elm_theme_set(), but this requires
768
* that the developer is careful not to override any user configuration.
769
* That can be helped by adding our theme to the end of whatever is already
770
* set, like in the following snippet.
773
* snprintf(buf, sizeof(buf), "%s:./theme_example.edj", elme_theme_get(NULL);
774
* elm_theme_set(NULL, buf);
777
* If we were using overlays instead of extensions, the same thing applies,
778
* but the custom theme must be added to the front of the search path.
780
* In the end, we should be looking at something like this:
782
* @image html screenshots/theme_example_01.png
783
* @image latex screenshots/theme_example_01.eps width=\textwidth
785
* That's all. Boringly simple, and the full code in one piece can be found
786
* @ref theme_example_01.c "here".
788
* And the code for our extension is @ref theme_example.edc "here".
790
* @example theme_example_01.c
791
* @example theme_example.edc
795
* @page theme_example_02 Theme - Using overlays
797
* @dontinclude theme_example_02.c
799
* Overlays are like extensions in that you tell Elementary that some other
800
* theme contains the styles you need for your program. The difference is that
801
* they will be look in first, so they can override the default style of any
804
* There's not much to say about them that hasn't been said in our previous
805
* example about @ref theme_example_01 "extensions", so going quickly through
806
* the code we have a function to load or unload the theme, which will be
807
* called when we click any button.
808
* @skipline Elementary.h
812
* And the main function, creating the window and adding some buttons to it.
813
* We load our theme as an overlay and nothing else. Notice there's no style
814
* set for any button there, which means they should be using the default
819
* That's pretty much it. The full code is @ref theme_example_02.c "here" and
820
* the definition of the theme is the same as before, and can be found in
821
* @ref theme_example.edc "here".
823
* @example theme_example_02.c
827
* @page button_example_00 Button - Hello, Button!
829
* @dontinclude button_example_00.c
831
* Keeping the tradition, this is a simple "Hello, World" button example. We
832
* will show how to create a button and associate and action to be performed
833
* when you click on it.
835
* In the end, we'll be presented with something that looks like this:
837
* @image html screenshots/button_00.png
838
* @image latex screenshots/button_00.eps width=\textwidth
840
* The full code of the example is @ref button_example_00.c "here" and we
841
* will follow here with a rundown of it.
844
* There is only one button on the interface which performs a basic action:
845
* close the application. This behavior is described by on_click() function,
846
* that interrupt the program invoking elm_exit().
851
* On the main() function, we set the basic characteristics of the user
852
* interface. First we use the Elementary library to create a window and
853
* set its policies (such as close when the user click on the window close
857
* @until elm_policy_set
859
* In order to turn it visible on the WM (Window Manager), we also have to
860
* associate it to a canvas through Evas library, and set its dimensions.
862
* @skip evas_object_resize
863
* @until evas_object_show(win)
865
* Then we create a background associated to the window, define its dimensions,
866
* and turn it visible on the canvas.
868
* @until evas_object_show(bg)
871
* Finally we use Elementary to create a button and Evas to set its
872
* proprieties. Here we have not only to give the button dimensions, but also
873
* its coordinates and the action to be performed on the click event.
874
* @skip elm_button_add
875
* @until evas_object_show(btn)
880
* @example button_example_00.c
884
* @page button_example_01 Button - Complete example
886
* @dontinclude button_example_01.c
888
* A button is simple, you click on it and something happens. That said,
889
* we'll go through an example to show in detail the button API less
892
* In the end, we'll be presented with something that looks like this:
894
* @image html screenshots/button_01.png
895
* @image latex screenshots/button_01.eps width=\textwidth
897
* The full code of the example is @ref button_example_01.c "here" and we
898
* will follow here with a rundown of it.
901
* @until Elementary.h
905
* We have several buttons to set different times for the autorepeat timeouts
906
* of the buttons that use it and a few more that we keep track of in our
907
* data struct. The mid button doesn't do much, just moves around according
908
* to what other buttons the user presses. Then four more buttons to move the
909
* central one, and we're also keeping track of the icon set in the middle
910
* button, since when this one moves, we change the icon, and when movement
911
* is finished (by releasing one of the four arrow buttons), we set back the
916
* Keeping any of those four buttons pressed will trigger their autorepeat
917
* callback, where we move the button doing some size hint magic. To
918
* understand how that works better, refer to the @ref Elm_Box documentation.
919
* Also, the first time the function is called, we change the icon in the
920
* middle button, using elm_object_content_unset() first to keep the reference
921
* to the previous one, so we don't need to recreate it when we are done
925
* @until size_hint_align_set
928
* One more callback for the option buttons, that just sets the timeouts for
929
* the different autorepeat options.
936
* And the main function, which does some setting up of the buttons in boxes
937
* to make things work. Here we'll go through some snippets only.
939
* For the option buttons, it's just the button with its label and callback.
940
* @skip elm_button_add
941
* @until smart_callback_add
943
* For the ones that move the central button, we have no labels. There are
944
* icons instead, and the autorepeat option is toggled.
946
* @skip elm_button_add
947
* @until data.cursors.up
949
* And just to show the mid button, which doesn't have anything special.
950
* @skip data.cursors.left
951
* @skip elm_button_add
956
* @example button_example_01.c
960
* @page bubble_01_example_page elm_bubble - Simple use.
961
* @dontinclude bubble_example_01.c
963
* This example shows a bubble with all fields set(label, info, content and
964
* icon) and the selected corner changing when the bubble is clicked. To be
965
* able use a bubble we need to do some setup and create a window, for this
966
* example we are going to ignore that part of the code since it isn't
967
* relevant to the bubble.
969
* To have the selected corner change in a clockwise motion we are going to
970
* use the following callback:
975
* Here we are creating an elm_label that is going to be used as the content
977
* @skipline elm_label
979
* @note You could use any evas_object for this, we are using an elm_label
982
* Despite it's name the bubble's icon doesn't have to be an icon, it can be
983
* any evas_object. For this example we are going to make the icon a simple
987
* And finally we have the actual bubble creation and the setting of it's
988
* label, info and content:
991
* @note Because we didn't set a corner, the default("top_left") will be
994
* Now that we have our bubble all that is left is connecting the "clicked"
995
* signals to our callback:
996
* @line smart_callback
998
* This last bubble we created was very complete, so it's pertinent to show
999
* that most of that stuff is optional a bubble can be created with nothing
1004
* Our example will look like this:
1006
* @image html screenshots/bubble_example_01.png
1007
* @image latex screenshots/bubble_example_01.eps width=\textwidth
1009
* See the full source code @ref bubble_example_01.c here.
1010
* @example bubble_example_01.c
1014
* @page box_example_01 Box - Basic API
1016
* @dontinclude button_example_01.c
1018
* As a special guest tonight, we have the @ref button_example_01 "simple
1019
* button example". There are plenty of boxes in it, and to make the cursor
1020
* buttons that moved a central one around when pressed, we had to use a
1021
* variety of values for their hints.
1023
* To start, let's take a look at the handling of the central button when
1024
* we were moving it around. To achieve this effect without falling back to
1025
* a complete manual positioning of the @c Evas_Object in our canvas, we just
1026
* put it in a box and played with its alignment within it, as seen in the
1027
* following snippet of the callback for the pressed buttons.
1028
* @skip evas_object_size_hint_align_get
1029
* @until evas_object_size_hint_align_set
1031
* Not much to it. We get the current alignment of the object and change it
1032
* by just a little, depending on which button was pressed, then set it
1033
* again, making sure we stay within the 0.0-1.0 range so the button moves
1034
* inside the space it has, instead of disappearing under the other objects.
1036
* But as useful as an example as that may have been, the usual case with boxes
1037
* is to set everything at the moment they are created, like we did for
1038
* everything else in our main function.
1040
* The entire layout of our program is made with boxes. We have one set as the
1041
* resize object for the window, which means it will always be resized with
1042
* the window. The weight hints set to @c EVAS_HINT_EXPAND will tell the
1043
* window that the box can grow past it's minimum size, which allows resizing
1047
* @until evas_object_show
1049
* Two more boxes, set to horizontal, hold the buttons to change the autorepeat
1050
* configuration used by the buttons. We create each to take over all the
1051
* available space horizontally, but we don't want them to grow vertically,
1052
* so we keep that axis of the weight with 0.0. Then it gets packed in the
1055
* @until evas_object_show
1057
* The buttons in each of those boxes have nothing special, they are just packed
1058
* in with their default values and the box will use their minimum size, as set
1059
* by Elementary itself based on the label, icon, finger size and theme.
1061
* But the buttons used to move the central one have a special disposition.
1062
* The top one first, is placed right into the main box like our other smaller
1063
* boxes. Set to expand horizontally and not vertically, and in this case we
1064
* also tell it to fill that space, so it gets resized to take the entire
1065
* width of the window.
1067
* @skip elm_button_add
1068
* @until evas_object_show
1070
* The bottom one will be the same, but for the other two we need to use a
1071
* second box set to take as much space as we have, so we can place our side
1072
* buttons in place and have the big empty space where the central button will
1075
* @until evas_object_show
1077
* Then the buttons will have their hints inverted to the other top and bottom
1078
* ones, to expand and fill vertically and keep their minimum size horizontally.
1079
* @skip elm_button_add
1080
* @until evas_object_show
1082
* The central button takes every thing else. It will ask to be expanded in
1083
* both directions, but without filling its cell. Changing its alignment by
1084
* pressing the buttons will make it move around.
1085
* @skip elm_button_add
1086
* @until evas_object_show
1088
* To end, the rightmost button is packed in the smaller box after the central
1089
* one, and back to the main box we have the bottom button at the end.
1093
* @page box_example_02 Box - Layout transitions
1095
* @dontinclude box_example_02.c
1097
* Setting a customized layout for a box is simple once you have the layout
1098
* function, which is just like the layout function for @c Evas_Box. The new
1099
* and fancier thing we can do with Elementary is animate the transition from
1100
* one layout to the next. We'll see now how to do that through a simple
1101
* example, while also taking a look at some of the API that was left
1102
* untouched in our @ref box_example_01 "previous example".
1104
* @image html screenshots/box_example_02.png
1105
* @image latex screenshots/box_example_02.eps width=\textwidth
1107
* @skipline Elementary.h
1109
* Our application data consists of a list of layout functions, given by
1110
* @c transitions. We'll be animating through them throughout the entire run.
1111
* The box with the stuff to move around and the last layout that was set to
1112
* make things easier in the code.
1114
* @until Transitions_Data
1116
* The box starts with three buttons, clicking on any of them will take it
1117
* out of the box without deleting the object. There are also two more buttons
1118
* outside, one to add an object to the box and the other to clear it.
1119
* This is all to show how you can interact with the items in the box, add
1120
* things and even remove them, while the transitions occur.
1122
* One of the callback we'll be using creates a new button, asks the box for
1123
* the list of its children and if it's not empty, we add the new object after
1124
* the first one, otherwise just place at the end as it will not make any
1130
* The clear button is even simpler. Everything in the box will be deleted,
1131
* leaving it empty and ready to fill it up with more stuff.
1135
* And a little function to remove buttons from the box without deleting them.
1136
* This one is set for the @c clicked callback of the original buttons,
1137
* unpacking them when clicked and placing it somewhere in the screen where
1138
* they will not disturb. Once we do this, the box no longer has any control
1139
* of it, so it will be left untouched until the program ends.
1143
* If we wanted, we could just call @c evas_object_del() on the object to
1144
* destroy it. In this case, no unpack is really necessary, as the box would
1145
* be notified of a child being deleted and adjust its calculations accordingly.
1147
* The core of the program is the following function. It takes whatever
1148
* function is first on our list of layouts and together with the
1149
* @c last_layout, it creates an ::Elm_Box_Transition to use with
1150
* elm_box_layout_transition(). In here, we tell it to start from whatever
1151
* layout we last set, end with the one that was at the top of the list and
1152
* when everything is finished, call us back so we can create another
1153
* transition. Finally, move the new layout to the end of the list so we
1154
* can continue running through them until the program ends.
1158
* The main function doesn't have anything special. Creation of box, initial
1159
* buttons and some callback setting. The only part worth mentioning is the
1160
* initialization of our application data.
1162
* @until evas_object_box_layout_stack
1164
* We have a simple static variable, set the box, the first layout we are
1165
* using as last and create the list with the different functions to go
1168
* And in the end, we set the first layout and call the same function we went
1169
* through before to start the run of transitions.
1170
* @until _test_box_transition_change
1172
* For the full code, follow @ref box_example_02.c "here".
1174
* @example box_example_02.c
1178
* @page calendar_example_01 Calendar - Simple creation.
1179
* @dontinclude calendar_example_01.c
1181
* As a first example, let's just display a calendar in our window,
1182
* explaining all steps required to do so.
1184
* First you should declare objects we intend to use:
1185
* @skipline Evas_Object
1187
* Then a window is created, a title is set and its set to be autodeleted.
1188
* More details can be found on windows examples:
1189
* @until elm_win_autodel
1191
* Next a simple background is placed on our windows. More details on
1192
* @ref bg_01_example_page :
1193
* @until evas_object_show(bg)
1195
* Now, the exciting part, let's add the calendar with elm_calendar_add(),
1196
* passing our window object as parent.
1197
* @until evas_object_show(cal);
1199
* To conclude our example, we should show the window and run elm mainloop:
1202
* Our example will look like this:
1204
* @image html screenshots/calendar_example_01.png
1205
* @image latex screenshots/calendar_example_01.eps width=\textwidth
1207
* See the full source code @ref calendar_example_01.c here.
1208
* @example calendar_example_01.c
1212
* @page calendar_example_02 Calendar - Layout strings formatting.
1213
* @dontinclude calendar_example_02.c
1215
* In this simple example, we'll explain how to format the label displaying
1216
* month and year, and also set weekday names.
1218
* To format month and year label, we need to create a callback function
1219
* to create a string given the selected time, declared under a
1220
* <tt> struct tm </tt>.
1222
* <tt> struct tm </tt>, declared on @c time.h, is a structure composed by
1224
* @li tm_sec seconds [0,59]
1225
* @li tm_min minutes [0,59]
1226
* @li tm_hour hour [0,23]
1227
* @li tm_mday day of month [1,31]
1228
* @li tm_mon month of year [0,11]
1229
* @li tm_year years since 1900
1230
* @li tm_wday day of week [0,6] (Sunday = 0)
1231
* @li tm_yday day of year [0,365]
1232
* @li tm_isdst daylight savings flag
1233
* @note glib version has 2 additional fields.
1235
* For our function, only stuff that matters are tm_mon and tm_year.
1236
* But we don't need to access it directly, since there are nice functions
1237
* to format date and time, as @c strftime.
1238
* We will get abbreviated month (%b) and year (%y) (check strftime manpage
1239
* for more) in our example:
1240
* @skipline static char
1243
* We need to alloc the string to be returned, and calendar widget will
1244
* free it when it's not needed, what is done by @c strdup.
1245
* So let's register our callback to calendar object:
1246
* @skipline elm_calendar_format_function_set
1248
* To set weekday names, we should declare them as an array of strings:
1249
* @dontinclude calendar_example_02.c
1250
* @skipline weekdays[]
1253
* And finally set them to calendar:
1254
* @skipline weekdays_names_set
1256
* Our example will look like this:
1258
* @image html screenshots/calendar_example_02.png
1259
* @image latex screenshots/calendar_example_02.eps width=\textwidth
1261
* See the full source code @ref calendar_example_02.c here.
1262
* @example calendar_example_02.c
1266
* @page calendar_example_03 Calendar - Years restrictions.
1267
* @dontinclude calendar_example_03.c
1269
* This example explains how to set max and min year to be displayed
1270
* by a calendar object. This means that user won't be able to
1271
* see or select a date before and after selected years.
1272
* By default, limits are 1902 and maximum value will depends
1273
* on platform architecture (year 2037 for 32 bits); You can
1274
* read more about time functions on @c ctime manpage.
1276
* Straigh to the point, to set it is enough to call
1277
* elm_calendar_min_max_year_set(). First value is minimum year, second
1278
* is maximum. If first value is negative, it won't apply limit for min
1279
* year, if the second one is negative, won't apply for max year.
1280
* Setting both to negative value will clear limits (default state):
1281
* @skipline elm_calendar_min_max_year_set
1283
* Our example will look like this:
1285
* @image html screenshots/calendar_example_03.png
1286
* @image latex screenshots/calendar_example_03.eps width=\textwidth
1288
* See the full source code @ref calendar_example_03.c here.
1289
* @example calendar_example_03.c
1293
* @page calendar_example_04 Calendar - Days selection.
1294
* @dontinclude calendar_example_04.c
1296
* It's possible to disable date selection and to select a date
1297
* from your program, and that's what we'll see on this example.
1299
* If isn't required that users could select a day on calendar,
1300
* only interacting going through months, disabling days selection
1301
* could be a good idea to avoid confusion. For that:
1302
* @skipline elm_calendar_select_mode_set
1304
* Also, regarding days selection, you could be interested to set a
1305
* date to be highlighted on calendar from your code, maybe when
1306
* a specific event happens, or after calendar creation. As @c time output is
1307
* in seconds, we define the number of seconds contained within a day as a
1309
* @dontinclude calendar_example_04.c
1310
* @skipline SECS_DAY
1312
* Now let's select two days from current day:
1313
* @skipline time(NULL)
1314
* @until elm_calendar_selected_time_set
1316
* Our example will look like this:
1318
* @image html screenshots/calendar_example_04.png
1319
* @image latex screenshots/calendar_example_04.eps width=\textwidth
1321
* See the full source code @ref calendar_example_04.c here.
1322
* @example calendar_example_04.c
1326
* @page calendar_example_05 Calendar - Signal callback and getters.
1327
* @dontinclude calendar_example_05.c
1329
* Most of setters explained on previous examples have associated getters.
1330
* That's the subject of this example. We'll add a callback to display
1331
* all calendar information every time user interacts with the calendar.
1333
* Let's check our callback function:
1334
* @skipline static void
1335
* @until double interval;
1337
* To get selected day, we need to call elm_calendar_selected_time_get(),
1338
* but to assure nothing wrong happened, we must check for function return.
1339
* It'll return @c EINA_FALSE if fail. Otherwise we can use time set to
1340
* our structure @p stime.
1341
* @skipline elm_calendar_selected_time_get
1344
* Next we'll get information from calendar and place on declared vars:
1345
* @skipline interval
1346
* @until elm_calendar_weekdays_names_get
1348
* The only tricky part is that last line gets an array of strings
1349
* (char arrays), one for each weekday.
1351
* Then we can simple print that to stdin:
1355
* <tt> struct tm </tt> is declared on @c time.h. You can check @c ctime
1356
* manpage to read about it.
1358
* To register this callback, that will be called every time user selects
1359
* a day or goes to next or previous month, just add a callback for signal
1361
* @skipline evas_object_smart_callback_add
1363
* Our example will look like this:
1365
* @image html screenshots/calendar_example_05.png
1366
* @image latex screenshots/calendar_example_05.eps width=\textwidth
1368
* See the full source code @ref calendar_example_05.c here.
1369
* @example calendar_example_05.c
1373
* @page calendar_example_06 Calendar - Calendar marks.
1374
* @dontinclude calendar_example_06.c
1376
* On this example marks management will be explained. Functions
1377
* elm_calendar_mark_add(), elm_calendar_mark_del() and
1378
* elm_calendar_marks_clear() will be covered.
1380
* To add a mark, will be required to choose three things:
1382
* @li mark date, or start date if it will be repeated
1383
* @li mark periodicity
1385
* Style defines the kind of mark will be displayed over marked day,
1386
* on calendar. Default theme supports @b holiday and @b checked.
1387
* If more is required, is possible to set a new theme to calendar
1388
* widget using elm_object_style_set(), and use
1389
* the signal that will be used by such marks.
1391
* Date is a <tt> struct tm </tt>, as defined by @c time.h. More can
1392
* be read on @c ctime manpage.
1393
* If a date relative from current is required, this struct can be set
1395
* @skipline time(NULL)
1396
* @until localtime_r
1398
* Or if it's an absolute date, you can just declare the struct like:
1399
* @dontinclude calendar_example_06.c
1401
* @until christmas.tm_mon
1403
* Periodicity is how frequently the mark will be displayed over the
1404
* calendar. Can be a unique mark (that don't repeat), or it can repeat
1405
* daily, weekly, monthly or annually. It's enumerated by
1406
* @c Elm_Calendar_Mark_Repeat_Type.
1408
* So let's add some marks to our calendar. We will add christmas holiday,
1409
* set Sundays as holidays, and check current day and day after that.
1410
* @dontinclude calendar_example_06.c
1412
* @until christmas.tm_mon
1413
* @skipline current_time
1414
* @until ELM_CALENDAR_WEEKLY
1416
* We kept the return of first mark add, because we don't really won't it
1417
* to be checked, so let's remove it:
1418
* @skipline elm_calendar_mark_del
1420
* After all marks are added and removed, is required to draw them:
1421
* @skipline elm_calendar_marks_draw
1423
* Finally, to clear all marks, let's set a callback for our button:
1424
* @skipline elm_button_add
1425
* @until evas_object_show(bt);
1427
* This callback will receive our calendar object, and should clear it:
1428
* @dontinclude calendar_example_06.c
1431
* @note Remember to draw marks after clear the calendar.
1433
* Our example will look like this:
1435
* @image html screenshots/calendar_example_06.png
1436
* @image latex screenshots/calendar_example_06.eps width=\textwidth
1438
* See the full source code @ref calendar_example_06.c here.
1439
* @example calendar_example_06.c
1443
* @page spinner_example Spinner widget example
1445
* This code places seven Elementary spinner widgets on a window, each of
1446
* them exemplifying a part of the widget's API.
1448
* The first of them is the default spinner:
1449
* @dontinclude spinner_example.c
1450
* @skipline elm_spinner_add
1451
* @until evas_object_show
1452
* As you see, the defaults for a spinner are:
1454
* @li min value set to 0
1455
* @li max value set to 100
1456
* @li step value set to 1
1457
* @li label format set to "%0.f"
1459
* If another format is required, see the second spinner. It will put a text
1460
* before and after the value, and also format value to display two decimals:
1461
* @skipline format_set
1463
* The third one will use a customized step, define new minimum and maximum
1464
* values and enable wrap, so when value reaches minimum it jumps to maximum,
1465
* or jumps to minimum after maximum value is reached. Format is set to display
1467
* @skipline elm_spinner_add
1468
* @until evas_object_show
1470
* The fourth uses @c vertical style, so instead of left and right arrows,
1471
* top and bottom are displayed. Also the change interval is reduced, so
1472
* user can change value faster.
1474
* @skipline interval
1476
* In the fifth the user won't be allowed to set value directly, i.e., will
1477
* be obligate change value only using arrows:
1478
* @skipline editable
1480
* The sixth widget will receive a lot of special values, so
1481
* instead of reading numeric values, user will see labels for each one.
1482
* Also direct edition is disabled, otherwise users would see the numeric
1483
* value on edition mode. User will be able to select a month in this widget:
1484
* @skipline elm_spinner_add
1485
* @until evas_object_show
1487
* Finally the last widget will exemplify how to listen to widget's signals,
1488
* <tt> changed </tt> and <tt> delay,changed </tt>. First we need to
1489
* implement callback functions that will simply print spinner's value:
1490
* @dontinclude spinner_example.c
1497
* The first callback function should be called everytime value changes,
1498
* the second one only after user stops to increment or decrement. Try
1499
* to keep arrows pressed and check the difference.
1500
* @skip smart_callback
1501
* @skipline smart_callback
1502
* @skipline smart_callback
1504
* See the full @ref spinner_example.c "example", whose window should
1505
* look like this picture:
1507
* @image html screenshots/spinner_example.png
1508
* @image latex screenshots/spinner_example.eps width=\textwidth
1510
* See the full @ref spinner_example.c "source code" for this example.
1512
* @example spinner_example.c
1516
* @page slider_example Slider widget example
1518
* This code places seven Elementary slider widgets on a window, each of
1519
* them exemplifying a part of the widget's API.
1521
* The first of them is the default slider:
1522
* @dontinclude slider_example.c
1523
* @skipline elm_slider_add
1524
* @until evas_object_show
1526
* As you see, the defaults for a slider are:
1529
* @li no values (on indicator or unit labels)
1531
* Actually it's pretty useless this way. So let's learn how to improve it.
1533
* If some decoration is required, a label can be set, and icon before and
1534
* after the bar as well. On the second slider will add a @c home icon
1535
* and a @c folder icon at @c end.
1536
* @skip elm_object_text_set
1537
* @until elm_object_part_content_set(sl, "end", ic)
1539
* If the bar size need to be changed, it can be done with span set function,
1540
* that doesn't accounts other widget's parts size. Also the bar can starts
1541
* with a not default value (0.0), as we done on third slider:
1542
* @skipline value_set
1543
* @skipline span_size_set
1545
* So far, users won't be able to see the slider value. If it's required,
1546
* it can be displayed in two different areas, units label or above
1549
* Let's place a units label on our widget, and also let's set minimum and
1550
* maximum value (uses 0.0 and 1.0 by default):
1551
* @skipline unit_format_set
1552
* @skipline min_max_set
1554
* If above the indicator is the place to display the value, just set it.
1555
* Also, is possible to invert a bar, as you can see:
1556
* @skipline indicator_format_set
1557
* @skipline inverted_set
1559
* But if you require to use a function a bit more customized to show the value,
1560
* is possible to registry a callback function that will be called
1561
* to display unit or indicator label. Only the value will be passed to this
1562
* function, that should return a string.
1563
* In this case, a function to free this string will be required.
1565
* Let's exemplify with indicator label on our sixth slider:
1566
* @dontinclude slider_example.c
1577
* Setting callback functions:
1578
* @skipline indicator_format_function_set
1579
* @skipline _indicator_free
1581
* Also, a slider can be displayed vertically:
1582
* @dontinclude slider_example.c
1583
* @skipline elm_slider_horizontal_set
1585
* Finally the last widget will exemplify how to listen to widget's signals,
1586
* <tt> changed </tt> and <tt> delay,changed </tt>. First we need to
1587
* implement callback functions that will simply print slider's value:
1588
* @dontinclude slider_example.c
1595
* The first callback function should be called everytime value changes,
1596
* the second one only after user stops to increment or decrement. Try
1597
* to keep arrows pressed and check the difference.
1598
* @skip smart_callback
1599
* @skipline smart_callback
1600
* @skipline smart_callback
1602
* See the full @ref slider_example.c "example", whose window should
1603
* look like this picture:
1605
* @image html screenshots/slider_example.png
1606
* @image latex screenshots/slider_example.eps width=\textwidth
1608
* See the full @ref slider_example.c "source code" for this example.
1610
* @example slider_example.c
1614
* @page panes_example Panes widget example
1616
* This code places two Elementary panes widgets on a window, one of them
1617
* displayed vertically and the other horizontally, to exemplify
1618
* a part of the widget's API. Also, all the signals emitted by this
1619
* widget will be covered.
1621
* Let's start adding a panes to our window:
1622
* @dontinclude panes_example.c
1623
* @skipline elm_panes_add
1624
* @until evas_object_show
1626
* Now we will set a content (a simple button) to the left side of our
1628
* @skipline elm_button_add
1629
* @until content_left_set
1631
* The content of the right side will be something a bit more elaborated, we'll
1632
* place another panes, displayed vertically (it's displayed horizontally
1634
* @skipline elm_panes_add
1635
* @until content_right_set
1637
* When populating a panes displayed vertically, remember that left content
1638
* will be placed at top, and right content will place at bottom. Next
1639
* we will add two buttons to exemplify that:
1640
* @skipline elm_button_add
1641
* @until content_right_set
1643
* Panes widgets emits 4 different signals, depending on users interaction
1644
* with the draggable bar. We'll add a callback function for each of them.
1646
* <tt> "clicked" signal </tt>:
1648
* Callback function that just print "Clicked" to stdin:
1649
* @dontinclude panes_example.c
1656
* @skipline static void
1659
* Also, add callback function to the panes:
1660
* @skipline "clicked"
1662
* <tt> "press" signal </tt>:
1664
* Callback function that just print "Pressed" to stdin:
1665
* @dontinclude panes_example.c
1668
* @skipline static void
1671
* Also, add callback function to the panes:
1674
* Now, let's try to make our callback functions a bit more useful:
1676
* <tt> "unpress" signal </tt>:
1678
* Suppose we want to know the size proportion of left content after
1679
* user drags the bar. We need to listen for @c unpress signal, and
1680
* get this size from our panes widget. It's done on the following
1682
* @dontinclude panes_example.c
1687
* @skipline static void
1690
* Adding the callback function to the panes:
1691
* @skipline "unpress"
1693
* <tt> "clicked,double" signal </tt>:
1695
* Now, a interesting feature that could be addded to panes widget.
1696
* Hide a content when user double click the draggable bar. It's done
1697
* using a variable to store size and content left size getter and setter
1698
* on the following function:
1699
* @dontinclude panes_example.c
1700
* @skipline static double
1707
* @skipline static void
1712
* Adding the callback function to the panes:
1713
* @skipline "clicked,double"
1716
* See the full @ref panes_example.c "example", whose window should
1717
* look like this picture:
1719
* @image html screenshots/panes_example.png
1720
* @image latex screenshots/panes_example.eps width=\textwidth
1722
* @example panes_example.c
1726
* @page clock_example Clock widget example
1728
* This code places five Elementary clock widgets on a window, each of
1729
* them exemplifying a part of the widget's API.
1731
* The first of them is the pristine clock:
1732
* @dontinclude clock_example.c
1734
* @until evas_object_show
1735
* As you see, the defaults for a clock are:
1737
* - no seconds shown
1739
* For am/pm time, see the second clock:
1740
* @dontinclude clock_example.c
1742
* @until evas_object_show
1744
* The third one will show the seconds digits, which will flip in
1745
* synchrony with system time. Note, besides, that the time itself is
1746
* @b different from the system's -- it was customly set with
1747
* elm_clock_time_set():
1748
* @dontinclude clock_example.c
1749
* @skip with seconds
1750
* @until evas_object_show
1752
* In both fourth and fifth ones, we turn on the <b>edition
1753
* mode</b>. See how you can change each of the sheets on it, and be
1754
* sure to try holding the mouse pressed over one of the sheet
1755
* arrows. The forth one also starts with a custom time set:
1756
* @dontinclude clock_example.c
1758
* @until evas_object_show
1760
* The fifth, besides editable, has only the time @b units editable,
1761
* for hours, minutes and seconds. This exemplifies
1762
* elm_clock_edit_mode_set():
1763
* @dontinclude clock_example.c
1765
* @until evas_object_show
1767
* See the full @ref clock_example.c "example", whose window should
1768
* look like this picture:
1770
* @image html screenshots/clock_example.png
1771
* @image latex screenshots/clock_example.eps width=\textwidth
1773
* See the full @ref clock_example_c "source code" for this example.
1778
* @page datetime_example Datetime widget example
1780
* This code places three Elementary Datetime widgets on a window, each of
1781
* them exemplifying the widget's different usage.
1783
* The first of them is <b>"only Date display"</b>:
1784
* @dontinclude datetime_example.c
1786
* @until evas_object_show
1788
* For <b>"only Time display"</b>, see the second datetime:
1789
* @dontinclude datetime_example.c
1791
* @until evas_object_show
1793
* The third one will display datetime shows both <b>Date and Time</b>, corresponding format will be
1794
* taken from system @b locale. Note, besides, that the strings are different
1795
* for different language settings.
1797
* <b>Datetime format</b> can be programmatically set by using
1798
* elm_datetime_format_set():
1799
* @dontinclude datetime_example.c
1800
* @skip DATE and TIME
1801
* @until evas_object_show
1802
* The default format of any locale consists:
1806
* - Hour Field(12hr/24hr format)
1808
* - AM/PM (if exists).
1810
* This is how the example program's window looks like with the datetime widget
1811
* showing only date, only time and both date & time:
1813
* @image html screenshots/datetime_example.png
1814
* @image latex screenshots/datetime_example.eps width=\textwidth
1816
* See the full @ref datetime_example_c "source code" for
1822
* @page dayselector_example Dayselector widget example
1824
* This code places two Elementary dayselector widgets on a window, each of
1825
* them exemplifying the different widget styles.
1827
* The first of them is the dayselector in default style:
1828
* @dontinclude dayselector_example.c
1829
* @skip weekdays starting from Sunday
1830
* @until evas_object_show
1832
* As you see, the default style displays the weekdays starting from Sunday.
1834
* One can select/unselect a day just by clicking on the day object.
1835
* The selection toggles once it is being pressed.
1838
* For showing weekdays starting from Monday, see the second dayselector:
1839
* @dontinclude dayselector_example.c
1840
* @skip weekdays starting from Monday
1841
* @until evas_object_show
1844
* The following code exemplifies the selection APIs of Dayselector:
1845
* @dontinclude dayselector_example.c
1846
* @skip Callback function
1847
* @until End of clicked callback
1850
* See the full @ref dayselector_example.c "example", whose window should
1851
* look like this picture:
1853
* @image html screenshots/dayselector_example.png
1854
* @image latex screenshots/dayselector_example.eps width=\textwidth
1856
* See the full @ref dayselector_example_c "source code" for this example.
1861
* @page mapbuf_example Mapbuf Widget Example
1863
* This code places an Elementary mapbuf widget on a window,
1864
* to exemplify part of the widget's API.
1866
* First we'll add an window with a background and a vertical box to
1867
* pack our interface elements:
1868
* @dontinclude mapbuf_example.c
1872
* Next we'll simply add the mapbuf widget to the box:
1873
* @skipline mapbuf_add
1876
* But mapbuf is a container widget, it won't do anything alone. So let's
1877
* create a table full of icons. For that we'll loop to fill each line of each
1878
* column. See @ref tutorial_table_01 "tutorial_table_01"
1879
* if you don't know how to use tables:
1880
* @skipline table_add
1884
* Finally, setting mapbuf content:
1885
* @skipline content_set
1888
* Also, would be good a horizontal box with some controls to change mapbuf
1893
* By default map is disabled. So just setting content isn't enough.
1894
* Alpha and smooth settings will be applied when map is enabled.
1895
* So we'll add a check for that. Everytime the map properties
1896
* are changed, map will need to be enabled again. So if you
1897
* want to play a bit with our example, remember to always enable
1898
* map again after concluding your changes.
1899
* @skipline check_add
1902
* We have added a callback function to this check, so it will enable
1904
* @dontinclude mapbuf_example.c
1910
* Let's add check boxes for alpha blending and smooth rendering:
1911
* @skipline check_add
1915
* By default, mapbuf would enable alpha blending and smooth rendering,
1916
* so we need to check boxes to be consistent with its behavior.
1918
* Callback functions look like the one added to the check. This way we
1919
* could enable or disable the both properties:
1920
* @dontinclude mapbuf_example.c
1929
* You'll see that disabling alpha blending will set a black rectangle below
1930
* the icons. That's the reason you only should enable that when you're sure
1931
* the mapbuf content is 100% solid.
1933
* See @ref mapbuf_example.c "mapbuf_example.c", whose window should
1934
* look like this picture:
1936
* @image html screenshots/mapbuf_example.png
1937
* @image latex screenshots/mapbuf_example.eps width=\textwidth
1939
* @example mapbuf_example.c
1943
* @page map_example_01 Map Example - Creation and Zoom
1945
* This code places an Elementary map widget on a window,
1946
* to exemplify part of the widget's API.
1948
* Let's start adding a map to our window:
1949
* @dontinclude map_example_01.c
1950
* @skipline elm_map_add
1951
* @until evas_object_show
1953
* It's enough to display a world map inside our window. But usually you'll
1954
* need to let user interact with the map. We need to place some buttons,
1955
* so the user could control the map. It's done on the following code.
1956
* If you don't know about boxes, or buttons, check their examples,
1957
* @ref box_example_01 "Box Example 1" and
1958
* @ref button_example_01 "Button Example 1".
1959
* @skipline elm_box_add
1960
* @until _bt_zoom_fill
1962
* We are adding callback functions that will be called when the user clicks
1963
* over these buttons. Let's study such functions, starting from the function
1964
* that will zoom in the map:
1965
* @dontinclude map_example_01.c
1966
* @skipline static void
1969
* First thing done is assure zoom mode is set to manual. It's the default
1970
* mode, but the other buttons will change this, so before setting a new
1971
* zoom value, we need to change the zoom mode.
1973
* Then, we get the current zoom value, increment that, and set the new
1974
* value to the map. If it's bigger than max zoom value allowed, it will
1975
* remain on the maximum allowed, nothing bad will happen. This way we
1976
* don't need to check first if it won't be bigger than max.
1978
* Zoom out function is basically the same thing, but zoom will be decremented
1979
* instead of incremented:
1980
* @skipline static void
1983
* The "X" button, when pressed, will call a function that will
1984
* zoom the map until it fits
1985
* inside the scroll frame with no pixels outside this area:
1986
* @skipline static void
1989
* And the "#" button, will call a function that will zoom until map fills
1990
* scroll, ensuring no pixels are left unfilled:
1991
* @skipline static void
1994
* But we can also set map to show something different from default
1995
* world map, changing the zoom level and region shown. Let's pick a
1996
* wonderful city coordinates, one placed at <tt> 43 20 S, 22 90 W </tt>.
1997
* Since map uses double variables to represent latitude and longitude,
1998
* to represent north or east, we should represent it as positive values,
1999
* and south or west as negative. Also, the value will be represented as
2000
* degree.min. So, for example, our longitude <tt> 43 20 S </tt> will
2002
* by the value <tt> -43.20 </tt>. A zoom set to @c 12 should be enough
2004
* @skipline region_show
2007
* See @ref map_example_01.c "map_example_01.c" for full source,
2008
* whose window should
2009
* look like this picture:
2011
* @image html screenshots/map_example_01.png
2012
* @image latex screenshots/map_example_01.eps width=\textwidth
2014
* @example map_example_01.c
2018
* @page map_example_02 Map Example - Overlay Usage
2020
* This code places an Elementary map widget on a window,
2021
* to exemplify part of the widget's API, related to overlays.
2023
* We'll start this example in the same way as
2024
* @ref map_example_01 "Map Example 1". Adding a map with buttons to control
2025
* zoom, so if you didn't read it yet, just do it now.
2026
* @dontinclude map_example_02.c
2027
* @skipline elm_map_add
2030
* Overlays can be placed over the map to represent anything we want. Let's
2031
* say we want to represent some countries and cities with overlays.
2033
* Before we create city or country overlays, let's create class overlays.
2035
* @skipline elm_map_overlay_class_add
2036
* @until elm_map_overlay_icon_set
2037
* These lines create a class overlay which represents cities.
2038
* This class overlay will be used for grouping city overlays.
2039
* Later city overlays in the same class are appended to this class overlay.
2040
* if city overlays are near each other, they will be grouped.
2042
* We can set the icon for the class so that the icon will be displayed
2043
* when city overlays are grouped.
2044
* We can set the zoom required to display the overlays that belongs
2045
* to this class, so if the zoom is less than this value, nothing
2048
* Country class can be created in the same way.
2049
* @skipline elm_map_overlay_class_add
2050
* @until elm_map_overlay_icon_set
2052
* Next we'll create some overlays representing cities and countries.
2053
* We set the data for the overlay so that can be used later when
2054
* clicked callback is called.
2055
* We'll append them into city class to be grouped.
2056
* We'll append them in a list, to close up them later.
2057
* To create a default overlay, we need to pass the coordinates.
2058
* @skipline elm_map_overlay_add
2059
* @until eina_list_append
2061
* We subscribe a smart callback "overlay,clicked" to create bubble on
2062
* the clicked overlay.
2063
* @dontinclude map_example_02.c
2064
* @skipline "overlay,clicked"
2066
* Finally, on our @c main function, we ask the map to show all the overlays
2067
* with the biggest zoom possible, passing the list of overlays added.
2068
* @skipline elm_map_overlays_show
2070
* We have created a specific structure for this example to store the name
2071
* of the place and a path to a image file to represent it.
2072
* @dontinclude map_example_02.c
2074
* @until Overlay_Data;
2076
* We'll create instances for each place:
2077
* @skipline argentina
2080
* To return an icon, all we need to do is to add a elm_icon and return it:
2081
* @dontinclude map_example_02.c
2082
* @skipline _icon_get(
2085
* For the content, let's return something more elaborate. We will return
2086
* a box with an image representing the place, and the name of this place:
2087
* @skipline _box_get(
2090
* See @ref map_example_02.c "map_example_02.c" for full source,
2091
* whose window should
2092
* look like this picture:
2094
* @image html screenshots/map_example_02.png
2095
* @image latex screenshots/map_example_02.eps width=\textwidth
2097
* @example map_example_02.c
2101
* @page map_example_03 Map Example - Route and Name Usage
2103
* This code places an Elementary map widget on a window,
2104
* to exemplify part of the widget's API, related routes and names.
2106
* In this example, we will suppose we need to set a route for the user
2107
* from his current point (a gps could provide us this information)
2108
* to somewhere else. So we would have coordinates of this
2109
* start point, and would like that he enters the address of his
2110
* destination in a entry, and we'll trace a route on the map.
2112
* We'll start this example in the same way
2113
* @ref map_example_01 "Map Example 1". Adding a map with buttons to control
2114
* zoom, so if you didn't read it yet, just do it now. Actually there is
2115
* a change, that we're aligning buttons to the top, since we want a
2116
* vertical control box this time.
2117
* @dontinclude map_example_03.c
2118
* @skipline elm_map_add
2122
* Next we set the box to be vertical and change it's size, weight
2123
* and alignment, so it will occupy the top of the window, from left
2125
* @skipline horizontal_set
2128
* We'll add an entry with a preliminary address, that I know will
2129
* find a coordinate, to exemplify how names work. But you can try
2130
* lots of addresses. From city or country names to pubs, or whatever
2131
* you want. To try is enough to run the example, type the address and
2132
* press "Route" button. This button will call a function that will
2133
* get the typed address and find the route.
2134
* @skipline entry_add
2138
* The button pass an structure
2139
* instance we make for this example, with all the fields we'll need.
2140
* @dontinclude map_example_03.c
2141
* @skipline _Example_Data
2142
* @until example_data;
2144
* Let's initialize it's fields:
2145
* @skipline example_data.map
2146
* @until example_data.start_lat
2148
* @c map and @c entry are our elementary objects, @c route is set to @c NULL,
2149
* since we don't have one yet, and the coordinates of the start point is set
2150
* (longitude and latitude).
2152
* Also, let's show this start point at the center of the map, and set a zoom
2153
* nice enough to close it:
2154
* @skipline region_show
2157
* These lines were already explained on @ref map_example_02 "Map Example 2".
2159
* Now we'll see the "Route" button callback function:
2160
* @dontinclude map_example_03.c
2163
* @skipline static void
2166
* First we get the address string from our entry. Then we use @c name
2168
* util functions, so we could get coordinates for this address. These
2169
* functions return an #Elm_Map_Name handle for us.
2170
* Function elm_map_name_geo_request() will do this job for us,
2171
* but it's an asynchronous function, since it requires this
2172
* information from the server.
2174
* That's the reason we need to wait for
2175
* <tt> "name,loaded" </tt> signal. We add a callback function for this:
2176
* @dontinclude map_example_03.c
2177
* @skipline static void
2180
* This function will check if a previous route was traced, and if it was,
2181
* it will remove it. Next we'll get destination coordinates from our
2182
* @c name, and use them to add a new route.
2184
* To trace a route we need to know how the user will go through the path.
2185
* Let's suppose he'll be walking, but doesn't like to walk, so we
2186
* need to choose the shortest path instead of the route that would
2187
* made him spend less time. Coordinates of the point from where he will
2188
* start and of the destination point need to be passed as well.
2190
* Finally we'll set a color different from solid red (default), to show
2191
* our route. We set it green.
2193
* See @ref map_example_03.c "map_example_03.c" for full source,
2194
* whose window should
2195
* look like this picture:
2197
* @image html screenshots/map_example_03.png
2198
* @image latex screenshots/map_example_03.eps width=\textwidth
2200
* @example map_example_03.c
2204
* @page diskselector_example_01 Diskselector widget example
2206
* This code places 4 Elementary diskselector widgets on a window, each of
2207
* them exemplifying a part of the widget's API.
2209
* All of them will have weekdays as items, since we won't focus
2210
* on items management on this example. For an example about this subject,
2211
* check @ref diskselector_example_02.
2213
* The first of them is a default diskselector.
2214
* @dontinclude diskselector_example_01.c
2217
* @skipline elm_diskselector_add
2218
* @until evas_object_show
2220
* We are just adding the diskselector, so as you can see, defaults for it are:
2221
* @li Only 3 items visible each time.
2222
* @li Only 3 characters are displayed for labels on side positions.
2223
* @li The first added item remains centered, i.e., it's the selected item.
2225
* To add items, we are just appending it on a loop, using function
2226
* elm_diskselector_item_append(), that will be better explained on
2227
* items management example.
2229
* For a circular diskselector, check the second widget. A circular
2230
* diskselector will display first item after last, and last previous to
2231
* the first one. So, as you can see, @b Sa will appears on left side
2232
* of selected @b Sunday. This property is set with
2233
* elm_diskselector_round_enabled_set().
2235
* Also, we decide to display only 2 character for side labels, instead of 3.
2236
* For this we call elm_diskselector_side_text_max_length_set(). As result,
2237
* we'll see @b Mo displayed instead of @b Mon, when @b Monday is on a
2240
* @skipline elm_diskselector_add
2241
* @until evas_object_show
2243
* But so far, we are only displaying 3 items at once. If more are wanted,
2244
* is enough to call elm_diskselector_display_item_num_set(), as you can
2246
* @skipline elm_diskselector_add
2247
* @until elm_diskselector_display_item_num_set
2249
* @note You can't set less than 3 items to be displayed.
2251
* You can get the number of items in the diskselector by calling
2252
* elm_diskselector_display_item_num_get(), as you can see here:
2253
* @skipline elm_diskselector_display_item_num_get
2255
* Finally, if a bounce effect is required, or you would like to see
2256
* scrollbars, it is possible. But, for default theme, diskselector
2257
* scrollbars will be invisible anyway.
2258
* @skipline elm_diskselector_add
2259
* @until evas_object_show
2261
* See the full @ref diskselector_example_01.c "diskselector_example_01.c"
2262
* code, whose window should look like this picture:
2264
* @image html screenshots/diskselector_example_01.png
2265
* @image latex screenshots/diskselector_example_01.eps width=\textwidth
2267
* @example diskselector_example_01.c
2271
* @page diskselector_example_02 Diskselector - Items management
2273
* This code places an Elementary diskselector widgets on a window,
2274
* along with some buttons trigerring actions on it (though its API).
2275
* It covers most of diskselector item functions.
2277
* On our @c main function, we are adding a default diskselector with
2278
* 3 items. We are only setting their labels (second parameter of function
2279
* elm_diskselector_item_append):
2280
* @dontinclude diskselector_example_02.c
2281
* @skipline elm_diskselector_add
2284
* Next we are adding lots of buttons, each one for a callback function
2285
* that will realize a task covering part of diskselector items API.
2286
* Lets check the first one:
2287
* @skipline elm_button_add
2288
* @until evas_object_show
2290
* We are labeling the button with a task description with
2291
* elm_object_text_set() and setting a callback
2292
* function evas_object_smart_callback_add().
2293
* Each callback function will have the signature:
2294
* <tt> static void _task_cb(void *data, Evas_Object *obj,
2295
* void *event_info)</tt> with the function name varying for each task.
2297
* Now let's cover all of them.
2299
* <b> Appending an item: </b>
2300
* @dontinclude diskselector_example_02.c
2304
* All items are included on diskselector after last one. You @b can't
2307
* The first parameter of elm_diskselector_item_append() is the diskselector
2308
* object, that we are receiving as data on our callback function.
2309
* The second one is a label, the string that will be placed in the center
2310
* of our item. As we don't want icons or callback functions, we can
2311
* send NULL as third, fourth and fifth parameters.
2313
* <b> Appending an item with icon: </b>
2314
* @dontinclude diskselector_example_02.c
2315
* @skipline _add_ic_cb
2318
* If an icon is required, you can pass it as third parameter on our
2319
* elm_diskselector_item_append() function. It will be place on the
2320
* left side of item's label, that will be shifted to right a bit.
2322
* For more details about how to create icons, look for elm_icon examples.
2324
* <b> Appending an item with callback function for selected: </b>
2325
* @dontinclude diskselector_example_02.c
2330
* To set a callback function that will be called every time an item is
2331
* selected, i.e., everytime the diskselector stops with this item in
2332
* center position, just pass the function as fourth parameter.
2334
* <b> Appending an item with callback function for selected with data: </b>
2335
* @dontinclude diskselector_example_02.c
2336
* @skipline _sel_data_cb
2342
* If the callback function request an extra data, it can be attached to our
2343
* item passing a pointer for data as fifth parameter.
2344
* Our function _sel_data_cb will receive it as <tt> void *data </tt>.
2346
* If you want to free this data, or handle that the way you need when the
2347
* item is deleted, set a callback function for that, with
2348
* elm_object_item_del_cb_set().
2350
* As you can see we check if @c it is not @c NULL after appending it.
2351
* If an error happens, we won't try to set a function for it.
2353
* <b> Deleting an item: </b>
2354
* @dontinclude diskselector_example_02.c
2355
* @skipline _del_cb(void
2358
* To delete an item we simple need to call elm_object_item_del() with
2359
* a pointer for such item.
2361
* If you need, you can get selected item with
2362
* elm_diskselector_selected_item_get(), that will return a pointer for it.
2364
* <b> Unselecting an item: </b>
2365
* @dontinclude diskselector_example_02.c
2366
* @skipline _unselect_cb
2369
* To select an item, you should call elm_diskselector_item_selected_set()
2370
* passing @c EINA_TRUE, and to unselect it, @c EINA_FALSE.
2372
* If you unselect the selected item, diskselector will automatically select
2375
* <b> Printing all items: </b>
2376
* @dontinclude diskselector_example_02.c
2377
* @skipline _print_cb
2380
* <b> Clearing the diskselector: </b>
2381
* @dontinclude diskselector_example_02.c
2382
* @skipline _clear_cb
2385
* <b> Selecting the first item: </b>
2386
* @dontinclude diskselector_example_02.c
2387
* @skipline _select_first_cb
2390
* <b> Selecting the last item: </b>
2391
* @dontinclude diskselector_example_02.c
2392
* @skipline _select_last_cb
2395
* <b> Selecting the next item: </b>
2396
* @dontinclude diskselector_example_02.c
2397
* @skipline _select_next_cb
2400
* <b> Selecting the previous item: </b>
2401
* @dontinclude diskselector_example_02.c
2402
* @skipline _select_prev_cb
2405
* See the full @ref diskselector_example_02.c "diskselector_example_02.c"
2406
* code, whose window should look like this picture:
2408
* @image html screenshots/diskselector_example_02.png
2409
* @image latex screenshots/diskselector_example_02.eps width=\textwidth
2411
* @example diskselector_example_02.c
2415
* @page list_example_01 List widget example
2417
* This code places a single Elementary list widgets on a window, just
2418
* to exemplify the more simple and common use case: a list will be created
2419
* and populated with a few items.
2421
* To keep it simple, we won't show how to customize the list, for this check
2422
* @ref list_example_02. Also, we won't focus
2423
* on items management on this example. For an example about this subject,
2424
* check @ref list_example_03.
2426
* To add a list widget.
2427
* @dontinclude list_example_01.c
2428
* @skipline elm_list_add
2430
* We are just adding the list, so as you can see, defaults for it are:
2431
* @li Items are displayed vertically.
2432
* @li Only one item can be selected.
2433
* @li The list doesn't bounce.
2435
* To add items, we are just appending it on a loop, using function
2436
* elm_list_item_append(), that will be better explained on
2437
* items management example.
2438
* @dontinclude list_example_01.c
2442
* @skipline elm_list_item_append
2444
* After we just want to show the list. But first we need to start the widget.
2445
* It was done this way to improve widget's performance. So, always remember
2447
* @warning Call elm_list_go before showing the object
2448
* @skipline elm_list_go
2451
* See the full @ref list_example_01.c "list_example_01.c"
2452
* code, whose window should look like this picture:
2454
* @image html screenshots/list_example_01.png
2455
* @image latex screenshots/list_example_01.eps width=\textwidth
2457
* @example list_example_01.c
2461
* @page list_example_02 List widget example
2463
* This code places a single Elementary list widgets on a window,
2464
* exemplifying a part of the widget's API.
2466
* First, we will just create a simple list, as done on @ref list_example_01 :
2467
* @dontinclude list_example_02.c
2470
* @skipline elm_list_add
2471
* @until elm_list_item_append
2473
* Now, let's customize this list a bit. First we will display items
2475
* @skipline horizontal_set
2477
* Then we will choose another list mode. There are four of them, and
2478
* the default #Elm_List_Mode is #ELM_LIST_SCROLL. Let's set compress mode:
2479
* @skipline mode_set
2481
* To enable multiple items selection, we need to enable it, since only one
2482
* selected item is allowed by default:
2483
* @skipline elm_list_multi_select_set
2485
* We are not adding items with callback functions here,
2486
* since we'll explain it better on @ref list_example_03. But if the callback
2487
* need to be called everytime user clicks an item, even if already selected,
2488
* it's required to enable this behavior:
2489
* @skipline elm_list_select_mode_set
2491
* Finally, if a bounce effect is required, or you would like to see
2492
* scrollbars, it is possible. But, for default theme, list
2493
* scrollbars will be invisible anyway.
2494
* @skipline bounce_set
2495
* @until SCROLLER_POLICY_ON
2497
* See the full @ref list_example_02.c "list_example_02.c"
2498
* code, whose window should look like this picture:
2500
* @image html screenshots/list_example_02.png
2501
* @image latex screenshots/list_example_02.eps width=\textwidth
2503
* @example list_example_02.c
2507
* @page list_example_03 List - Items management
2509
* This code places an Elementary list widgets on a window,
2510
* along with some buttons trigerring actions on it (though its API).
2511
* It covers most of elm_list_item functions.
2513
* On our @c main function, we are adding a default list with
2514
* 3 items. We are only setting their labels (second parameter of function
2515
* elm_list_item_append):
2516
* @dontinclude list_example_03.c
2517
* @skipline elm_list_add
2520
* Next we are adding lots of buttons, each one for a callback function
2521
* that will realize a task covering part of list items API.
2522
* Lets check the first one:
2523
* @skipline elm_button_add
2524
* @until evas_object_show
2526
* We are labeling the button with a task description with
2527
* elm_object_text_set() and setting a callback
2528
* function evas_object_smart_callback_add().
2529
* Each callback function will have the signature:
2530
* <tt> static void _task_cb(void *data, Evas_Object *obj,
2531
* void *event_info)</tt> with the function name varying for each task.
2533
* Now let's cover all of them.
2535
* <b> Prepending an item: </b>
2536
* @dontinclude list_example_03.c
2537
* @skipline _prepend_cb
2540
* The item will be placed on the beginning of the list,
2541
* i.e. it will be the first one.
2543
* The first parameter of elm_list_item_prepend() is the list
2544
* object, that we are receiving as data on our callback function.
2545
* The second one is a label, the string that will be placed in the center
2546
* of our item. As we don't want icons or callback functions, we can
2547
* send NULL as third, fourth, fifth and sixth parameters.
2549
* <b> Appending an item: </b>
2550
* @dontinclude list_example_03.c
2554
* Items included with append will be inserted inserted after the last one.
2556
* <b> Appending an item with icon: </b>
2557
* @dontinclude list_example_03.c
2558
* @skipline _add_ic_cb
2561
* If an icon is required, you can pass it as third parameter on our
2562
* elm_list_item_append() function. It will be place on the
2563
* left side of item's label. If an icon is wanted on the right side,
2564
* it should be passed as fourth parameter.
2566
* For more details about how to create icons, look for elm_icon examples
2567
* @ref tutorial_icon.
2569
* <b> Appending an item with callback function for selected: </b>
2570
* @dontinclude list_example_03.c
2575
* To set a callback function that will be called every time an item is
2576
* selected, i.e., everytime the list stops with this item in
2577
* center position, just pass the function as fifth parameter.
2579
* <b> Appending an item with callback function for selected with data: </b>
2580
* @dontinclude list_example_03.c
2581
* @skipline _sel_data_cb
2587
* If the callback function request an extra data, it can be attached to our
2588
* item passing a pointer for data as sixth parameter.
2589
* Our function _sel_data_cb will receive it as <tt> void *data </tt>.
2591
* If you want to free this data, or handle that the way you need when the
2592
* item is deleted, set a callback function for that, with
2593
* elm_object_item_del_cb_set().
2595
* As you can see we check if @c it is not @c NULL after appending it.
2596
* If an error happens, we won't try to set a function for it.
2598
* <b> Deleting an item: </b>
2599
* @dontinclude list_example_03.c
2600
* @skipline _del_cb(
2603
* To delete an item we simple need to call elm_object_item_del() with
2604
* a pointer for such item.
2606
* If you need, you can get selected item with
2607
* elm_list_selected_item_get(), that will return a pointer for it.
2609
* <b> Unselecting an item: </b>
2610
* @dontinclude list_example_03.c
2611
* @skipline _unselect_cb
2614
* To select an item, you should call elm_list_item_selected_set()
2615
* passing @c EINA_TRUE, and to unselect it, @c EINA_FALSE.
2617
* <b> Printing all items: </b>
2618
* @dontinclude list_example_03.c
2619
* @skipline _print_cb
2622
* <b> Clearing the list: </b>
2623
* @dontinclude list_example_03.c
2624
* @skipline _clear_cb
2627
* <b> Selecting the next item: </b>
2628
* @dontinclude list_example_03.c
2629
* @skipline _select_next_cb
2632
* <b> Inserting after an item: </b>
2633
* @dontinclude list_example_03.c
2634
* @skipline _insert_after_cb
2637
* <b> Selecting the previous item: </b>
2638
* @dontinclude list_example_03.c
2639
* @skipline _select_prev_cb
2642
* <b> Inserting before an item: </b>
2643
* @dontinclude list_example_03.c
2644
* @skipline _insert_before_cb
2647
* If a separator is required, just set an item as such:
2648
* @dontinclude list_example_03.c
2649
* @skipline _set_separator_cb
2652
* Also an item can be disabled, and the user won't be allowed to (un)select it:
2653
* @dontinclude list_example_03.c
2654
* @skipline _disable_cb
2657
* See the full @ref list_example_03.c "list_example_03.c"
2658
* code, whose window should look like this picture:
2660
* @image html screenshots/list_example_03.png
2661
* @image latex screenshots/list_example_03.eps width=\textwidth
2663
* @example list_example_03.c
2667
* @page toolbar_example_01 Toolbar Example - Simple Items
2669
* This code places an Elementary toolbar widget on a window,
2670
* to exemplify part of the widget's API.
2672
* Let's start adding a button to our window, that will have its text
2673
* modified depending on which item is selected. It's used just to exemplify
2674
* how to change a window content from the toolbar.
2675
* @dontinclude toolbar_example_01.c
2676
* @skipline elm_button_add
2677
* @until evas_object_show
2679
* Also, we'll need a toolbar widget, obviously:
2680
* @skipline elm_toolbar_add
2681
* @until evas_object_show
2683
* When appending an item is possible to set an icon, label, and a callback
2684
* function that will receive passed data.
2685
* @skipline _item_append
2688
* It's possible to disable items, so the user can't select then. We will
2689
* disable the third item:
2690
* @skipline _item_append
2693
* Our callbacks will just set button's label:
2694
* @dontinclude toolbar_example_01.c
2702
* By default, toolbars would display items homogeneously, so item with
2703
* long labels, like the third, will make all of them occupy a lot of space.
2704
* To avoid that, we can disable it:
2705
* @dontinclude toolbar_example_01.c
2706
* @skipline homogeneous
2708
* Another default behavior, is to add an menu item if we have more items
2709
* that would fit on toolbar size. To simply enable scroll, without menus,
2710
* it's required to change toolbar's shrink mode:
2711
* @dontinclude toolbar_example_01.c
2714
* See @ref toolbar_example_01.c "toolbar_example_01.c", whose window should
2715
* look like this picture:
2717
* @image html screenshots/toolbar_example_01.png
2718
* @image latex screenshots/toolbar_example_01.eps width=\textwidth
2720
* @example toolbar_example_01.c
2724
* @page toolbar_example_02 Toolbar Example - Items with States
2726
* This code places an Elementary toolbar widget on a window,
2727
* to exemplify part of the widget's API.
2729
* Toolbar widgets has support to items with states. Each state
2730
* can have it's own label, icon, and callback function.
2732
* Let's start populating a toolbar with some regular items.
2733
* If you don't know how to do that, see
2734
* @ref toolbar_example_01 "Toolbar Example 1".
2735
* @dontinclude toolbar_example_02.c
2736
* @skipline elm_toolbar_add
2739
* The only difference here is that we set shrink mode to #ELM_TOOLBAR_SHRINK_HIDE,
2740
* that won't display items that doesn't fit to the window.
2742
* Now, let's add an item with states. First, add the item just as any other.
2743
* @skipline elm_toolbar_item_append
2744
* @until _item_pressed
2746
* After that states can be added to this item:
2747
* @skipline state_add
2749
* @until _item_pressed
2751
* The both states and the item are using the same callback function,
2752
* that will cycle between states and unselect the item. Unseleting
2753
* is required because it won't call the callback if a user clicks
2754
* over an item already selected:
2755
* @dontinclude toolbar_example_02.c
2761
* On our example, some items are hidden
2762
* because we set the window to be small. But if an item should be displayed
2763
* anyway, is needed to set its priority to be higher than others.
2764
* Any positive value will be enough in our case. Let's force the item
2765
* with multiple states to be displayed.
2766
* @skipline priority
2768
* See @ref toolbar_example_02.c "toolbar_example_02.c", whose window should
2769
* look like this picture:
2771
* @image html screenshots/toolbar_example_02.png
2772
* @image latex screenshots/toolbar_example_02.eps width=\textwidth
2774
* @example toolbar_example_02.c
2778
* @page toolbar_example_03 Toolbar Example - Items with Menus
2780
* Toolbar widgets have support to items with menus. This kind
2781
* of item will display a menu when selected by the user.
2783
* Let's start populating a toolbar with some regular items, the same
2784
* way we started @ref toolbar_example_02 "Toolbar Example 2".
2785
* @dontinclude toolbar_example_03.c
2786
* @skipline elm_toolbar_add
2789
* The only difference is that we'll keep the default shrink mode, that
2790
* adds an item with a menu of hidden items.
2792
* So, a important thing to do is to set a parent for toolbar menus, or they
2793
* will use the toolbar as parent, and its size will be restricted to that.
2794
* @skipline parent_set
2796
* Not only items' menus will respect this parent, but also the own toolbar
2797
* menu, used to show hidden items.
2799
* Next, let's add an item set to display a menu:
2800
* @skipline elm_toolbar_item_append
2803
* Now, to add two options to this item, we can get the menu object and use
2804
* it as a regular elm_menu. See @ref tutorial_menu "Menu example" for more
2805
* about menu widget.
2806
* @skipline _menu_get
2809
* See @ref toolbar_example_03.c "toolbar_example_03.c", whose window should
2810
* look like this picture:
2812
* @image html screenshots/toolbar_example_03.png
2813
* @image latex screenshots/toolbar_example_03.eps width=\textwidth
2815
* @example toolbar_example_03.c
2819
* @page segment_control_example Segment Control Example
2821
* This code places an Elementary segment control widgets on a window,
2822
* to exemplify part of the widget's API.
2824
* Let's start adding a segment control to our window:
2825
* @dontinclude segment_control_example.c
2826
* @skipline elm_segment_control_add
2827
* @until evas_object_show
2829
* Now will add an item only with label:
2830
* @skipline item_add
2832
* Really simple. To add an item with only an icon, the icon needs to be created
2833
* first, them added with this same function:
2834
* @skipline icon_add
2837
* If an item with label and icon is required, it can be done as well. In this
2838
* case, instead of a label (or icon) centered, the item will display an icon
2839
* at left and the label at right:
2840
* @skipline icon_add
2843
* But, if you need to add some items that can have or not a label, but
2844
* want that all of them looks the same way, with icon at left, just add
2845
* an empty string label. It's done on our example to illustrate that:
2846
* @skipline icon_add
2849
* So far, all the item were added to the last position of the widget,
2850
* but if something different is required, it can be done using another
2851
* insertion function. Let's suppose we want to put an item just before
2856
* There are two ways to delete items. Using the item handle, like:
2857
* @skipline insert_at
2860
* Or using item's index:
2861
* @skipline insert_at
2864
* To set properties of an item already added to the widget, you just need
2865
* to get the item and set icon or label, as the following code shows:
2866
* @skipline item_get
2869
* Finally, it's possible to select an item from the code, and also get
2870
* the selected item. We will select the item at the center of the widget
2871
* and print its position.
2872
* @skipline count_get
2875
* See the full @ref segment_control_example.c "example", whose window should
2876
* look like this picture:
2878
* @image html screenshots/segment_control_example.png
2879
* @image latex screenshots/segment_control_example.eps width=\textwidth
2881
* @example segment_control_example.c
2885
* @page flipselector_example Flip selector widget example
2887
* This code places an Elementary flip selector widget on a window,
2888
* along with two buttons trigerring actions on it (though its API).
2890
* The selector is being populated with the following items:
2891
* @dontinclude flipselector_example.c
2895
* Next, we create it, populating it with those items and registering
2896
* two (smart) callbacks on it:
2897
* @dontinclude flipselector_example.c
2898
* @skip fp = elm_flipselector_add
2899
* @until object_show
2901
* Those two callbacks will take place whenever one of those smart
2902
* events occur, and they will just print something to @c stdout:
2903
* @dontinclude flipselector_example.c
2904
* @skip underflow callback
2907
* Flip the sheets on the widget while looking at the items list, in
2908
* the source code, and you'll get the idea of those events.
2910
* The two buttons below the flip selector will take the actions
2911
* described in their labels:
2912
* @dontinclude flipselector_example.c
2913
* @skip bt = elm_button_add
2914
* @until callback_add(win
2916
* @dontinclude flipselector_example.c
2917
* @skip unselect the item
2921
* Click on them to exercise those flip selector API calls. To
2922
* interact with the other parts of this API, there's a command line
2923
* interface, whose help string can be asked for with the 'h' key:
2924
* @dontinclude flipselector_example.c
2928
* The 'n' and 'p' keys will exemplify elm_flipselector_flip_next()
2929
* and elm_flipselector_flip_prev(), respectively. 'f' and 'l' account
2930
* for elm_flipselector_first_item_get() and
2931
* elm_flipselector_last_item_get(), respectively. Finally, 's' will
2932
* issue elm_flipselector_selected_item_get() on our example flip
2935
* See the full @ref flipselector_example.c "example", whose window should
2936
* look like this picture:
2938
* @image html screenshots/flipselector_example.png
2939
* @image latex screenshots/flipselector_example.eps width=\textwidth
2941
* See the full @ref flipselector_example_c "source code" for this example.
2946
* @page fileselector_example File selector widget example
2948
* This code places two Elementary file selector widgets on a window.
2949
* The one on the left is layouting file system items in a @b list,
2950
* while the the other is layouting them in a @b grid.
2952
* The one having the majority of hooks of interest is on the left,
2953
* which we create as follows:
2954
* @dontinclude fileselector_example.c
2955
* @skip first file selector
2956
* @until object_show
2958
* Note that we enable custom edition of file/directory selection, via
2959
* the text entry it has on its bottom, via
2960
* elm_fileselector_is_save_set(). It starts with the list view, which
2961
* is the default, and we make it not expandable in place
2962
* (elm_fileselector_expandable_set()), so that it replaces its view's
2963
* contents with the current directory's entries each time one
2964
* navigates to a different folder. For both of file selectors we are
2965
* starting to list the contents found in the @c "/tmp" directory
2966
* (elm_fileselector_path_set()).
2968
* Note the code setting it to "grid mode" and observe the differences
2969
* in the file selector's views, in the example. We also hide the
2970
* second file selector's Ok/Cancel buttons -- since it's there just
2971
* to show the grid view (and navigation) -- via
2972
* elm_fileselector_buttons_ok_cancel_set().
2974
* The @c "done" event, which triggers the callback below
2975
* @dontinclude fileselector_example.c
2978
* will be called at the time one clicks the "Ok"/"Cancel" buttons of
2979
* the file selector (on the left). Note that it will print the path
2980
* to the current selection, if any.
2982
* The @c "selected" event, which triggers the callback below
2983
* @dontinclude fileselector_example.c
2984
* @skip bt = 'selected' cb
2986
* takes place when one selects a file (if the file selector is @b not
2987
* under folders-only mode) or when one selects a folder (when in
2988
* folders-only mode). Experiment it by selecting different file
2991
* What comes next is the code creating the three check boxes and two
2992
* buttons below the file selector in the right. They will exercise a
2993
* bunch of functions on the file selector's API, for the instance on
2994
* the left. Experiment with them, specially the buttons, to get the
2995
* difference between elm_fileselector_path_get() and
2996
* elm_fileselector_selected_get().
2998
* Finally, there's the code adding the second file selector, on the
3000
* @dontinclude fileselector_example.c
3001
* @skip second file selector
3002
* @until object_show
3004
* Pay attention to the code setting it to "grid mode" and observe the
3005
* differences in the file selector's views, in the example. We also
3006
* hide the second file selector's Ok/Cancel buttons -- since it's
3007
* there just to show the grid view (and navigation) -- via
3008
* elm_fileselector_buttons_ok_cancel_set().
3010
* See the full @ref fileselector_example.c "example", whose window
3011
* should look like this picture:
3013
* @image html screenshots/fileselector_example.png
3014
* @image latex screenshots/fileselector_example.eps width=\textwidth
3016
* See the full @ref fileselector_example_c "source code" for this example.
3021
* @page fileselector_button_example File selector button widget example
3023
* This code places an Elementary file selector button widget on a
3024
* window, along with some other checkboxes and a text entry. Those
3025
* are there just as knobs on the file selector button's state and to
3026
* display information from it.
3028
* Here's how we instantiate it:
3029
* @dontinclude fileselector_button_example.c
3030
* @skip ic = elm_icon_add
3031
* @until evas_object_show
3033
* Note that we set on it both icon and label decorations. It's set to
3034
* list the contents of the @c "/tmp" directory, too, with
3035
* elm_fileselector_button_path_set(). What follows are checkboxes to
3036
* exercise some of its API functions:
3037
* @dontinclude fileselector_button_example.c
3038
* @skip ck = elm_check_add
3039
* @until evas_object_show(en)
3041
* The checkboxes will toggle whether the file selector button's
3042
* internal file selector:
3043
* - must have an editable text entry for file names (thus, be in
3044
* "save dialog mode")
3045
* - is to be raised as an "inner window" (note it's the default
3046
* behavior) or as a dedicated window
3047
* - is to populate its view with folders only
3048
* - is to expand its folders, in its view, <b>in place</b>, and not
3049
* repainting it entirely just with the contents of a sole
3052
* The entry labeled @c "Last selection" will exercise the @c
3053
* "file,chosen" smart event coming from the file selector button:
3054
* @dontinclude fileselector_button_example.c
3056
* @until toggle inwin
3058
* Whenever you dismiss or acknowledges the file selector, after it's
3059
* raised, the @c event_info string will contain the last selection on
3060
* it (if any was made).
3062
* This is how the example, just after called, should look like:
3064
* @image html screenshots/fileselector_button_example_00.png
3065
* @image latex screenshots/fileselector_button_example_00.eps width=\textwidth
3067
* Click on the file selector button to raise its internal file
3068
* selector, which will be contained on an <b>"inner window"</b>:
3070
* @image html screenshots/fileselector_button_example_01.png
3071
* @image latex screenshots/fileselector_button_example_01.eps width=\textwidth
3073
* Toggle the "inwin mode" switch off and, if you click on the file
3074
* selector button again, you'll get @b two windows, the original one
3075
* (note the last selection there!)
3077
* @image html screenshots/fileselector_button_example_02.png
3078
* @image latex screenshots/fileselector_button_example_02.eps width=\textwidth
3080
* and the file selector's new one
3082
* @image html screenshots/fileselector_button_example_03.png
3083
* @image latex screenshots/fileselector_button_example_03.eps width=\textwidth
3085
* Play with the checkboxes to get the behavior changes on the file
3086
* selector button. The respective API calls on the widget coming from
3087
* those knobs where shown in the code already.
3089
* See the full @ref fileselector_button_example_c "source code" for
3095
* @page fileselector_entry_example File selector entry widget example
3097
* This code places an Elementary file selector entry widget on a
3098
* window, along with some other checkboxes. Those are there just as
3099
* knobs on the file selector entry's state.
3101
* Here's how we instantiate it:
3102
* @dontinclude fileselector_entry_example.c
3103
* @skip ic = elm_icon_add
3104
* @until evas_object_show
3106
* Note that we set on it's button both icon and label
3107
* decorations. It's set to exhibit the path of (and list the contents
3108
* of, when internal file selector is launched) the @c "/tmp"
3109
* directory, also, with elm_fileselector_entry_path_set(). What
3110
* follows are checkboxes to exercise some of its API functions:
3111
* @dontinclude fileselector_entry_example.c
3112
* @skip ck = elm_check_add
3113
* @until callback_add(fs_entry
3115
* The checkboxes will toggle whether the file selector entry's
3116
* internal file selector:
3117
* - must have an editable text entry for file names (thus, be in
3118
* "save dialog mode")
3119
* - is to be raised as an "inner window" (note it's the default
3120
* behavior) or as a dedicated window
3121
* - is to populate its view with folders only
3122
* - is to expand its folders, in its view, <b>in place</b>, and not
3123
* repainting it entirely just with the contents of a sole
3126
* Observe how the entry's text will match the string coming from the
3127
* @c "file,chosen" smart event:
3128
* @dontinclude fileselector_entry_example.c
3131
* Whenever you dismiss or acknowledges the file selector, after it's
3132
* raised, the @c event_info string will contain the last selection on
3133
* it (if any was made).
3135
* Try, also, to type in a valid system path and, then, open the file
3136
* selector's window: it will start the file browsing there, for you.
3138
* This is how the example, just after called, should look like:
3140
* @image html screenshots/fileselector_entry_example_00.png
3141
* @image latex screenshots/fileselector_entry_example_00.eps width=\textwidth
3143
* Click on the file selector entry to raise its internal file
3144
* selector, which will be contained on an <b>"inner window"</b>:
3146
* @image html screenshots/fileselector_entry_example_01.png
3147
* @image latex screenshots/fileselector_entry_example_01.eps width=\textwidth
3149
* Toggle the "inwin mode" switch off and, if you click on the file
3150
* selector entry again, you'll get @b two windows, the original one
3151
* (note the last selection there!)
3153
* @image html screenshots/fileselector_entry_example_02.png
3154
* @image latex screenshots/fileselector_entry_example_02.eps width=\textwidth
3156
* and the file selector's new one
3158
* @image html screenshots/fileselector_entry_example_03.png
3159
* @image latex screenshots/fileselector_entry_example_03.eps width=\textwidth
3161
* Play with the checkboxes to get the behavior changes on the file
3162
* selector entry. The respective API calls on the widget coming from
3163
* those knobs where shown in the code already.
3165
* See the full @ref fileselector_entry_example_c "source code" for
3171
* @page layout_example_01 Layout - Content, Table and Box
3173
* This example shows how one can use the @ref Elm_Layout widget to create a
3174
* customized distribution of widgets on the screen, controlled by an Edje theme.
3175
* The full source code for this example can be found at @ref
3176
* layout_example_01_c.
3178
* Our custom layout is defined by a file, @ref layout_example_edc, which is an
3179
* Edje theme file. Look for the Edje documentation to understand it. For now,
3180
* it's enough to know that we describe some specific parts on this layout
3182
* @li a title text field;
3183
* @li a box container;
3184
* @li a table container;
3185
* @li and a content container.
3187
* Going straight to the code, the following snippet instantiates the layout
3190
* @dontinclude layout_example_01.c
3191
* @skip elm_layout_add
3192
* @until evas_object_show(layout)
3194
* As any other widget, we set some properties for the size calculation. But
3195
* notice on this piece of code the call to the function elm_layout_file_set().
3196
* Here is where the theme file is loaded, and particularly the specific group
3197
* from this theme file. Also notice that the theme file here is referenced as
3198
* an .edj, which is a .edc theme file compiled to its binary form. Again, look
3199
* for the Edje documentation for more information about theme files.
3201
* Next, we fetch from our theme a data string referenced by the key "title".
3202
* This data was defined in the theme, and can be used as parameters which the
3203
* program get from the specific theme that it is using. In this case, we store
3204
* the title of this window and program in the theme, as a "data" entry, just
3205
* for demonstration purposes:
3209
* This call elm_layout_data_get() is used to fetch the string based on the key,
3210
* and elm_object_part_text_set() will set the part defined in the theme as
3211
* "example/title" to contain this string. This key "example/title" has nothing
3212
* special. It's just an arbitrary convention that we are using in this example.
3213
* Every string in this example referencing a part of this theme will be of the
3214
* form "example/<something>".
3216
* Now let's start using our layout to distribute things on the window space.
3217
* Since the layout was added as a resize object to the elementary window, it
3218
* will always occupy the entire space available for this window.
3220
* The theme already has a title, and it also defines a table element which is
3221
* positioned approximately between 50% and 70% of the height of this window,
3222
* and has 100% of the width. We create some widgets (two icons, a clock and a
3223
* button) and pack them inside the table, in a distribution similar to a HTML
3226
* @until evas_object_show(bt)
3228
* Notice that we just set size hints for every object, and call the function
3229
* elm_layout_table_pack(), which does all the work. It will place the elements
3230
* in the specified row/column, with row and column span if required, and then
3231
* the object's size and position will be controlled by the layout widget. It
3232
* will also respect size hints, alignments and weight properties set to these
3233
* widgets. The resulting distribution on the screen depends on the table
3234
* properties (described in the theme), the size hints set on each widget, and
3235
* on the cells of the table that are being used.
3237
* For instance, we add the two icons and the clock on the first, second and
3238
* third cells of the first row, and add the button the second row, making it
3239
* span for 3 columns (thus having the size of the entire table width). This
3240
* will result in a table that has 2 rows and 3 columns.
3242
* Now let's add some widgets to the box area of our layout. This box is around
3243
* 20% and 50% of the vertical size of the layout, and 100% of its width. The
3244
* theme defines that it will use an "horizontal flow" distribution to its
3245
* elements. Unlike the table, a box will distribute elements without knowing
3246
* about rows and columns, and the distribution function selected will take care
3247
* of putting them in row, column, both, or any other available layout. This is
3248
* also described in the Edje documentation.
3250
* This box area is similar to the @ref Elm_Box widget of elementary, with the
3251
* difference that its position and properties are controlled by the theme of the
3252
* layout. It also contains more than one API to add items to it, since the
3253
* items position now is defined in terms of a list of items, not a matrix.
3254
* There's the first position (can have items added to it with
3255
* elm_layout_box_prepend()), the last position (elm_layout_box_append()), the
3256
* nth position (elm_layout_box_insert_at()) and the position right before an
3257
* element (elm_layout_box_insert_before()). We use insert_at and prepend
3258
* functions to add the first two buttons to this box, and insert_before on the
3259
* callback of each button. The callback code will be shown later, but it
3260
* basically adds a button just before the clicked button using the
3261
* elm_layout_box_insert_before() function. Here's the code for adding the first
3264
* @until evas_object_show(item)
3265
* @until evas_object_show(item)
3267
* Finally, we have an area in this layout theme, in the bottom part of it,
3268
* reserved for adding an specific widget. Differently from the 2 parts
3269
* described until now, this one can only receive one widget with the call
3270
* elm_object_part_content_set() for the layout. If there was already an item on this specific part,
3271
* it will be deleted (one can use elm_object_part_content_unset() in order to remove
3272
* it without deleting). An example of removing it without deleting, but
3273
* manually deleting this widget just after that, can be seen on the callback
3274
* for this button. Actually, the callback defined for this button will clean
3275
* the two other parts (deleting all of their elements) and then remove and
3276
* delete this button.
3278
* @until _swallow_btn_cb
3280
* Also notice that, for this last added button, we don't have to call
3281
* evas_object_show() on it. This is a particularity of the theme for layouts,
3282
* that will have total control over the properties like size, position,
3283
* visibility and clipping of a widget added with elm_object_part_content_set().
3284
* Again, read the Edje documentation to understand this better.
3286
* Now we just put the code for the different callbacks specified for each kind
3287
* of button and make simple comments about them:
3289
* @dontinclude layout_example_01.c
3291
* @until evas_object_del(item)
3294
* The first callback is used for the button in the table, and will just remove
3295
* itself from the table with elm_layout_table_unpack(), which remove items
3296
* without deleting them, and then calling evas_object_del() on itself.
3298
* The second callback is for buttons added to the box. When clicked, these
3299
* buttons will create a new button, and add them to the same box, in the
3300
* position just before the clicked button.
3302
* And the last callback is for the button added to the "content" area. It will
3303
* clear both the table and the box, passing @c EINA_TRUE to their respective @c
3304
* clear parameters, which will imply on the items of these containers being
3307
* A screenshot of this example can be seen on:
3309
* @image html screenshots/layout_example_01.png
3310
* @image latex screenshots/layout_example_01.eps width=\textwidth
3315
* @page layout_example_02 Layout - Predefined Layout
3317
* This example shows how one can use the @ref Elm_Layout with a predefined theme
3318
* layout to add a back and next button to a simple window. The full source code
3319
* for this example can be found at @ref layout_example_02_c.
3321
* After setting up the window and background, we add the layout widget to the
3322
* window. But instead of using elm_layout_file_set() to load its theme from a
3323
* custom theme file, we can use elm_layout_theme_set() to load one of the
3324
* predefined layouts that come with elementary. Particularly on this example,
3325
* we load the them of class "layout", group "application" and style
3326
* "content-back-next" (since we want the back and next buttons).
3328
* @dontinclude layout_example_02.c
3329
* @skip elm_layout_add
3330
* @until evas_object_show(layout)
3332
* This default theme contains only a "content" area named
3333
* "elm.swallow.content", where we can add any widget (it can be even a
3334
* container widget, like a box, frame, list, or even another layout). Since we
3335
* just want to show the resulting layout, we add a simple icon to it:
3337
* @until layout_content_set
3339
* This default layout also provides some signals when the next and prev buttons
3340
* are clicked. We can register callbacks to them with the
3341
* elm_object_signal_callback_add() function:
3343
* @until elm,action,next
3345
* In the @ref layout_example_03 you can see how to send signals to the layout with
3346
* elm_object_signal_emit().
3348
* Now our callback just changes the picture being displayed when one of the
3349
* buttons are clicked:
3351
* @dontinclude layout_example_02.c
3353
* @until standard_set
3356
* It's possible to see that it gets the name of the image being shown from the
3357
* array of image names, going forward on this array when "next" is clicked and
3358
* backward when "back" is clicked.
3360
* A screenshot of this example can be seen on:
3362
* @image html screenshots/layout_example_02.png
3363
* @image latex screenshots/layout_example_02.eps width=\textwidth
3367
* @page layout_example_03 Layout - Signals and Size Changed
3369
* This example shows how one can send and receive signals to/from the layout,
3370
* and what to do when the layout theme has its size changed. The full source
3371
* code for this example can be found at @ref layout_example_03_c.
3373
* In this example we will use another group from the same layout theme file
3374
* used in @ref layout_example_01. Its instantiation and loading happens in the
3377
* @dontinclude layout_example_03.c
3378
* @skip elm_layout_add
3379
* @until evas_object_show
3381
* This time we register a callback to be called whenever we receive a signal
3382
* after the end of the animation that happens in this layout:
3384
* @until signal_callback_add
3386
* We also add a button that will send signals to the layout:
3388
* @until callback_add
3390
* The callback for this button will check what type of signal it should send,
3391
* and then emit it. The code for this callback follows:
3393
* @dontinclude layout_example_03.c
3394
* @skip static Eina_Bool
3399
* As we said before, we are receiving a signal whenever the animation started
3400
* by the button click ends. This is the callback for that signal:
3404
* Notice from this callback that the elm_layout_sizing_eval() function must be
3405
* called if we want our widget to update its size after the layout theme having
3406
* changed its minimum size. This happens because the animation specified in the
3407
* theme increases the size of the content area to a value higher than the
3408
* widget size, thus requiring more space. But the elementary layout widget
3409
* has no way to know this, thus needing the elm_layout_sizing_eval() to
3410
* be called on the layout, informing that this size has changed.
3412
* A screenshot of this example can be seen on:
3414
* @image html screenshots/layout_example_03.png
3415
* @image latex screenshots/layout_example_03.eps width=\textwidth
3419
* @page tutorial_hover Hover example
3420
* @dontinclude hover_example_01.c
3422
* On this example we are going to have a button that when clicked will show our
3423
* hover widget, this hover will have content set on it's left, top, right and
3424
* middle positions. In the middle position we are placing a button that when
3425
* clicked will hide the hover. We are also going to use a non-default theme
3426
* for our hover. We won't explain the functioning of button for that see @ref
3429
* We start our example with a couple of callbacks that show and hide the data
3430
* they're given(which we'll see later on is the hover widget):
3435
* In our main function we'll do some initialization and then create 3
3436
* rectangles, one red, one green and one blue to use in our hover. We'll also
3437
* create the 2 buttons that will show and hide the hover:
3440
* With all of that squared away we can now get to the heart of the matter,
3441
* creating our hover widget, which is easy as pie:
3444
* Having created our hover we now need to set the parent and target. Which if
3445
* you recall from the function documentations are going to tell the hover which
3446
* area it should cover and where it should be centered:
3449
* Now we set the theme for our hover. We're using the popout theme which gives
3450
* our contents a white background and causes their appearance to be animated:
3453
* And finally we set the content for our positions:
3456
* So far so good? Great 'cause that's all there is too it, what is left now is
3457
* just connecting our buttons to the callbacks we defined at the beginning of
3458
* the example and run the main loop:
3461
* Our example will initially look like this:
3463
* @image html screenshots/hover_example_01.png
3464
* @image latex screenshots/hover_example_01.eps width=\textwidth
3466
* And after you click the "Show hover" button it will look like this:
3468
* @image html screenshots/hover_example_01_a.png
3469
* @image latex screenshots/hover_example_01_a.eps width=\textwidth
3471
* @example hover_example_01.c
3475
* @page tutorial_flip Flip example
3476
* @dontinclude flip_example_01.c
3478
* This example will show a flip with two rectangles on it(one blue, one
3479
* green). Our example will allow the user to choose the animation the flip
3480
* uses and to interact with it. To allow the user to choose the interaction
3481
* mode we use radio buttons, we will however not explain them, if you would
3482
* like to know more about radio buttons see @ref Elm_Radio.
3484
* We start our example with the usual setup and then create the 2 rectangles
3485
* we will use in our flip:
3486
* @until show(rect2)
3488
* The next thing to do is to create our flip and set it's front and back
3492
* The next thing we do is set the interaction mode(which the user can later
3493
* change) to the page animation:
3496
* Setting a interaction mode however is not sufficient, we also need to
3497
* choose which directions we allow interaction from, for this example we
3498
* will use all of them:
3501
* We are also going to set the hintsize to the entire flip(in all directions)
3502
* to make our flip very easy to interact with:
3505
* After that we create our radio buttons and start the main loop:
3508
* When the user clicks a radio button a function that changes the
3509
* interaction mode and animates the flip is called:
3511
* @note The elm_flip_go() call here serves no purpose other than to
3512
* illustrate that it's possible to animate the flip programmatically.
3514
* Our example will look like this:
3516
* @image html screenshots/flip_example_01.png
3517
* @image latex screenshots/flip_example_01.eps width=\textwidth
3519
* @note Since this is an animated example the screenshot doesn't do it
3520
* justice, it is a good idea to compile it and see the animations.
3522
* @example flip_example_01.c
3526
* @page tutorial_label Label example
3527
* @dontinclude label_example_01.c
3529
* In this example we are going to create 6 labels, set some properties on
3530
* them and see what changes in appearance those properties cause.
3532
* We start with the setup code that by now you should be familiar with:
3533
* @until elm_win_autodel_set
3535
* For our first label we have a moderately long text(that doesn't fit in the
3536
* label's width) so we will make it a sliding label. Since the text isn't
3537
* too long we don't need the animation to be very long, 3 seconds should
3538
* give us a nice speed:
3541
* For our second label we have the same text, but this time we aren't going
3542
* to have it slide, we're going to ellipsize it. Because we ask our label
3543
* widget to ellipsize the text it will first diminsh the fontsize so that it
3544
* can show as much of the text as possible:
3547
* For the third label we are going to ellipsize the text again, however this
3548
* time to make sure the fontsize isn't diminshed we will set a line wrap.
3549
* The wrap won't actually cause a line break because we set the label to
3553
* For our fourth label we will set line wrapping but won't set ellipsis, so
3554
* that our text will indeed be wrapped instead of ellipsized. For this label
3555
* we choose character wrap:
3558
* Just two more, for our fifth label we do the same as for the fourth
3559
* except we set the wrap to word:
3562
* And last but not least for our sixth label we set the style to "marker" and
3563
* the color to red (the default color is white which would be hard to see on
3564
* our white background):
3567
* Our example will look like this:
3569
* @image html screenshots/label_example_01.png
3570
* @image latex screenshots/label_example_01.eps width=\textwidth
3572
* @example label_example_01.c
3576
* @page tutorial_image Image example
3577
* @dontinclude image_example_01.c
3579
* This example is as simple as possible. An image object will be added to the
3580
* window over a white background, and set to be resizable together with the
3581
* window. All the options set through the example will affect the behavior of
3584
* We start with the code for creating a window and its background, and also
3585
* add the code to write the path to the image that will be loaded:
3590
* Now we create the image object, and set that file to be loaded:
3594
* We can now go setting our options.
3596
* elm_image_no_scale_set() is used just to set this value to true (we
3597
* don't want to scale our image anyway, just resize it).
3599
* elm_image_resizable_set() is used to allow the image to be resized to a size
3600
* smaller than the original one, but not to a size bigger than it.
3602
* elm_image_smooth_set() will disable the smooth scaling, so the scale
3603
* algorithm used to scale the image to the new object size is going to be
3604
* faster, but with a lower quality.
3606
* elm_image_orient_set() is used to flip the image around the (1, 0) (0, 1)
3609
* elm_image_aspect_fixed_set() is used to keep the original aspect
3610
* ratio of the image, even when the window is resized to another aspect ratio.
3612
* elm_image_fill_outside_set() is used to ensure that the image will fill the
3613
* entire area available to it, even if keeping the aspect ratio. The image
3614
* will overflow its width or height (any of them that is necessary) to the
3615
* object area, instead of resizing the image down until it can fit entirely in
3618
* elm_image_editable_set() is used just to cover the API, but won't affect
3619
* this example since we are not using any copy & paste property.
3621
* This is the code for setting these options:
3625
* Now some last touches in our object size hints, window and background, to
3626
* display this image properly:
3630
* This example will look like this:
3632
* @image html screenshots/image_example_01.png
3633
* @image latex screenshots/image_example_01.eps width=\textwidth
3635
* @example image_example_01.c
3639
* @page tutorial_icon Icon example
3640
* @dontinclude icon_example_01.c
3642
* This example is as simple as possible. An icon object will be added to the
3643
* window over a white background, and set to be resizable together with the
3644
* window. All the options set through the example will affect the behavior of
3647
* We start with the code for creating a window:
3650
* @until elm_win_autodel_set
3652
* Now we create the icon object, and set lookup order of the icon, and choose
3655
* @until elm_icon_standard_set
3657
* An interesting thing is that after setting this, it's possible to check where
3658
* in the filesystem is the theme used by this icon, and the name of the group
3663
* We can now go setting our options.
3665
* elm_image_no_scale_set() is used just to set this value to true (we
3666
* don't want to scale our icon anyway, just resize it).
3668
* elm_image_resizable_set() is used to allow the icon to be resized to a size
3669
* smaller than the original one, but not to a size bigger than it.
3671
* elm_image_smooth_set() will disable the smooth scaling, so the scale
3672
* algorithm used to scale the icon to the new object size is going to be
3673
* faster, but with a lower quality.
3675
* elm_image_fill_outside_set() is used to ensure that the icon will fill the
3676
* entire area available to it, even if keeping the aspect ratio. The icon
3677
* will overflow its width or height (any of them that is necessary) to the
3678
* object area, instead of resizing the icon down until it can fit entirely in
3681
* This is the code for setting these options:
3683
* @until fill_outside
3685
* However, if you try this example you may notice that this image is not being
3686
* affected by all of these options. This happens because the used icon will be
3687
* from elementary theme, and thus it has its own set of options like smooth
3688
* scaling and fill_outside options. You can change the "home" icon to use some
3689
* image (from your system) and see that then those options will be respected.
3691
* Now some last touches in our object size hints, window and background, to
3692
* display this icon properly:
3696
* This example will look like this:
3698
* @image html screenshots/icon_example_01.png
3699
* @image latex screenshots/icon_example_01.eps width=\textwidth
3701
* @example icon_example_01.c
3705
* @page tutorial_hoversel Hoversel example
3706
* @dontinclude hoversel_example_01.c
3708
* In this example we will create a hoversel with 3 items, one with a label but
3709
* no icon and two with both a label and an icon. Every item that is clicked
3710
* will be deleted, but everytime the hoversel is activated we will also add an
3711
* item. In addition our first item will print all items when clicked and our
3712
* third item will clear all items in the hoversel.
3714
* We will start with the normal creation of window stuff:
3717
* Next we will create a red rectangle to use as the icon of our hoversel:
3720
* And now we create our hoversel and set some of it's properties. We set @p win
3721
* as its parent, ask it to not be horizontal(be vertical) and give it a label
3723
* @until "icon", rect)
3725
* Next we will add our three items, setting a callback to be called for the
3729
* We also set a pair of callbacks to be called whenever any item is selected or
3730
* when the hoversel is activated:
3733
* And then ask that our hoversel be shown and run the main loop:
3736
* We now have the callback for our first item which prints all items in the
3740
* Next we have the callback for our third item which removes all items from the
3744
* Next we have the callback that is called whenever an item is clicked and
3745
* deletes that item:
3748
* And the callback that is called when the hoversel is activated and adds an
3749
* item to the hoversel. Note that since we allocate memory for the item we need
3750
* to know when the item dies so we can free that memory:
3753
* And finally the callback that frees the memory we allocated for items created
3754
* in the @p _add_item callback:
3757
* Our example will initially look like this:
3759
* @image html screenshots/hoversel_example_01.png
3760
* @image latex screenshots/hoversel_example_01.eps width=\textwidth
3762
* And when the hoversel is clicked it will look like this:
3764
* @image html screenshots/hoversel_example_01_a.png
3765
* @image latex screenshots/hoversel_example_01_a.eps width=\textwidth
3767
* @example hoversel_example_01.c
3771
* @page conformant_example Conformant Example.
3773
* In this example we'll explain how to create applications to work
3774
* with illume, considering space required for virtual keyboards, indicator
3777
* Illume is a module for Enlightenment that modifies the user interface
3778
* to work cleanly and nicely on a mobile device. It has support for
3779
* virtual keyboard, among other nice features.
3781
* Let's start creating a very simple window with a vertical box
3782
* with multi-line entry between two buttons.
3783
* This entry will expand filling all space on window not used by buttons.
3785
* @dontinclude conformant_example_01.c
3786
* @skipline elm_main
3789
* For information about how to create windows, boxes, buttons or entries,
3790
* look for documentation for these widgets.
3792
* It will looks fine when you don't need a virtual keyboard, as you
3793
* can see on the following image:
3795
* @image html screenshots/conformant_example_01.png
3796
* @image latex screenshots/conformant_example_01.eps width=\textwidth
3798
* But if you call a virtual keyboard, the window will resize, changing
3799
* widgets size and position. All the content will shrink.
3801
* If you don't want such behaviour, you
3802
* will need a conformant to account for space taken up by the indicator,
3803
* virtual keyboard and softkey.
3805
* In this case, using the conformant in a proper way, you will have
3806
* a window like the following:
3808
* @image html screenshots/conformant_example_02.png
3809
* @image latex screenshots/conformant_example_02.eps width=\textwidth
3811
* As you can see, it guess the space that will be required by the keyboard,
3812
* indicator and softkey bars.
3814
* So, let's study each step required to transform our initial example on
3817
* First of all, we need to set the window as an illume conformant window:
3818
* @dontinclude conformant_example_02.c
3819
* @skipline elm_win_conformant_set
3821
* Next, we'll add a conformant widget, and set it to resize with the window,
3822
* instead of the box.
3824
* @until evas_object_show
3826
* Finally, we'll set the box as conformant's content, just like this:
3827
* @skipline elm_object_content_set
3829
* Compare both examples code:
3830
* @ref conformant_example_01.c "conformant_example_01.c"
3831
* @ref conformant_example_02.c "conformant_example_02.c"
3833
* @example conformant_example_01.c
3834
* @example conformant_example_02.c
3838
* @page index_example_01 Index widget example 1
3840
* This code places an Elementary index widget on a window, which also
3841
* has a very long list of arbitrary strings on it. The list is
3842
* sorted alphabetically and the index will be used to index the first
3843
* items of each set of strings beginning with an alphabet letter.
3845
* Below the list are some buttons, which are there just to exercise
3846
* some index widget's API.
3848
* Here's how we instantiate it:
3849
* @dontinclude index_example_01.c
3850
* @skip elm_list_add
3851
* @until evas_object_show(d.index)
3852
* where we're showing also the list being created. Note that we issue
3853
* elm_win_resize_object_add() on the index, so that it's set to have
3854
* the whole window as its container. Then, we have to populate both
3855
* list and index widgets:
3856
* @dontinclude index_example_01.c
3857
* @skip for (i = 0; i < (sizeof(dict) / sizeof(dict[0])); i++)
3861
* The strings populating the list come from a file
3862
* @dontinclude index_example_01.c
3863
* @skip static const char *dict
3866
* We use the @c curr char variable to hold the last initial letter
3867
* seen on that ordered list of strings, so that we're able to have an
3868
* index item pointing to each list item starting a new letter
3869
* "section". Note that our index item data pointers will be the list
3870
* item handles. We are also setting a callback function to index
3871
* items deletion events:
3872
* @dontinclude index_example_01.c
3876
* There, we show you that the @c event_info pointer will contain the
3877
* item in question's data, i.e., a given list item's pointer. Because
3878
* item data is also returned in the @c data argument on
3879
* @c Evas_Smart_Cb functions, those two pointers must have the same
3880
* values. On this deletion callback, we're deleting the referred list
3881
* item too, just to exemplify that anything could be done there.
3883
* Next, we hook to two smart events of the index object:
3884
* @dontinclude index_example_01.c
3885
* @skip smart_callback_add(d.index
3886
* @until _index_selected
3887
* @dontinclude index_example_01.c
3888
* @skip "delay,changed" hook
3892
* Check that, whenever one holds the mouse pressed over a given index
3893
* letter for some time, the list beneath it will roll down to the
3894
* item pointed to by that index item. When one releases the mouse
3895
* button, the second callback takes place. There, we check that the
3896
* reported item data, on @c event_info, is the same reported by
3897
* elm_index_selected_item_get(), which gives the last selection's
3898
* data on the index widget.
3900
* The first of the three buttons that follow will call
3901
* elm_index_autohide_disabled_set(), thus showing the index automatically for
3902
* you, if it's not already visible, what is checked with
3903
* elm_index_autohide_disabled_get(). The second button will exercise @b deletion
3904
* of index item objects, by the following code:
3905
* @dontinclude index_example_01.c
3906
* @skip delete an index item
3909
* It will get the last index item selected's data and find the
3910
* respective index item handle(#Elm_Object_Item) with elm_index_item_find().
3911
* We need the latter to query the indexing letter string from, with
3912
* elm_index_item_letter_get(). Next, comes the deletion itself,
3913
* which will also trigger the @c _index_item_del callback function,
3916
* The third button, finally, will exercise elm_index_item_clear(),
3917
* which will delete @b all of the index's items.
3919
* This is how the example program's window looks like with the index
3921
* @image html screenshots/index_example_00.png
3922
* @image latex screenshots/index_example_00.eps
3924
* When it's shown, it's like the following figure:
3925
* @image html screenshots/index_example_01.png
3926
* @image latex screenshots/index_example_01.eps
3928
* See the full @ref index_example_01_c "source code" for
3934
* @page index_example_02 Index widget example 2
3936
* This code places an Elementary index widget on a window, indexing
3937
* grid items. The items are placed so that their labels @b don't
3938
* follow any order, but the index itself is ordered (through
3939
* elm_index_item_sorted_insert()). This is a complement to to @ref
3940
* index_example_01 "the first example on indexes".
3942
* Here's the list of item labels to be used on the grid (in that
3944
* @dontinclude index_example_02.c
3945
* @skip static const char *items
3948
* In the interesting part of the code, here, we first instantiate the
3949
* grid (more on grids on their examples) and, after creating our
3950
* index, for each grid item we also create an index one to reference
3952
* @dontinclude index_example_02.c
3953
* @skip grid = elm_gengrid_add
3955
* @until smart_callback_add
3957
* The order in which they'll appear in the index, though, is @b
3958
* alphabetical, becase of elm_index_item_sorted_insert() usage
3959
* together with the comparing function, where we take the letters of
3960
* each index item to base our ordering on. The parameters on
3961
* @c _index_cmp have to be declared as void pointers because of the
3962
* @c Eina_Compare_Cb prototype requisition, but in this case we know
3963
* they'll be index item(#Elm_Object_Item)'s:
3964
* @dontinclude index_example_02.c
3965
* @skip ordering alphabetically
3968
* The last interesting bit is the callback in the @c "delay,changed"
3969
* smart event, which will bring the given grid item to the grid's
3971
* @dontinclude index_example_02.c
3975
* Note how the grid will move kind of randomly while you move your
3976
* mouse pointer held over the index from top to bottom -- that's
3977
* because of the the random order the items have in the grid itself.
3979
* This is how the example program's window looks like:
3980
* @image html screenshots/index_example_03.png
3981
* @image latex screenshots/index_example_03.eps
3983
* See the full @ref index_example_02.c "source code" for
3989
* @page tutorial_ctxpopup Ctxpopup example
3990
* @dontinclude ctxpopup_example_01.c
3992
* In this example we have a list with two items, when either item is clicked
3993
* a ctxpopup for it will be shown. Our two ctxpopups are quite different, the
3994
* one for the first item is a vertical and it's items contain both labels and
3995
* icons, the one for the second item is horizontal and it's items have icons
3998
* We will begin examining our example code by looking at the callback we'll use
3999
* when items in the ctxpopup are clicked. It's very simple, all it does is
4000
* print the label present in the ctxpopup item:
4003
* Next we examine a function that creates ctxpopup items, it was created to
4004
* avoid repeating the same code whenever we needed to add an item to our
4005
* ctxpopup. Our function creates an icon from the standard set of icons, and
4006
* then creates the item, with the label received as an argument. We also set
4007
* the callback to be called when the item is clicked:
4010
* Finally we have the function that will create the ctxpopup for the first item
4011
* in our list. This one is somewhat more complex though, so let's go through it
4012
* in parts. First we declare our variable and add the ctxpopup:
4013
* @until ctxpopup_add
4015
* Next we create a bunch of items for our ctxpopup, marking two of them as
4016
* disabled just so we can see what that will look like:
4017
* @until disabled_set
4018
* @until disabled_set
4020
* Then we ask evas where the mouse pointer was so that we can have our ctxpopup
4021
* appear in the right place, set a maximum size for the ctxpopup, move it and
4025
* And last we mark the list item as not selected:
4028
* Our next function is the callback that will create the ctxpopup for the
4029
* second list item, it is very similar to the previous function. A couple of
4030
* interesting things to note is that we ask our ctxpopup to be horizontal, and
4031
* that we pass NULL as the label for every item:
4034
* And with all of that in place we can now get to our main function where we
4035
* create the window, the list, the list items and run the main loop:
4038
* The example will initially look like this:
4040
* @image html screenshots/ctxpopup_example_01.png
4041
* @image latex screenshots/ctxpopup_example_01.eps width=\textwidth
4043
* @note This doesn't show the ctxpopup tough, since it will only appear when
4044
* we click one of the list items.
4046
* Here is what our first ctxpopup will look like:
4048
* @image html screenshots/ctxpopup_example_01_a.png
4049
* @image latex screenshots/ctxpopup_example_01_a.eps width=\textwidth
4051
* And here the second ctxpopup:
4053
* @image html screenshots/ctxpopup_example_01_b.png
4054
* @image latex screenshots/ctxpopup_example_01_b.eps width=\textwidth
4056
* @example ctxpopup_example_01.c
4060
* @page tutorial_separator Separator example
4061
* @dontinclude separator_example_01.c
4063
* In this example we are going to pack two rectangles in a box, and have a
4064
* separator in the middle.
4066
* So we start we the window, background, box and rectangle creation, all pretty
4070
* Once we have our first rectangle in the box we create and add our separator:
4072
* @note Since our box is in horizontal mode it's a good idea to set the
4073
* separator to be horizontal too.
4075
* And now we add our second rectangle and run the main loop:
4078
* This example will look like this:
4080
* @image html screenshots/separator_example_01.png
4081
* @image latex screenshots/separator_example_01.eps width=\textwidth
4083
* @example separator_example_01.c
4087
* @page tutorial_radio Radio example
4088
* @dontinclude radio_example_01.c
4090
* In this example we will create 4 radio buttons, three of them in a group and
4091
* another one not in the group. We will also have the radios in the group
4092
* change the value of a variable directly and have then print it when the value
4093
* changes. The fourth button is in the example just to make clear that radios
4094
* outside the group don't affect the group.
4096
* We'll start with the usual includes:
4097
* @skipline #include
4099
* And move right to declaring a static variable(the one whose value the radios
4103
* We now need to have a window and all that good stuff to be able to place our
4107
* And now we create a radio button, since this is the first button in our group
4108
* we set the group to be the radio(so we can set the other radios in the same
4109
* group). We also set the state value of this radio to 1 and the value pointer
4110
* to @p val, since val is @p 1 this has the additional effect of setting the
4111
* radio value to @p 1. For this radio we choose the default home icon:
4114
* To check that our radio buttons are working we'll add a callback to the
4115
* "changed" signal of the radio:
4116
* @until smart_callback
4118
* The creation of our second radio button is almost identical, the 2
4119
* differences worth noting are, the value of this radio 2 and that we add this
4120
* radio to the group of the first radio:
4121
* @until smart_callback
4123
* For our third callback we'll omit the icon and set the value to 3, we'll also
4124
* add it to the group of the first radio:
4125
* @until smart_callback
4127
* Our fourth callback has a value of 4, no icon and most relevantly is not a
4128
* member of the same group as the other radios:
4131
* We finally run the main loop:
4134
* And the last detail in our example is the callback that prints @p val so that
4135
* we can see that the radios are indeed changing its value:
4138
* The example will look like this:
4140
* @image html screenshots/radio_example_01.png
4141
* @image latex screenshots/radio_example_01.eps width=\textwidth
4143
* @example radio_example_01.c
4147
* @page tutorial_panel Panel example
4148
* @dontinclude panel_example_01.c
4150
* In this example will have 3 panels, one for each possible orientation. Two of
4151
* our panels will start out hidden, the third will start out expanded. For each
4152
* of the panels we will use a label as the content, it's however possible to
4153
* have any widget(including containers) as the content of panels.
4155
* We start by doing some setup, code you should be familiar with from other
4159
* And move right to creating our first panel, for this panel we are going to
4160
* choose the orientation as TOP and toggle it(tell it to hide itself):
4163
* For the second panel we choose the RIGHT orientation and explicitly set the
4167
* For our third and last panel we won't set the orientation(which means it will
4168
* use the default: LEFT):
4171
* All that is left is running the main loop:
4174
* This example will look like this;
4176
* @image html screenshots/panel_example_01.png
4177
* @image latex screenshots/panel_example_01.eps width=\textwidth
4178
* @note The buttons with arrow allow the user to hide/show the panels.
4180
* @example panel_example_01.c
4184
* @page gengrid_example Gengrid widget example
4186
* This application is a thorough exercise on the gengrid widget's
4187
* API. We place an Elementary gengrid widget on a window, with
4188
* various knobs below its viewport, each one acting on it somehow.
4190
* The code's relevant part begins at the grid's creation. After
4191
* instantiating it, we set its items sizes, so that we don't end with
4192
* items one finger size wide, only. We're setting them to fat, 150
4193
* pixel wide ones, for this example. We give it some size hints, not
4194
* to be discussed in this context and, than, we register a callback
4195
* on one of its smart events -- the one coming each time an item gets
4196
* doubly clicked. There, we just print the item handle's value.
4197
* @dontinclude gengrid_example.c
4198
* @skip grid = elm_gengrid_add
4199
* @until evas_object_sho
4200
* @dontinclude gengrid_example.c
4201
* @skip item double click callback
4204
* Before we actually start to deal with the items API, let's show
4205
* some things items will be using throughout all the code. The first
4206
* of them is a struct to be used as item data, for all of them:
4207
* @dontinclude gengrid_example.c
4208
* @skip typedef struct
4211
* That path will be used to index an image, to be swallowed into one
4212
* of the item's icon spots. The images themselves are distributed
4214
* @dontinclude gengrid_example.c
4215
* @skip static const char *imgs
4218
* We also have an (unique) gengrid item class we'll be using for
4219
* items in the example:
4220
* @dontinclude gengrid_example.c
4221
* @skip static Elm_Gengrid_Item_Class
4222
* @until static Elm_Gengrid_Item_Class
4223
* @dontinclude gengrid_example.c
4224
* @skip item_style =
4227
* As you see, our items will follow the default theme on gengrid
4228
* items. For the label fetching code, we return a string composed of
4229
* the item's image path:
4230
* @dontinclude gengrid_example.c
4231
* @skip label fetching callback
4234
* For item icons, we'll be populating the item default theme's two
4235
* icon spots, @c "elm.swallow.icon" and @c "elm.swallow.end". The
4236
* former will receive one of the images in our list (in the form of
4237
* a @ref bg_02_example_page "background"), while the latter will be
4238
* a check widget. Note that we prevent the check to propagate click
4239
* events, so that the user can toggle its state without messing with
4240
* the respective item's selection in the grid:
4241
* @dontinclude gengrid_example.c
4242
* @skip icon fetching callback
4243
* @until return NULL
4246
* As the default gengrid item's theme does not have parts
4247
* implementing item states, we'll be just returning false for every
4249
* @dontinclude gengrid_example.c
4250
* @skip state fetching callback
4253
* Finally, the deletion callback on gengrid items takes care of
4254
* freeing the item's label string and its data struct:
4255
* @dontinclude gengrid_example.c
4256
* @skip deletion callback
4259
* Let's move to item insertion/deletion knobs, them. They are four
4260
* buttons, above the grid's viewport, namely
4261
* - "Append" (to append an item to the grid),
4262
* - "Prepend" (to prepend an item to the grid),
4263
* - "Insert before" (to insert an item before the selection, on the
4265
* - "Insert after" (to insert an item after the selection, on the
4267
* - "Clear" (to delete all items in the grid),
4268
* - "Bring in 1st" (to make the 1st item visible, by scrolling),
4269
* - "Show last" (to directly show the last item),
4271
* which are displaced and declared in that order. We're not dealing
4272
* with the buttons' creation code (see @ref button_example_01
4273
* "a button example", for more details on it), but with their @c
4274
* "clicked" registered callbacks. For all of them, the grid's handle
4275
* is passed as @c data. The ones creating new items use a common
4276
* code, which just gives a new @c Example_Item struct, with @c path
4277
* filled with a random image in our images list:
4278
* @dontinclude gengrid_example.c
4279
* @skip new item with random path
4282
* Moreover, that ones will set a common function to be issued on the
4283
* selection of the items. There, we print the item handle's value,
4284
* along with the callback function data. The latter will be @c NULL,
4285
* always, because it's what we pass when adding all icons. By using
4286
* elm_object_item_data_get(), we can have the item data back and,
4287
* with that, we're priting the item's path string. Finally, we
4288
* exemplify elm_gengrid_item_pos_get(), printing the item's position
4290
* @dontinclude gengrid_example.c
4291
* @skip item selection callback
4294
* The appending button will exercise elm_gengrid_item_append(), simply:
4295
* @dontinclude gengrid_example.c
4296
* @skip append an item
4299
* The prepending, naturally, is analogous, but exercising
4300
* elm_gengrid_item_prepend(), on its turn. The "Insert before" one
4301
* will expect an item to be selected in the grid, so that it will
4302
* insert a new item just before it:
4303
* @dontinclude gengrid_example.c
4304
* @skip "insert before" callback
4307
* The "Insert after" is analogous, just using
4308
* elm_gengrid_item_insert_after(), instead. The "Clear" button will,
4309
* as expected, just issue elm_gengrid_clear():
4310
* @dontinclude gengrid_example.c
4311
* @skip delete items
4314
* The "Bring in 1st" button is there exercise two gengrid functions
4315
* -- elm_gengrid_first_item_get() and elm_gengrid_item_bring_in().
4316
* With the former, we get a handle to the first item and, with the
4317
* latter, you'll see that the widget animatedly scrolls its view
4318
* until we can see that item:
4319
* @dontinclude gengrid_example.c
4320
* @skip bring in 1st item
4323
* The "Show last", in its turn, will use elm_gengrid_last_item_get()
4324
* and elm_gengrid_item_show(). The latter differs from
4325
* elm_gengrid_item_bring_in() in that it immediately replaces the
4326
* contents of the grid's viewport with the region containing the item
4328
* @dontinclude gengrid_example.c
4329
* @skip show last item
4332
* To change the grid's cell (items) size, we've placed a spinner,
4333
* which has the following @c "changed" smart callback:
4334
* @dontinclude gengrid_example.c
4335
* @skip change items' size
4338
* Experiment with it and see how the items are affected. The "Disable
4339
* item" button will, as the name says, disable the currently selected
4341
* @dontinclude gengrid_example.c
4342
* @skip disable selected item
4344
* Note that we also make use of elm_gengrid_item_selected_set(),
4345
* there, thus making the item unselected before we actually disable
4348
* To toggle between horizontal and vertical layouting modes on the
4349
* grid, use the "Horizontal mode" check, which will call the
4350
* respective API function on the grid:
4351
* @dontinclude gengrid_example.c
4352
* @skip change layouting mode
4355
* If you toggle the check right after that one, "Always select",
4356
* you'll notice all subsequent clicks on the @b same grid item will
4357
* still issue the selection callback on it, what is different from
4358
* when it's not checked. This is the
4359
* elm_gengrid_select_mode_set() behavior:
4360
* @dontinclude gengrid_example.c
4361
* @skip "always select" callback
4364
* One more check follows, "Bouncing", which will turn on/off the
4365
* bouncing animations on the grid, when one scrolls past its
4366
* borders. Experiment with scrolling the grid to get the idea, having
4367
* it turned on and off:
4368
* @dontinclude gengrid_example.c
4369
* @skip "bouncing mode" callback
4372
* The next two checks will affect items selection on the grid. The
4373
* first, "Multi-selection", will make it possible to select more the
4374
* one item on the grid. Because it wouldn't make sense to fetch for
4375
* an unique selected item on this case, we also disable two of the
4376
* buttons, which insert items relatively, if multi-selection is on:
4377
* @dontinclude gengrid_example.c
4378
* @skip multi-selection callback
4381
* Note that we also @b unselect all items in the grid, when returning
4382
* from multi-selection mode, making use of
4383
* elm_gengrid_item_selected_set().
4385
* The second check acting on selection, "No selection", is just what
4386
* its name depicts -- no selection will be allowed anymore, on the
4387
* grid, while it's on. Check it out for yourself, interacting with
4389
* @dontinclude gengrid_example.c
4390
* @skip no selection callback
4393
* We have, finally, one more line of knobs, now sliders, to change
4394
* the grids behavior. The two first will change the horizontal @b
4395
* alignment of the whole actual grid of items within the gengrid's
4397
* @dontinclude gengrid_example.c
4398
* @skip items grid horizontal alignment change
4401
* Naturally, the vertical counterpart just issues
4402
* elm_gengrid_align_set() changing the second alignment component,
4405
* The last slider will change the grid's <b>page size</b>, relative
4406
* to its own one. Try to change those values and, one manner of
4407
* observing the paging behavior, is to scroll softly and release the
4408
* mouse button, with different page sizes, at different grid
4409
* positions, while having lots of items in it -- you'll see it
4410
* snapping to page boundaries differenty, for each configuration:
4411
* @dontinclude gengrid_example.c
4412
* @skip page relative size change
4415
* This is how the example program's window looks like:
4416
* @image html screenshots/gengrid_example.png
4417
* @image latex screenshots/gengrid_example.eps width=\textwidth
4419
* Note that it starts with three items which we included at will:
4420
* @dontinclude gengrid_example.c
4421
* @skip _clicked(grid,
4422
* @until _clicked(grid,
4423
* @until _clicked(grid,
4424
* @until _clicked(grid,
4426
* See the full @ref gengrid_example_c "source code" for
4431
* @page entry_example Entry - Example of simple editing
4433
* As a general overview of @ref Elm_Entry we are going to write an, albeit simple,
4434
* functional editor. Although intended to show how elm_entry works, this
4435
* example also makes extensive use of several other widgets. The full code
4436
* can be found in @ref entry_example.c "entry_example.c" and in the following
4437
* lines we'll go through the parts especific to the @ref Elm_Entry widget.
4439
* The program itself is a simple editor, with a file already set to it, that
4440
* can be set to autosave or not and allows insertion of emoticons and some
4441
* formatted text. As of this writing, the capabilities of format edition in
4442
* the entry are very limited, so a lot of manual work is required to change
4445
* In any case, the program allows some changes by using the buttons on the
4446
* top of the window and returning focus back to the main entry afterwards.
4448
* @image html screenshots/entry_example.png
4449
* @image latex screenshots/entry_example.eps width=\textwidth
4451
* We'll begin by showing a few structures used throught the program. First,
4452
* the application owns data that holds the main window and the main entry
4453
* where the editting happens. Then, an auxiliary structure we'll use later
4454
* when inserting icons in our text.
4455
* @dontinclude entry_example.c
4457
* @until App_Inwin_Data
4459
* A little convenience function will insert whatever text we need in the
4460
* buffer at the current cursor's position and set focus back to this entry.
4461
* This is done mostly because clicking on any button will make them steal
4462
* focus, which makes writing text more cumbersome.
4466
* One of the buttons on the top will trigger an @ref Elm_Inwin to open and show
4467
* us several icons we can insert into the text. We'll jump over most of these
4468
* functions, but when all the options are chosen, we insert the special
4469
* markup text that will show the chosen icon in place.
4470
* @skip edje_file_collection_list_free(emos)
4472
* @until evas_object_del
4475
* As can be seen in that function, the program lets us add icons to our entry
4476
* using all the possible configurations for them. That should help to
4477
* clarify how the different combinations work out by actually seeing them
4480
* The same popup window has a page to set the settings of the chosen icon,
4481
* that is, the size and how the item will be placed within the line.
4483
* The size is done with two entries, limitted to accept numbers and a fixed
4484
* size of characters. Changing the value in this entries will update the icon
4485
* size in our struct as seen in the next two callbacks.
4490
* The rest of the options are handled with radio buttons, since only one type
4491
* of size can be used (@c size, @c absize or @c relsize) and for the vertical
4492
* sizing it needs to choose between @c ascent and @c full. Depending on which
4493
* is chosen, the @c item tag is formed accordingly as seen before.
4494
* @skip static Evas_Object
4495
* @until evas_object_show(rvascent)
4497
* The first of our entries is here. There's something worth mentioning about
4498
* the way we'll create this one. Normally, any entry regardless of whether is
4499
* single line or not, will be set to scrollable, but in this case, since we
4500
* are limitting how many characters can fit in them and we know we don't need
4501
* scrolling, we are not setting this flag. This makes the entry have virtually
4502
* no appearance on screen, other than its text. This is because an entry is
4503
* just that, a box that holds text, and in order to have some frame around it
4504
* or a background color, another widget needs to provide this. When an entry
4505
* is scrollable, the same scroller used internally does this.
4506
* We are using @ref Elm_Frame "frames" here to provide some decoration around,
4507
* then creating our entries, set them to single line, add our two filters and
4508
* the callback for when their value change.
4509
* @until _height_changed_cb
4511
* This function ends with the button that will finally call the item
4512
* into our editting string.
4515
* Then we get to the format edition. Here we can add the @c bold and
4516
* @c emphasis tags to parts of our text. There's a lot of manual work to
4517
* know what to do here, since we are not implementing an entire state manager
4518
* and the entry itself doesn't, yet, support all the needed capabilities to
4519
* make this simpler. We begin by getting the format we are using in our
4520
* function from the button pressed.
4521
* @skip _format_change_cb(void *data, Evas_Object *obj, void *event EINA_UNUSED))
4522
* @until sizeof(fmt_close)
4524
* Next we need to find out if we need to insert an opening or a closing tag.
4525
* For this, we store the current cursor position and create a selection
4526
* from this point until the beginning of our text, and then get the selected
4527
* text to look for any existing format tags in it. This is currently the only
4528
* way in which we can find out what formats is being used in the entry.
4532
* Once we know what tag to insert, we need a second check in the case it was
4533
* a closing tag. This is because any other closing tag that comes after would
4534
* be left dangling alone, so we need to remove it to keep the text consistent.
4537
* Finally, we clear our fake selections and return the cursor back to the
4538
* position it had at first, since there is where we want to insert our format.
4539
* @until cursor_pos_set
4541
* And finish by calling our convenience function from before, to insert the
4542
* text at the current cursor and give focus back to the entry.
4545
* A checkbox on the top of our program tells us if the text we are editing
4546
* will autosave or not. In it's @c "changed" callback we get the value from
4547
* the checkbox and call the elm_entry_autosave_set() function with it. If
4548
* autosave is set, we also call elm_entry_file_save(). This is so the internal
4549
* timer used to periodically store to disk our changes is started.
4553
* Two more functions to show some cursor playing. Whenever we double click
4554
* anywhere on our entry, we'll find what word is the cursor placed at and
4555
* select it. Likewise, for triple clicking, we select the entire line.
4557
* @until _edit_tplclick_cb
4560
* And finally, the main window of the program contains the entry where we
4561
* do all the edition and some helping widgets to change format, add icons
4562
* or change the autosave flag.
4565
* @until _image_insert_cb
4567
* And the main entry of the program. Set to scroll, by default we disable
4568
* autosave and we'll begin with a file set to it because no file selector
4569
* is being used here. The file is loaded with #ELM_TEXT_FORMAT_MARKUP_UTF8
4570
* so that any format contained in it is interpreted, otherwise the entry
4571
* would load it as just text, escaping any tags found and no format or icons
4572
* would be shown. Then we connect to the double and triple click signals
4573
* and set focus on the entry so we can start typing right away.
4576
* @example entry_example.c
4580
* @page genlist_example_01 Genlist - basic usage
4582
* This example creates a simple genlist with a small number of items and
4583
* a callback that is called whenever an item is selected. All the properties of
4584
* this genlist are the default ones. The full code for this example can be seen
4585
* at @ref genlist_example_01_c.
4587
* For the simplest list that you plan to create, it's necessary to define some
4588
* of the basic functions that are used for creating each list item, and
4589
* associating them with the "item class" for that list. The item class is just
4590
* an struct that contains pointers to the specific list item functions that are
4591
* common to all the items of the list.
4593
* Let's show it by example. Our item class is declared globally and static as
4594
* it will be the only item class that we need (we are just creating one list):
4596
* @dontinclude genlist_example_01.c
4597
* @skip static Elm_Genlist
4598
* @until static Elm_Genlist
4600
* This item class will be used for every item that we create. The only
4601
* functions that we are going to set are @c label_get and @c icon_get. As the
4602
* name suggests, they are used by the genlist to generate the label for the
4603
* respective item, and to generate icon(s) to it too. Both the label and icon
4604
* get functions can be called more than once for each item, with different @c
4605
* part parameters, which represent where in the theme of the item that label or
4606
* icon is going to be set.
4608
* The default theme for the genlist contains only one area for label, and two
4609
* areas for icon ("elm.swallow.icon" and "elm.swallow.end"). Since we just want
4610
* to set the first icon (that will be at the left side of the label), we
4611
* compare the part name given with "elm.swallow.icon". Notice that the
4612
* @c label_get function must return a strduped string, that will be freed later
4613
* automatically by the list. Here's the code for @c label_get and @c icon_get:
4615
* @until static void
4617
* We will also provide a function that will be called whenever an item is
4618
* selected in the genlist. However, this function is not part of the item
4619
* class, it will be passed for each item being added to the genlist explicitly.
4620
* Notice the similarity of the function signature with those used by @c
4621
* evas_object_smart_callback_add:
4625
* Now let's show the code used for really creating the list. Skipping
4626
* boilerplate code used for creating a window and background, the first piece
4627
* of code specific to our genlist example is setting the pointer functions of
4628
* the item class to our above defined functions:
4633
* Notice that we also choose to use the "default" style for our genlist items.
4634
* Another interesting point is that @c state_get and @c del are set to @c NULL,
4635
* since we don't need these functions now. @c del doesn't need to be used
4636
* because we don't add any data that must be freed to our items, and @c
4637
* state_get is also not used since all of our items are the same and don't need
4638
* to have different states to be used for each item. Finally we create our
4641
* @until genlist_add
4643
* Now we append several items to the list, and for all of them we need to give
4644
* the list pointer, a pointer to the item class, the data that will be used
4645
* with that item, a pointer to the parent of this item if it is in a group type
4646
* list (this is not the case so we pass @c NULL), possible flags for this item,
4647
* the callback for when the item is selected, and the data pointer that will be
4648
* given to the selected callback.
4652
* The rest of the code is also common to all the other examples, so it will be
4653
* omitted here (look at the full source code link above if you need it).
4655
* You can try to play with this example, and see the selected callback being
4656
* called whenever an item is clicked. It also already has some features enabled
4657
* by default, like vertical bounce animation when reaching the end of the list,
4658
* automatically visible/invisible scrollbar, etc. Look at the @ref
4659
* genlist_example_02 to see an example of setting these properties to the list.
4661
* The current example will look like this when running:
4663
* @image html screenshots/genlist_example_01.png
4664
* @image latex screenshots/genlist_example_01.eps width=\textwidth
4668
* @page genlist_example_02 Genlist - list setup functions
4670
* This example is very similar to the @ref genlist_example_01, but it fetch
4671
* most of the properties of the genlist and displays them on startup (thus
4672
* getting the default value for them) and then set them to some other values,
4673
* to show how to use that API. The full source code is at @ref
4674
* genlist_example_02_c.
4676
* Considering that the base code for instantiating a genlist was already
4677
* described in the previous example, we are going to focus on the new code.
4679
* Just a small difference for the @c _item_label_get function, we are going to
4680
* store the time that this function was called. This is the "realized" time,
4681
* the time when the visual representation of this item was created. This is the
4682
* code for the @c label_get function:
4684
* @dontinclude genlist_example_02.c
4686
* @until return strdup
4688
* Now let's go to the list creation and setup. First, just after creating the
4689
* list, we get most of the default properties from it, and print them on the
4693
* @until printf("\n")
4695
* We are going to change some of the properties of our list.
4697
* There's no need to call the selected callback at every click, just when the
4698
* selected item changes, thus we call elm_genlist_select_mode_set() with
4699
* ELM_OBJECT_SELECT_MODE_ALWAYS.
4701
* For this list we don't want bounce animations at all, so we set both the
4702
* horizontal bounce and the vertical bounce to false with
4703
* elm_genlist_bounce_set().
4705
* We also want our list to compress items if they are wider than the list
4706
* width (thus we call elm_genlist_mode_set(obj, ELM_LIST_COMPRESS).
4708
* The items have different width, so they are not homogeneous:
4709
* elm_genlist_homogeneous_set() is set to false.
4711
* Since the compress mode is active, the call to
4712
* elm_genlist_mode_set() doesn't make difference, but the current
4713
* option would make the list to have at least the width of the largest item.
4715
* This list will support multiple selection, so we call
4716
* elm_genlist_multi_select_set() on it.
4718
* The option elm_genlist_mode_set() would allow text block to
4719
* wrap lines if the Edje part is configured with "text.min: 0 1", for example.
4720
* But since we are compressing the elements to the width of the list, this
4721
* option wouldn't take any effect.
4723
* We want the vertical scrollbar to be always displayed, and the orizontal one
4724
* to never be displayed, and set this with elm_genlist_scroller_policy_set().
4726
* The timeout to consider a longpress is set to half of a second with
4727
* elm_genlist_longpress_timeout_set().
4729
* We also change the block count to a smaller value, but that should have not
4730
* impact on performance since the number of visible items is too small. We just
4731
* increase the granularity of the block count (setting it to have at most 4
4734
* @until block_count_set
4736
* Now let's add elements to the list:
4738
* @until item_append
4741
* It's exactly the same as the previous example. The difference is on the
4742
* behavior of the list, if you try to scroll, select items and so.
4744
* In this example we also need two buttons. One of them, when clicked, will
4745
* display several status info about the current selection, the "realized"
4746
* items, the item in the middle of the screen, and the current mode and active
4747
* item of that mode for the genlist.
4749
* The other button will ask the genlist to "realize" again the items already
4750
* "realized", so their respective label_get and icon_get functions will be
4753
* These are the callbacks for both of these buttons:
4755
* @dontinclude genlist_example_02.c
4761
* Try to scroll, select some items and click on the "Show status" button.
4762
* You'll notice that not all items of the list are "realized", thus consuming
4763
* just a small amount of memory. The selected items are listed in the order
4764
* that they were selected, and the current selected item printed using
4765
* elm_genlist_selected_item_get() is the first selected item of the multiple
4768
* Now resize the window so that you can see the "realized time" of some items.
4769
* This is the time of when the label_get function was called. If you click on
4770
* the "Realize" button, all the already realized items will be rebuilt, so the
4771
* time will be updated for all of them.
4773
* The current example will look like this when running:
4775
* @image html screenshots/genlist_example_02.png
4776
* @image latex screenshots/genlist_example_02.eps width=\textwidth
4780
* @page genlist_example_03 Genlist - different width options
4782
* This example doesn't present any other feature that is not already present in
4783
* the other examples, but visually shows the difference between using the
4784
* default list options (first list of the example), setting the horizontal mode
4785
* to #ELM_LIST_LIMIT (second list), enabling compress mode (third list) and
4786
* using height_for_width option (fourth list).
4788
* The full code for this example is listed below:
4790
* @include genlist_example_03.c
4792
* And the screenshot of the running example:
4794
* @image html screenshots/genlist_example_03.png
4795
* @image latex screenshots/genlist_example_03.eps width=\textwidth
4797
* @example genlist_example_03.c
4801
* @page genlist_example_04 Genlist - items manipulation
4803
* This example is also similar ot the @ref genlist_example_01, but it
4804
* demonstrates most of the item manipulation functions. See the full source
4805
* code at @ref genlist_example_04_c.
4807
* In this example, we also will use the concept of creating groups of items in
4808
* the genlist. Each group of items is composed by a parent item (which will be
4809
* the index of the group) and several children of this item. Thus, for the
4810
* children, we declare a normal item class. But we also are going to declare a
4811
* different item class for the group index (which in practice is another type
4812
* of item in the genlist):
4814
* @dontinclude genlist_example_04.c
4815
* @skip _item_sel_cb
4820
* We will add buttons to the window, where each button provides one
4821
* functionality of the genlist item API. Each button will have a callback
4822
* attached, that will really execute this functionality. An example of these
4823
* callbacks is the next one, for the elm_genlist_item_insert_after() function:
4825
* @skip insert_before_cb
4829
* If you want ot see the other button functions, look at the full source code
4832
* Each button will be created with a function that already creates the button,
4833
* add it to an elementary box, and attach the specified callback. This is the
4834
* function that does it:
4836
* @skip genlist_item_update
4840
* In our @c elm_main function, besides the code for setting up the window, box
4841
* and background, we also initialize our two item classes:
4843
* @skip _itc.item_style
4844
* @until _itc_group.func.del
4846
* This example uses a different style for the items, the @a double_label, which
4847
* provides a text field for the item text, and another text field for a subtext.
4849
* For the group index we use the @a group_index style, which provides a
4850
* different appearance, helping to identify the end of a group and beginning of
4853
* Now, after the code for creating the list, setting up the box and other
4854
* stuff, let's add the buttons with their respective callbacks:
4857
* @until bt_top_show
4859
* The main code for adding items to the list is a bit more complex than the one
4860
* from the previous examples. We check if each item is multiple of 7, and if
4861
* so, they are group indexes (thus each group has 6 elements by default, in
4868
* Then we also check for specific items, and add callbacks to them on the
4869
* respective buttons, so we can show, bring in, etc.:
4874
* Once you understand the code from the @ref genlist_example_01, it should be
4875
* easy to understand this one too. Look at the full code, and also try to play
4876
* a bit with the buttons, adding items, bringing them to the viewport, and so.
4878
* The example will look like this when running:
4880
* @image html screenshots/genlist_example_04.png
4881
* @image latex screenshots/genlist_example_04.eps width=\textwidth
4885
* @page genlist_example_05 Genlist - working with subitems
4887
* This is probably the most complex example of elementary @ref Elm_Genlist. We
4888
* create a tree of items, using the subitems properties of the items, and keep
4889
* it in memory to be able to expand/hide subitems of an item. The full source
4890
* code can be found at @ref genlist_example_05_c
4892
* The main point is the way that Genlist manages subitems. Clicking on an
4893
* item's button to expand it won't really show its children. It will only
4894
* generate the "expand,request" signal, and the expansion must be done
4897
* In this example we want to be able to add items as subitems of another item.
4898
* If an item has any child, it must be displayed using a parent class,
4899
* otherwise it will use the normal item class.
4901
* It will be possible to delete items too. Once a tree is constructed (with
4902
* subitems of subitems), and the user clicks on the first parent (root of the
4903
* tree), the entire subtree must be hidden. However, just calling
4904
* elm_genlist_item_expanded_set(item, EINA_FALSE) won't hide them. The only
4905
* thing that happens is that the parent item will change its appearance to
4906
* represent that it's contracted. And the signal "contracted" will be emitted
4907
* from the genlist. Thus, we must call elm_genlist_item_subitems_clear() to
4908
* delete all its subitems, but still keep a way to recreate them when expanding
4909
* the parent again. That's why we are going to keep a node struct for each
4910
* item, that will be the data of the item, with the following information:
4912
* @dontinclude genlist_example_05.c
4916
* This @c Node_Data contains the value for the item, a number indicating its
4917
* level under the tree, a list of children (to be able to expand it later) and
4918
* a boolean indicating if it's a favorite item or not.
4920
* We use 3 different item classes in this example:
4922
* One for items that don't have children:
4929
* One for items that have children:
4936
* And one for items that were favorited:
4942
* The favorite item class is there just to demonstrate the
4943
* elm_genlist_item_item_class_update() function in action. It would be much
4944
* simpler to implement the favorite behavior by just changing the icon inside
4945
* the icon_get functions when the @c favorite boolean is activated.
4947
* Now we are going to declare the callbacks for the buttons that add, delete
4950
* First, a button for appending items to the list:
4952
* @until item_append
4955
* If an item is selected, a new item will be appended to the same level of that
4956
* item, but using the selected item's parent as its parent too. If no item is
4957
* selected, the new item will be appended to the root of the tree.
4959
* Then the callback for marking an item as favorite:
4961
* @until elm_genlist_item_update
4964
* This callback is very simple, it just changes the item class of the selected
4965
* item for the "favorite" one, or go back to the "item" or "parent" class
4966
* depending on that item having children or not.
4968
* Now, the most complex operation (adding a child to an item):
4970
* @until elm_genlist_item_update
4973
* This function gets the data of the selected item, create a new data (for the
4974
* item being added), and appends it to the children list of the selected item.
4976
* Then we must check if the selected item (let's call it @c item1 now) to which
4977
* the new item (called @c item2 from now on) was already a parent item too
4978
* (using the parent item class) or just a normal item (using the default item
4979
* class). In the first case, we just have to append the item to the end of the
4980
* @c item1 children list.
4982
* However, if the @c item1 didn't have any child previously, we have to change
4983
* it to a parent item now. It would be easy to just change its item class to
4984
* the parent type, but there's no way to change the item flags and make it be
4985
* of the type #ELM_GENLIST_ITEM_TREE. Thus, we have to delete it and create
4986
* a new item, and add this new item to the same position that the deleted one
4987
* was. That's the reason of the checks inside the bigger @c if.
4989
* After adding the item to the newly converted parent, we set it to not
4990
* expanded (since we don't want to show the added item immediately) and select
4991
* it again, since the original item was deleted and no item is selected at the
4994
* Finally, let's show the callback for deleting items:
4996
* @until elm_genlist_item_update
4999
* Since we have an iternal list representing each element of our tree, once we
5000
* delete an item we have to go deleting each child of that item, in our
5001
* internal list. That's why we have the function @c _clear_list, which
5002
* recursively goes freeing all the item data.
5004
* This is necessary because only when we really want to delete the item is when
5005
* we need to delete the item data. When we are just contracting the item, we
5006
* need to hide the children by deleting them, but keeping the item data.
5008
* Now there are two callbacks that will be called whenever the user clicks on
5009
* the expand/contract icon of the item. They will just request to items to be
5010
* contracted or expanded:
5012
* @until elm_genlist_item_expanded_set(
5013
* @until elm_genlist_item_expanded_set(
5016
* When the elm_genlist_item_expanded_set() function is called with @c
5017
* EINA_TRUE, the @c _expanded_cb will be called. And when this happens, the
5018
* subtree of that item must be recreated again. This is done using the internal
5019
* list stored as item data for each item. The function code follows:
5023
* Each appended item is set to contracted, so we don't have to deal with
5024
* checking if the item was contracted or expanded before its parent being
5025
* contracted. It could be easily implemented, though, by adding a flag expanded
5026
* inside the item data.
5028
* Now, the @c _contracted_cb, which is much simpler:
5032
* We just have to call elm_genlist_item_subitems_clear(), that will take care
5033
* of deleting every item, and keep the item data still stored (since we don't
5034
* have any del function set on any of our item classes).
5036
* Finally, the code inside @c elm_main is very similar to the other examples:
5041
* The example will look like this when running:
5043
* @image html screenshots/genlist_example_05.png
5044
* @image latex screenshots/genlist_example_05.eps width=\textwidth
5048
* @page thumb_example_01 Thumb - generating thumbnails.
5050
* This example shows how to create a simple thumbnail object with Elementary.
5051
* The full source code can be found at @ref thumb_example_01_c
5053
* Everything is very simple. First we need to tell elementary that we need
5054
* Ethumb to generate the thumbnails:
5056
* @dontinclude thumb_example_01.c
5057
* @skipline elm_need_ethumb
5059
* Then, after creating the window and background, we setup our client to
5060
* generate images of 160x160:
5065
* After that, we can start creating thumbnail objects. They are very similar to
5066
* image or icon objects:
5068
* @until thumb_reload
5070
* As you can see, the main different function here is elm_thumb_reload(), which
5071
* will check if the options of the Ethumb client have changed. If so, it will
5072
* re-generate the thumbnail, and show the new one.
5074
* Notice in this example that the thumbnail object is displayed on the size of
5075
* the window (320x320 pixels), but the thumbnail generated and stored has size
5076
* 160x160 pixels. That's why the picture seems upscaled.
5078
* Ideally, you will be generating thumbnails with the size that you will be
5081
* The example will look like this when running:
5083
* @image html screenshots/thumb_example_01.png
5084
* @image latex screenshots/thumb_example_01.eps width=\textwidth
5088
* @page progressbar_example Progress bar widget example
5090
* This application is a thorough example of the progress bar widget,
5091
* consisting of a window with various progress bars, each with a given
5092
* look/style one can give to those widgets. With two auxiliary
5093
* buttons, one can start or stop a timer which will fill in the bars
5094
* in synchrony, simulating an underlying task being completed.
5096
* We create @b seven progress bars, being three of them horizontal,
5097
* three vertical and a final one under the "wheel" alternate style.
5099
* For the first one, we add a progress bar on total pristine state,
5100
* with no other call than the elm_progressbar_add() one:
5101
* @dontinclude progressbar_example.c
5102
* @skip pb with no label
5104
* See, than, that the defaults of a progress bar are:
5105
* - no primary label shown,
5106
* - unit label set to @c "%.0f %%",
5109
* The second progress bar is given a primary label, <c>"Infinite
5110
* bounce"</c>, and, besides, it's set to @b pulse. See how, after one
5111
* starts the progress timer, with the "Start" button, it animates
5112
* differently than the previous one. It won't account for the
5113
* progress, itself, and just dumbly animate a small bar within its
5115
* @dontinclude progressbar_example.c
5116
* @skip pb with label
5119
* Next, comes a progress bar with an @b icon, a primary label and a
5120
* unit label @b function set. It's also made to grow its bar in an
5121
* @b inverted manner, so check that out during the timer's progression:
5122
* @dontinclude progressbar_example.c
5125
* Another important thing in this one is the call to
5126
* elm_progressbar_span_size_set() -- this is how we forcefully set a
5127
* minimum horizontal size to our whole window! We're not resizing it
5128
* manually, as you can see in the @ref progressbar_example_c
5131
* The format callback is a simple function that gets passed the progress value
5132
* and returns a string. A free function should be provided as well, if the
5133
* format callback allocates memory.
5134
* @dontinclude progressbar_example.c
5135
* @skip Format callback
5139
* The last horizontal progress bar has a callback that gets called when its
5140
* value is @b changed. This callback updates a label to provide an estimate
5141
* when the operation finishes.
5142
* @dontinclude progressbar_example.c
5144
* @skip changed trigger
5147
* The "changed" signal is emitted every time the progressbar value is updated
5148
* through @ref elm_progressbar_value_set(). This callback calculates and
5149
* displays the ETA based on the progress and time that has passed.
5150
* @dontinclude progressbar_example.c
5151
* @skip Callback for "changed" signal
5156
* The next three progress bars are just variants on the ones already
5157
* shown, but now all being @b vertical. Another time we use one of
5158
* than to give the window a minimum vertical size, with
5159
* elm_progressbar_span_size_set(). To demonstrate this trick once
5160
* more, the fifth one, which is also set to pulse, has a smaller
5161
* hardcoded span size:
5162
* @dontinclude progressbar_example.c
5163
* @skip vertical pb, with pulse
5166
* We end the widget demonstration by showing a progress bar with the
5167
* special @b "wheel" progress bar style. One does @b not need to set
5168
* it to pulse, with elm_progressbar_pulse_set(), explicitly, because
5169
* its theme does not take it in account:
5170
* @dontinclude progressbar_example.c
5174
* The two buttons exercising the bars, the facto, follow:
5175
* @dontinclude progressbar_example.c
5176
* @skip elm_button_add
5177
* @until evas_object_show(bt)
5178
* @until evas_object_show(bt)
5180
* The first of the callbacks will, for the progress bars set to
5181
* pulse, start the pulsing animation at that time. For the others, a
5182
* timer callback will take care of updating the values:
5183
* @dontinclude progressbar_example.c
5184
* @skip static Eina_Bool
5189
* Finally, the callback to stop the progress timer will stop the
5190
* pulsing on the pulsing progress bars and, for the others, to delete
5191
* the timer which was acting on their values:
5192
* @dontinclude progressbar_example.c
5197
* This is how the example program's window looks like:
5198
* @image html screenshots/progressbar_example.png
5199
* @image latex screenshots/progressbar_example.eps width=\textwidth
5201
* See the full @ref progressbar_example_c "source code" for
5207
* @page tutorial_notify Notify example
5208
* @dontinclude notify_example_01.c
5210
* In this example we will have 3 notifies in 3 different positions. The first
5211
* will dissappear after 5 seconds or when a outside clickking occurs, the
5212
* second and third will not disappear and differ from each other only in
5215
* We start our example with the usual stuff you've seen in other examples:
5218
* We now create a label to use as the content of our first notify:
5221
* Having the label we move to creating our notify, telling it to block events,
5222
* setting its timeout(to autohide it):
5225
* To have the notify dissappear when a click outside its area occur we have to
5226
* listen to its "block,clicked" signal:
5227
* @until smart_callback
5229
* Our callback will look like this:
5232
* @dontinclude notify_example_01.c
5234
* Next we create another label and another notify. Note, however, that this
5235
* time we don't set a timeout and don't have it block events. What we do is set
5236
* the orient so that this notify will appear in the bottom of its parent:
5237
* @skip smart_callback
5241
* For our third notify the only change is the orient which is now center:
5244
* Now we tell the main loop to run:
5247
* Our example will initially look like this:
5249
* @image html screenshots/notify_example_01.png
5250
* @image latex screenshots/notify_example_01.eps width=\textwidth
5252
* Once the first notify is hidden:
5254
* @image html screenshots/notify_example_01_a.png
5255
* @image latex screenshots/notify_example_01_a.eps width=\textwidth
5257
* @example notify_example_01.c
5261
* @page popup_example_01_c popup_example_01.c
5262
* @include popup_example_01.c
5264
* This example will initially look like this:
5266
* @image html screenshots/popup_example_01.png
5267
* @image latex screenshots/popup_example_01.eps width=\textwidth
5269
* Once the popup is hidden after timeout:
5271
* @image html screenshots/popup_example_01_a.png
5272
* @image latex screenshots/popup_example_01_a.eps width=\textwidth
5274
* @example popup_example_01.c
5277
/** @page popup_example_02_c popup_example_02.c
5278
* @include popup_example_02.c
5280
* This example will look like this:
5282
* @image html screenshots/popup_example_02.png
5283
* @image latex screenshots/popup_example_02.eps width=\textwidth
5285
* @example popup_example_02.c
5289
* @page popup_example_03_c popup_example_03.c
5290
* @include popup_example_03.c
5292
* This example will look like this:
5294
* @image html screenshots/popup_example_03.png
5295
* @image latex screenshots/popup_example_03.eps width=\textwidth
5297
* @example popup_example_03.c
5301
* @page tutorial_frame Frame example
5302
* @dontinclude frame_example_01.c
5304
* In this example we are going to create 4 Frames with different styles and
5305
* add a rectangle of different color in each.
5307
* We start we the usual setup code:
5310
* And then create one rectangle:
5313
* To add it in our first frame, which since it doesn't have it's style
5314
* specifically set uses the default style:
5317
* And then create another rectangle:
5320
* To add it in our second frame, which uses the "pad_small" style, note that
5321
* even tough we are setting a text for this frame it won't be show, only the
5322
* default style shows the Frame's title:
5324
* @note The "pad_small", "pad_medium", "pad_large" and "pad_huge" styles are
5325
* very similar, their only difference is the size of the empty area around
5326
* the content of the frame.
5328
* And then create yet another rectangle:
5331
* To add it in our third frame, which uses the "outdent_top" style, note
5332
* that even tough we are setting a text for this frame it won't be show,
5333
* only the default style shows the Frame's title:
5336
* And then create one last rectangle:
5339
* To add it in our fourth and final frame, which uses the "outdent_bottom"
5340
* style, note that even tough we are setting a text for this frame it won't
5341
* be show, only the default style shows the Frame's title:
5344
* And now we are left with just some more setup code:
5347
* Our example will look like this:
5349
* @image html screenshots/frame_example_01.png
5350
* @image latex screenshots/frame_example_01.eps width=\textwidth
5352
* @example frame_example_01.c
5356
* @page tutorial_check Check example
5357
* @dontinclude check_example_01.c
5359
* This example will show 2 checkboxes, one with just a label and the second
5360
* one with both a label and an icon. This example also illustrates how to
5361
* have the checkbox change the value of a variable and how to react to those
5364
* We will start with the usual setup code:
5366
* @until elm_win_autodel_set
5368
* And now we create our first checkbox, set its label, tell it to change
5369
* the value of @p value when the checkbox stats is changed and ask to be
5370
* notified of state changes:
5373
* For our second checkbox we are going to set an icon so we need to create
5376
* @note For simplicity we are using a rectangle as icon, but any evas object
5379
* And for our second checkbox we set the label, icon and state to true:
5382
* We now do some more setup:
5385
* And finally implement the callback that will be called when the first
5386
* checkbox's state changes. This callback will use @p data to print a
5388
* @dontinclude check_example_01.c
5391
* @note This work because @p data is @p value(from the main function) and @p
5392
* value is changed when the checkbox is changed.
5394
* Our example will look like this:
5396
* @image html screenshots/check_example_01.png
5397
* @image latex screenshots/check_example_01.eps width=\textwidth
5399
* @example check_example_01.c
5403
* @page tutorial_colorselector Color selector example
5404
* @dontinclude colorselector_example_01.c
5406
* This example shows how to change the color of a rectangle using a color
5407
* selector. We aren't going to explain a lot of the code since it's the
5411
* Now that we have a window with background and a rectangle we can create
5412
* our color_selector
5413
* @until elm_colorselector_add
5415
* Now colors can be loaded to color selector's palette by setting the palette name
5418
* Next we ask to be notified whenever the color changes on selector:
5421
* Next we ask to be notified whenever the color item is selected and longpressed:
5422
* @until color,item,longpressed
5424
* We add some more code to the usual setup code:
5427
* now get to the "changed" callback that sets the color of the rectangle:
5430
* And now get to the "color,item,selected" callback that sets the color of the rectangle:
5433
* And now get to the "color,item,longpressed" callback that gets and displays
5434
* the color of the rectangle:
5437
* This example will look like this:
5439
* @image html screenshots/colorselector_example_01.png
5440
* @image latex screenshots/colorselector_example_01.eps width=\textwidth
5442
* @example colorselector_example_01.c
5446
* @page slideshow_example Slideshow widget example
5448
* This application is aimed to exemplify the slideshow widget. It
5449
* consists of a window with a slideshow widget set as "resize
5450
* object", along with a control bar, in the form of a notify. Those
5451
* controls will exercise most of the slideshow's API functions.
5453
* We create the slideshow, itself, first, making it @b loop on its
5454
* image items, when in slideshow mode:
5455
* @dontinclude slideshow_example.c
5456
* @skip slideshow = elm_slideshow_add
5457
* @until evas_object_show
5459
* Next, we define the <b>item class</b> for our slideshow
5460
* items. Slideshow images are going to be Elementary @ref Elm_Photo "photo"
5461
* widgets, here, as pointed by our @c get class
5462
* function. We'll let the Elementary infrastructure to delete those
5463
* objects for us, and, as there's no additional data attached to our
5464
* slideshow items, the @c del class function can be left undefined:
5465
* @dontinclude slideshow_example.c
5468
* @dontinclude slideshow_example.c
5471
* @dontinclude slideshow_example.c
5472
* @skip get our images to make slideshow items
5475
* We now get to populate the slideshow widget with items. Our images
5476
* are going to be some randomly chosen from the Elementary package,
5477
* nine of them. For the first eight, we insert them ordered in the
5478
* widget, by using elm_slideshow_item_sorted_insert(). The comparing
5479
* function will use the image names to sort items. The last item is
5480
* inserted at the end of the slideshow's items list, with
5481
* elm_slideshow_item_add(). We check out how that list ends with
5482
* elm_slideshow_items_get(), than:
5483
* @dontinclude slideshow_example.c
5484
* @skip static const char *img
5486
* @dontinclude slideshow_example.c
5490
* Note that we save the pointers to the first and last items in the
5491
* slideshow, for future use.
5493
* What follows is the code creating a notify, to be shown over the
5494
* slideshow's viewport, with knobs to act on it. We're not showing
5495
* that boilerplate code, but only the callbacks attached to the
5496
* interesting smart events of those knobs. The first four are
5497
* buttons, which will:
5498
* - Select the @b next item in the slideshow
5499
* - Select the @b previous item in the slideshow
5500
* - Select the @b first item in the slideshow
5501
* - Select the @b last item in the slideshow
5503
* Check out the code for those four actions, being the two last @c
5504
* data pointers the same @c first and @c last pointers we save
5505
* before, respectively:
5506
* @dontinclude slideshow_example.c
5507
* @skip jump to next
5513
* What follow are two hoversels, meant for one to change the
5514
* slideshow's @b transition and @b layout styles, respectively. We
5515
* fetch all the available transition and layout names to populate
5516
* those widgets and, when one selects any of them, we apply the
5517
* corresponding setters on the slideshow:
5518
* @dontinclude slideshow_example.c
5519
* @skip hv = elm_hoversel_add
5522
* @dontinclude slideshow_example.c
5523
* @skip transition changed
5527
* For one to change the transition @b time on the slideshow widget,
5528
* we use a spinner widget. We set it to the initial value of 3
5529
* (seconds), which will be probed by the next knob -- a button
5530
* starting the slideshow, de facto. Note that changing the transition
5531
* time while a slideshow is already happening will adjust its
5533
* @dontinclude slideshow_example.c
5534
* @skip spin = elm_spinner_add
5535
* @until evas_object_show
5536
* @dontinclude slideshow_example.c
5537
* @skip slideshow transition time has
5540
* Finally, we have two buttons which will, respectively, start and
5541
* stop the slideshow on our widget. Here are their "clicked"
5543
* @dontinclude slideshow_example.c
5544
* @skip start the show
5548
* This is how the example program's window looks like:
5549
* @image html screenshots/slideshow_example.png
5550
* @image latex screenshots/slideshow_example.eps width=\textwidth
5552
* See the full @ref slideshow_example_c "source code" for
5558
* @page tutorial_photocam Photocam example
5559
* @dontinclude photocam_example_01.c
5561
* In this example we will have a photocam and a couple of buttons and slider to
5562
* control the photocam. To avoid cluttering we'll only show the parts of the
5563
* example that relate to the photocam, the full source code can be seen @ref
5564
* photocam_example_01.c "here".
5566
* Creating a photocam is as easy as creating any other widget:
5567
* @skipline elm_photocam_add
5569
* A photocam is only useful if we have a image on it, so lets set a file for it
5573
* We now set the photocam to not bounce horizontally:
5576
* And we want to know when the photocam has finished loading the image so:
5577
* @until smart_callback
5579
* The reason to know when the image is loaded is so that we can bring the
5580
* center of the image into view:
5584
* As mentioned we have 2 buttons in this example, the "Fit" one will cause
5585
* the photocam to go in to a zoom mode that makes the image fit inside the
5586
* photocam. Tough this has no effect on the image we also print what region was
5587
* being viewed before setting the zoom mode:
5590
* @note When in fit mode our slider(explained below) won't work.
5592
* The second button("Unfit") will bring the photocam back into manual zoom
5597
* Our slider controls the level of zoom of the photocam:
5600
* @note It is important to note that this only works when in manual zoom mode.
5602
* Our example will initially look like this:
5604
* @image html screenshots/photocam_example_01.png
5605
* @image latex screenshots/photocam_example_01.eps width=\textwidth
5607
* @example photocam_example_01.c
5611
* @page inwin_example_01 Inwin - General overview
5613
* Inwin is a very simple widget to show, so this example will be a very simple
5614
* one, just using all of the available API.
5616
* The program is nothing but a window with a lonely button, as shown here.
5618
* @image html screenshots/inwin_example.png
5619
* @image latex screenshots/inwin_example.eps width=\textwidth
5621
* And pressing the button makes an inwin appear.
5623
* @image html screenshots/inwin_example_a.png
5624
* @image latex screenshots/inwin_example_a.eps width=\textwidth
5626
* And the code is just as simple. We being with some global variables to keep
5627
* track of our Inwin.
5628
* @dontinclude inwin_example.c
5630
* @until current_style
5632
* And two callbacks used by the buttons the above screenshot showed. In these,
5633
* we check if @c inwin exists and execute the proper action on it. If it's not
5634
* there anymore, then we were abandoned to our luck, so we disabled ourselves.
5635
* @until _inwin_destroy
5639
* The lonely button from the beginning, when clicked, will call the following
5640
* function, which begins by checking if an inwin exists, and if it's there,
5641
* we bring it back to the front and exit from our function without any further
5645
* But if no inwin is there to show, we need to create one. First we need the
5646
* top-most window for the program, as no inwin can be created using other
5647
* objects as parents. Then we create our popup, set the next style in the list
5649
* @until current_style =
5651
* As for the content of our inwin, it's just a box with a label and some
5653
* @until _inwin_destroy
5656
* Now, all the code above shows how every object must always be set as content
5657
* for some other object, be it by setting the full content, packing it in a
5658
* box or table or working as icon for some other widget. But we didn't do
5659
* anything like that for the inwin, this one is just created and shown and
5660
* everything works. Other widgets can be used this way, but they would need
5661
* to be placed and resized manually or nothing would be shown correctly. The
5662
* inwin, however, sets itself as a children of the top-level window and will
5663
* be resized as the parent window changes too.
5665
* Another characteristic of Inwin is that when it's shown above everyone else,
5666
* it will work kind of like a modal window, blocking any other widget from
5667
* receiving events until the window is manually dismissed by pressing some
5668
* button to close it or having blocking task signalling its completion so
5669
* normal operations can be resumed. This is unlike the @ref Elm_Hover widget,
5670
* that would show its content on top of the designated target, but clicking
5671
* anywhere else would dismiss it automatically.
5673
* To illustrate that last point, when we close the main window and an inwin
5674
* is still there, we'll take out the content from the inwin and place it in
5679
* And the rest of the program doesn't have anything else related to inwin,
5680
* so it won't be shown here, but you can find it in
5681
* @ref inwin_example.c "inwin_example.c".
5683
* @example inwin_example.c
5687
* @page tutorial_scroller Scroller example
5688
* @dontinclude scroller_example_01.c
5690
* This example is very short and will illustrate one way to use a scroller.
5691
* We'll omit the declaration of the @p text variable because it's a very long
5692
* @htmlonly<a href="http://lipsum.com/">@endhtmlonly ipsum lorem
5693
* @htmlonly</a>@endhtmlonly. If you really want to see the full code, it's @ref
5694
* scroller_example_01.c "scroller_example_01.c".
5696
* We start our example by creating our window and background:
5700
* Next we create a label and set it's text to @p text(very long ipsum lorem):
5701
* @until show(label)
5703
* We then create our scroller, ask that it have the same size as the window and
5705
* @until content_set
5707
* We are now going to set a number of properties in our scroller:
5708
* @li We make it bounce horizontally but not vertically.
5709
* @li We make both scrollbars always be visible.
5710
* @li We have the events be propagated from the content to the scroller.
5711
* @li We enforce a page policy vertically(having a page be the size of the
5712
* viewport) and leave horizontal scrolling free.
5713
* @li And finally we ask the scroller to show us a region starting at 50,50 and
5714
* having a width and height of 200px.
5715
* @until region_show
5716
* @note Observant reader will note that the elm_scroller_region_show() didn't
5717
* scroll the view vertically, this is because we told the scroller to only
5718
* accept vertical scrolling in pages.
5720
* And now we're done:
5723
* Our example will look like this:
5725
* @image html screenshots/scroller_example_01.png
5726
* @image latex screenshots/scroller_example_01.eps width=\textwidth
5728
* @example scroller_example_01.c
5732
* @page tutorial_table_01
5734
* In this example we add four labels to a homogeneous table that has a padding
5735
* of 5px between cells.
5737
* The interesting bits from this example are:
5738
* @li Where we set the table as homogeneous and the padding:
5739
* @dontinclude table_example_01.c
5741
* @until homogeneous_set
5742
* @li Where we add each label to the table:
5743
* @skipline elm_table_pack
5744
* @skipline elm_table_pack
5745
* @skipline elm_table_pack
5746
* @skipline elm_table_pack
5748
* Here you can see the full source:
5749
* @include table_example_01.c
5751
* Our example will look like this:
5753
* @image html screenshots/table_example_01.png
5754
* @image latex screenshots/table_example_01.eps width=\textwidth
5756
* @example table_example_01.c
5760
* @page tutorial_table_02
5762
* For our second example we'll create a table with 4 rectangles in it. Since
5763
* our rectangles are of different sizes our table won't be homogeneous.
5765
* The interesting bits from this example are:
5766
* @li Where we set the table as not homogeneous:
5767
* @dontinclude table_example_02.c
5768
* @skipline homogeneous_set
5769
* @li Where we add each rectangle to the table:
5770
* @skipline elm_table_pack
5771
* @skipline elm_table_pack
5772
* @skipline elm_table_pack
5773
* @skipline elm_table_pack
5775
* Here you can see the full source:
5776
* @include table_example_02.c
5778
* Our example will look like this:
5780
* @image html screenshots/table_example_02.png
5781
* @image latex screenshots/table_example_02.eps width=\textwidth
5783
* @example table_example_02.c
5787
* @page tutorial_menu Menu Example
5788
* @dontinclude menu_example_01.c
5790
* This example shows how to create a menu with regular items, object items,
5791
* submenus and how to delete items from a menu. The full source for this
5792
* example is @ref menu_example_01.c "menu_example_01.c".
5794
* We'll start looking at the menu creation and how to create a very simple
5799
* For our next item we are going to add an icon:
5802
* Now we are going to add more items, but these icons are going to have a
5803
* parent, which will put them in a sub-menu. First just another item with an
5807
* Next we are going to add a button to our menu(any elm widget can be added to
5811
* We are also going to have the button delete the first item of our
5812
* sub-menu when clicked:
5813
* @until smart_callback
5814
* @dontinclude menu_example_01.c
5818
* We now add a separator and three more regular items:
5823
* We now add another item, however this time it won't go the sub-menu and it'll
5825
* @until disabled_set
5827
* To make sure that our menu is shown whenever the window is clicked(and where
5828
* clicked) we use the following callback:
5829
* @dontinclude menu_example_01.c
5834
* Our example will look like this:
5836
* @image html screenshots/menu_example_01.png
5837
* @image latex screenshots/menu_example_01.eps width=\textwidth
5839
* @example menu_example_01.c
5843
* @page win_example_01 Win - General API overview
5845
* For most users of the Elementary API, the @ref Elm_Win widget has a lot more
5846
* functions than what they need.
5848
* In general, a developer will create a window, set some content on it and
5849
* forget about it for the rest of its program's life, letting whatever
5850
* Window Manager is there to handle the window. Here, however, we are going
5851
* to show how to generally manage a window.
5853
* We'll have a bit more than the usual includes here, since part of the
5854
* example requires some low level fiddling.
5855
* @dontinclude win_example.c
5857
* @until Elementary.h
5859
* The program then, consists of one window with two lists of buttons, each
5860
* of which operates on another two windows. One of them is a normal window,
5861
* the other has the @c override flag set so the Window Manager ignores it.
5863
* Pressing each button will call the corresponding function to act on the
5864
* corresponding window. These are pretty self explanatory, so we'll show
5865
* them in one batch.
5867
* @until elm_win_sticky_set
5870
* Next, we handle the main window closing. We have a @c "delete,request"
5871
* callback set to ask if really want to quit. If so, we end the main loop,
5872
* otherwise just delete the popup message and continue running normally.
5873
* @until _no_quit_cb
5874
* @until _no_quit_cb
5877
* The non-managed window, being completely ignored by the Window Manager,
5878
* is likely to never receive keyboard focus, even if we click on its entry
5879
* to write something. So we have a button on it that will forcefully focus
5880
* it by using some lower level functions to act directly on the X window.
5881
* Then, each time one of the window is focused, we print some message on a
5882
* console to show this more clearly.
5883
* @until _win_focused_cb
5886
* And to finalize, the main function creates a window to hold all the action
5887
* buttons and another two to show how (and what) works on each of them.
5889
* First, the main window will be a normal window, we'll enable the focus
5890
* highlight regardless of how it is configured so it's easier to navigate
5891
* the window with the keyboard. Then we hook our focus and delete callbacks
5892
* and set up the rest of the window's content.
5893
* @until evas_object_show(box)
5895
* The first of our sub-windows is the managed one. We'll create it as a
5896
* dialog, which should make the Window Manager treat it as a non-resizable
5897
* window. We are also setting the window to be auto-deleted when the close
5898
* button in the titlebar is pressed.
5899
* @until evas_object_show(o)
5901
* Now, we added an icon to the window as a resize object. We also set this
5902
* icon to not scale, and no weight size hints have been set for it. This way,
5903
* even if we hadn't created the window as a dialog, it would still not be
5904
* resizable. The window size is defined by its content, so it would never be
5905
* smaller than the smallest of its resize objects, and for it to be resizable,
5906
* all of those objects have to allow it.
5908
* Next, we add the buttons with the actions to perform on this window. Using
5909
* a macro saves us typing and makes the world a happier place.
5910
* @until WIN_ACTION(sticky)
5912
* The maximize one is likely to not work, because the Window Manager will
5913
* probably not enforce it upon a window that states its maximum size, much
5914
* less a dialog. But that can be changed by editting the example to use
5915
* #ELM_WIN_BASIC when creating the window and adding the following line to
5916
* the icon set as content
5918
* evas_object_size_hint_weight_set(o, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
5921
* Lastly, the second sub-window will have it's override flag set. In it we
5922
* have a label with some text, and entry and a button. The entry can be
5923
* clicked normally to set focus on it, but whether it actually gets keyboard
5924
* input will also depend on the window getting focus, and since the window
5925
* is an override one, it will probably not gain it by normal means. The
5926
* button is there to force the focus at the X level to go to our window.
5927
* And to finish, another list of buttons with actions to perform on this
5928
* last window. Remember that most of them are requests or hints for the
5929
* Window Manager, so they are likely to do nothing on this window.
5930
* Similarly, there won't be any way to move it or resize it, because we
5931
* haven't implemented that kind of control on this example and that's
5932
* something controlled by Window Managers on windows they are tracking, which
5933
* is not the case with this one.
5936
* The full code listing of this example can be found at
5937
* @ref win_example.c "win_example.c".
5939
* @example win_example.c
5943
* @page web_example_02 Web - Simple example
5945
* WebKit-EFL is independent of any particular toolkit, such as Elementary,
5946
* so using it on applications requires that the programmer writes a lot of
5947
* boiler plate code to manage to manage the web object.
5949
* For a full featured browser this may make sense, as the programmer will
5950
* want to have full control of every aspect of the web object, since it's the
5951
* main component of the application. But other programs with simpler
5952
* requirements, having to write so much code is undesired.
5954
* This is where elm_web comes in. Its purpose is to provide a simple way
5955
* for developers to embed a simple web object in their programs, simplifying
5956
* the common use cases.
5958
* This is not to say that a browser can't be made out of it, as this example
5961
* We'll be making a simple browser, consisting of one window with an URL bar,
5962
* a toolbar to be used for the tabs and a pager to show one page at a time.
5964
* When all tabs are closed, we'll be showing a default view with some custom
5965
* content, for which we need to get the internal @c ewk_view object and use
5966
* some WebKit functions on it, thus we need to include the necessary headers
5969
* @dontinclude web_example_02.c
5973
* A struct to keep track of the different widgets in use and the currently
5974
* shown tab. There's also an @c exiting flag, used to work around the overly
5975
* simplistic way in which this example is written, just to avoid some
5976
* warnings when closing the program.
5982
* Each tab has its own struct too, but there's not much to it.
5985
* Whenever the currently selected tab changes, we need to update some state
5986
* on the application. The back and forward buttons need to be disabled
5987
* accordingly and the URL bar needs to show the right address.
5990
* @until naviframe_item_simple_promote
5993
* Other updates happen based on events from the web object, like title change
5994
* to update the name shown in the tab, and URL change which will update the
5995
* URL bar if the event came from the currently selected tab.
5997
* @skip tab_current_set
6002
* Adding a new tab is just a matter of creating a new web widget, its data
6003
* and pushing it into the pager. A lot of the things that we should handle
6004
* here, such as how to react to popups and JavaScript dialogs, are done
6005
* already in the @c elm_web widget, so we can rely on their default
6006
* implementations. For the JavaScript dialogs we are going to avoid having
6007
* them open in a new window by setting the @c Inwin mode.
6009
* There is no default implementation, however, for the requests to create a
6010
* new window, so we have to handle them by setting a callback function that
6011
* will ultimately call this very same function to add a new tab.
6013
* @skip td->tab = NULL
6017
* Entering an address in the URL bar will check if a tab exists, and if not,
6018
* create one and set the URL for it. The address needs to conform to the URI
6019
* format, so we check that it does and add the protocol if it's missing.
6022
* @until eina_stringshare_del
6025
* The navigation buttons are simple enough. As for the refresh, it normally
6026
* reloads the page using anything that may exist in the caches if applicable,
6027
* but we can press it while holding the @c Shift key to avoid the cache.
6030
* @until web_forward
6033
* The callback set for the new window request creates a new tab and returns
6034
* the web widget associated with it. This is important, this function must
6035
* return a valid web widget returned by elm_web_add().
6037
* @skip static Evas_Object
6040
* Pressing @c Ctrl-F will bring up the search box. Nothing about the box
6041
* itself is worth mentioning here, but it works as you would expect from any
6042
* other browser. While typing on it, it will highlight all occurrences of the
6043
* searched word. Pressing @c Enter will go to the next instance and the two
6044
* buttons next to the entry will move forward and backwards through the found
6047
* @skip win_del_request
6049
* @until win_search_trigger
6052
* Last, create the main window and put all of the things used above in it. It
6053
* contains a default web widget that will be shown when no tabs exist. This
6054
* web object is not browsable per se, so history is disabled in it, and we
6055
* set the same callback to create new windows, on top of setting some custom
6056
* content of our own on it, with some links that will open new tabs to start
6062
* Some parts of the code were left out, as they are not relevant to the
6063
* example, but the full listing can be found at @ref web_example_02.c
6064
* "web_example_02.c".
6066
* @example web_example_02.c
6070
* @page efl_thread_1 EFL Threading example 1
6072
* You can use threads with Elementary (and EFL) but you need to be careful
6073
* to only use eina or eet calls inside a thread. Other libraries are not
6074
* totally threadsafe except for some specific ecore calls designed for
6075
* working from threads like the ecore_pipe_write() and ecore_thread calls.
6077
* Below is an example of how to use EFL calls from a native thread you have
6078
* already created. You have to put the EFL calls inside the critical block
6079
* between ecore_thread_main_loop_begin() and ecore_thread_main_loop_end()
6080
* which ensure you gain a lock on the mainloop. Beware that this requires
6081
* that the thread WAIT to synchronize with the mainloop at the beginning of
6082
* the critical section. It is highly suggested you use as few of these
6083
* in your thread as possible and probably put just a single
6084
* ecore_thread_main_loop_begin() / ecore_thread_main_loop_end() section
6085
* at the end of the threads calculation or work when it is done and
6086
* would otherwise exit to sit idle.
6088
* For a progression of examples that become more complex and show other
6089
* ways to use threading with EFL, please see:
6101
* @include efl_thread_1.c
6105
* @page efl_thread_2 EFL Threading example 2
6107
* You can also use ecore_main_loop_thread_safe_call_sync() to call a
6108
* specific function that needs to do EFL main loop operations. This call
6109
* will block and wait to synchronise to the mainloop just like
6110
* ecore_thread_main_loop_begin() / ecore_thread_main_loop_end() will,
6111
* but instead you simply provide it the function callback to call instead
6112
* of inlining your code.
6122
* @include efl_thread_2.c
6126
* @page efl_thread_3 EFL Threading example 3
6128
* Like with ecore_main_loop_thread_safe_call_sync() you can provide a
6129
* callback to call inline in the mainloop, but this time with
6130
* ecore_main_loop_thread_safe_call_async() the callback is queued and
6131
* called asynchronously, without the thread blocking. The mainloop will
6132
* call this function when it comes around to its synchronisation point. This
6133
* acts as a "fire and forget" way of having the mainloop do some work
6134
* for a thread that has finished processing some data and is read to hand it
6135
* off to the mainloop and the thread wants to march on and do some more work
6136
* while the main loop deals with "displaying" the results of the previous
6145
* @include efl_thread_3.c
6149
* @page efl_thread_4 EFL Threading example 4
6151
* Now when you want to have a thread do some work, send back results to
6152
* the mainloop and continue running but the mainloop controls when the
6153
* thread should stop working, you need some extra flags. This is an example
6154
* of how you might use ecore_main_loop_thread_safe_call_async() and pthreads
6161
* @include efl_thread_4.c
6165
* @page efl_thread_5 EFL Threading example 5
6167
* This is the same as @ref efl_thread_4 but now uses the ecore_thread
6168
* infrastructure to have a running worker thread that feeds results back
6169
* to the mainloop and can easily be cancelled. This saves some code in the
6170
* application and makes for fewer problem spots if you forget a mutex.
6174
* @include efl_thread_5.c
6178
* @page efl_thread_6 EFL Threading example 6
6180
* You can also use the ecore_thread infrastructure for compute tasks that
6181
* don't send feedback as they go - they are one-shot compute jobs and when
6182
* done they will trigger the end callback in the mainloop which is intended
6183
* to pick up the results and "display them".
6185
* @include efl_thread_6.c
6189
* @page prefs_example_01 Prefs Example 01
6191
* This example shows how to create a simple prefs widget with Elementary,
6192
* where the items values are "reset" on each timer tick. We do that
6193
* <b>programmatically</b>, to demonstrate that by touching a given prefs
6194
* widgets prefs data values, the changes reflect instantly on the UI.
6196
* We'll create items on the .EPC file and after handle it on the .C file.
6198
* @section prefs-epc-01 Creating items on EPC file
6199
* @dontinclude prefs_example_01.epc
6201
* First we'll create prefs items on .EPC file that we'll use later on
6202
* the .C file. Note that the code is similar to .EDC (edje) files.
6205
* @until subtitle: "Example 01";
6207
* Here we define a page item. Pages are group of items grouped together,
6208
* on a given prefs widget.
6210
* @skipline widget: "elm/vertical_box";
6212
* In this part, we create a @c INT type item, that by default will
6213
* become a spinner widget in the UI, and default, min and max
6214
* parameters are optional as well as in @c FLOAT type.
6221
* Other @c INT type widget implementations may exist, as is exemplified
6222
* on the item that follows.
6229
* Now we create a LABEL type item and by default will become a read-only
6235
* Now we create a TEXT type item and by default will become a single-line
6236
* text entry in UI. Note that we use a Regular Expression to deny only
6237
* entries with numbers.
6243
* In this part we create a DATE type item, by default will become a datetime
6244
* in UI, and default, min and max parameters are optional.
6249
* Here we create a SEPARATOR type item, it has no value bound,
6250
* serves only to divide and organize prefs items.
6255
* In this part, we create a SAVE type item that will get all the values
6256
* bounded to items and save it on CFG file. Next time you execute the
6257
* application, all the values that you saved before will be loaded.
6262
* Here we create a RESET type item that will return all the values bounded
6263
* to items as default declared on .EPC file.
6268
* Pages and items have default implementation widgets, but, with the tag
6269
* 'widget', you can use different widgets for prefs items. To a list of
6270
* default widgets supported by each type, by default, refer to the Elementary
6271
* Prefs Collection reference sheet. One can also register, at run time,
6272
* custom item widget handlers too.
6274
* @section prefs-c-01 Handling items on C File
6275
* @dontinclude prefs_example_01.c
6277
* Now we're handling the .C file and first we'll create a prefs widget.
6279
* @skip prefs = elm_prefs_add(win);
6280
* @until evas_object_show(prefs);
6282
* Here we add some specific callbacks, for example "item,changed" that will
6283
* be called when any item that we created on EPC file changes.
6285
* @skip evas_object_smart_callback_add
6286
* @until _item_changed_cb, win);
6288
* Here we set the prefs to save its values back (on the user data file)
6289
* automatically on every UI element changes.
6291
* @skipline elm_prefs_autosave_set(prefs, EINA_TRUE);
6293
* In this part we create the prefs data handle and set the .EPB file
6294
* (.EPC compiled). This .EPB file contains all the default values from the
6295
* items that we created, this file will be loaded when the program starts or
6296
* when clicked on a RESET type item. There is another file created when
6297
* the values from prefs items are saved, the .CFG file, that contains all the
6298
* non-standard saved values from the prefs items, this file will be loaded
6299
* when program starts as well.
6301
* @dontinclude prefs_example_01.c
6302
* @skipline Elm_Prefs_Data *prefs_data;
6304
* @skip prefs_data = elm_prefs_data_new
6305
* @until elm_prefs_data_set(prefs, prefs_data);
6307
* Here we just create a notify widget to appear when the values are reset.
6309
* @skip label = elm_label_add(win);
6310
* @until evas_object_show(notify);
6312
* Now we add a timer to reset the items values on each 5.0 seconds and
6315
* @skipline evas_object_data_set(notify
6316
* @skipline timer = ecore_timer_add(5.0,
6318
* @dontinclude prefs_example_01.c
6319
* @skip _elm_prefs_data_change(void *data)
6320
* @until return ECORE_CALLBACK_RENEW;
6323
* Here we finish the example. The full source code can be found on
6324
* @ref prefs_example_01_c and
6325
* @ref prefs_example_01_epc
6330
* @page prefs_example_02 Prefs Example 02
6332
* This example shows how to create a simple prefs widget with Elementary,
6333
* where some items properties are changed on each timer tick.
6335
* We'll create items on the .EPC file and after handle it on the .C file.
6337
* @section prefs-epc-02 Creating items on EPC file
6338
* @dontinclude prefs_example_02.epc
6340
* First we'll create prefs items on .EPC file that we'll use later on
6341
* the .C file. Note that the code is similar to .EDC (edje) files.
6344
* @until widget: "elm/vertical_frame";
6346
* In this part, we create a @c TEXTAREA item and, by default, it will
6347
* become a multi-line text entry in the UI. Note that we use a
6348
* regular expression to accept only characters and whitespaces in it.
6354
* Now we create a FLOAT type item, by default will become a spinner in UI,
6355
* and default, min and max parameters are optional as well as in INT type.
6361
* Here we create a BOOL type item, by default will become a checkbox in UI.
6367
* Here we create two items, separator and save types, that we've already
6369
* @ref prefs_example_01
6372
* @until label: "Save";
6375
* In this part, we create a ACTION type item. when clicked, the
6376
* action item will emit a signal to .C file and call a smart callback.
6384
* @section prefs-c-02 Handling items on C File
6385
* @dontinclude prefs_example_02.c
6387
* Now we're handling the .C file and first we'll create a prefs widget.
6389
* @skip prefs = elm_prefs_add(win);
6390
* @until evas_object_show(prefs);
6392
* In this part we add the action smart callback, that will be called when
6393
* the action item be clicked.
6395
* @skipline evas_object_smart_callback_add
6397
* Here we add a simple action item callback that sets a text to another item.
6399
* @dontinclude prefs_example_02.c
6400
* @skip _action_cb(void *data
6403
* Now we set the prefs to save its values back (on the user data file)
6404
* automatically on every UI element changes.
6406
* @skipline elm_prefs_autosave_set(prefs, EINA_TRUE);
6408
* In this part we create the prefs data handle and set the .EPB file
6411
* @dontinclude prefs_example_02.c
6412
* @skipline Elm_Prefs_Data *prefs_data;
6414
* @skip prefs_data = elm_prefs_data_new
6415
* @until elm_prefs_data_set(prefs, prefs_data);
6417
* Here we just create a notify widget to appear when the items properties
6420
* @skip label = elm_label_add(win);
6421
* @until evas_object_show(notify);
6423
* Now we add a timer to change text editable, spinners visibility and checkbox
6424
* enable/disable properties on each 5.0 seconds and show the notify.
6426
* @skip evas_object_data_set(notify
6427
* @until _elm_prefs_items_change, notify);
6429
* @dontinclude prefs_example_02.c
6430
* @skip _elm_prefs_items_change(void *data)
6431
* @until return ECORE_CALLBACK_RENEW;
6434
* Here we finish the example. The full source code can be found on
6435
* @ref prefs_example_02_c and
6436
* @ref prefs_example_02_epc
6441
* @page prefs_example_03 Prefs Example 03
6443
* This example shows how to create a prefs widget with Elementary, where some
6444
* prefs item values are changed, some actions take place on an object
6445
* different than the prefs widget (an Edge object). With this new object,
6446
* we're also exemplifying the prefs SWALLOW item type, as the Edje object is
6447
* put inside the prefs widget's viewport.
6449
* It also shows how subpages can be created using the prefs PAGE item type.
6451
* Explain step by step the .EDC file is out of scope, the source code
6453
* @ref prefs_example_03_edc
6455
* @section prefs-epc-03 Creating items on EPC file
6456
* @dontinclude prefs_example_03.epc
6458
* First we'll create prefs items on .EPC file that we'll use later on
6462
* @until widget: "elm/vertical_frame";
6464
* In the following part, we create an item of the PAGE type, that will create a
6465
* subpage inside the main page. The source parameter is used to set which page
6466
* will be used to fill the subpage, in this example, the page named
6467
* "configpage" will be used.
6470
* @until type: SEPARATOR;
6473
* Now we create a SWALLOW type item, that, as the name suggests, will
6474
* swallow an Evas_Object.
6479
* Now we create the page that will be used to fill the item "config" of the
6480
* main page. It has another two subpages and a SEPARATOR item arranged
6481
* horizontally so we could achieve the desired layout.
6484
* @until source: "buttonspage";
6489
* Then we create the pages used by the "configpage" page, whose items
6490
* were covered in @ref prefs_example_01 and @ref prefs_example_02.
6493
* @until label: "Reset";
6498
* @section prefs-c-03 Handling items on C File
6499
* @dontinclude prefs_example_03.c
6501
* Now we're handling the .C file and first we'll create a layout setting the
6502
* edje file to after a prefs item swallows it.
6504
* @skip layout = elm_layout_add(win);
6505
* @until "prefs_edje");
6507
* Here we create the prefs widget, add smart callbacks and create the prefs
6510
* @skip prefs = elm_prefs_add(win);
6511
* @until elm_prefs_data_set(prefs, prefs_data);
6513
* Now we "swallow" the layout into the SWALLOW item of the prefs widget.
6515
* @skipline elm_prefs_item_swallow(prefs,
6517
* Page loaded and item changed callbacks will call update functions.
6519
* @dontinclude prefs_example_03.c
6520
* @skip _page_loaded_cb(void *data,
6521
* @until _update_animation(obj, layout);
6524
* These update functions will be called in order to get the new value from
6525
* the items and pass it as signal to edje handle it and affects on animation.
6527
* @dontinclude prefs_example_03.c
6528
* @skip _update(Evas_Object *prefs,
6531
* In this function we'll get the checkbox (bool) value and start or stop
6532
* the animation on edje.
6534
* @dontinclude prefs_example_03.c
6535
* @skip _update_animation(Evas_Object *prefs,
6538
* In this function we'll get the slider (float item) value and send it as
6539
* animation time to edje.
6541
* @skip _update_animation_time(Evas_Object *prefs,
6544
* Here we finish the example. The full source code can be found on
6545
* @ref prefs_example_03_c,
6546
* @ref prefs_example_03_epc and
6547
* @ref prefs_example_03_edc
6552
* @page bg_example_01_c bg_example_01.c
6553
* @include bg_example_01.c
6554
* @example bg_example_01.c
6559
* @page bg_example_02_c bg_example_02.c
6560
* @include bg_example_02.c
6561
* @example bg_example_02.c
6565
* @page bg_example_03_c bg_example_03.c
6566
* @include bg_example_03.c
6567
* @example bg_example_03.c
6571
* @page actionslider_example_01 Actionslider example
6572
* @include actionslider_example_01.c
6573
* @example actionslider_example_01.c
6577
* @page transit_example_01_c Transit example 1
6578
* @include transit_example_01.c
6579
* @example transit_example_01.c
6583
* @page transit_example_02_c Transit example 2
6584
* @include transit_example_02.c
6585
* @example transit_example_02.c
6589
* @page general_functions_example_c General (top-level) functions example
6590
* @include general_funcs_example.c
6591
* @example general_funcs_example.c
6595
* @page clock_example_c Clock example
6596
* @include clock_example.c
6597
* @example clock_example.c
6601
* @page datetime_example_c Datetime example
6602
* @include datetime_example.c
6603
* @example datetime_example.c
6607
* @page dayselector_example_c Dayselector example
6608
* @include dayselector_example.c
6609
* @example dayselector_example.c
6613
* @page flipselector_example_c Flipselector example
6614
* @include flipselector_example.c
6615
* @example flipselector_example.c
6619
* @page fileselector_example_c Fileselector example
6620
* @include fileselector_example.c
6621
* @example fileselector_example.c
6625
* @page fileselector_button_example_c Fileselector button example
6626
* @include fileselector_button_example.c
6627
* @example fileselector_button_example.c
6631
* @page fileselector_entry_example_c Fileselector entry example
6632
* @include fileselector_entry_example.c
6633
* @example fileselector_entry_example.c
6637
* @page index_example_01_c Index example
6638
* @include index_example_01.c
6639
* @example index_example_01.c
6643
* @page index_example_02_c Index example
6644
* @include index_example_02.c
6645
* @example index_example_02.c
6649
* @page layout_example_01_c layout_example_01.c
6650
* @include layout_example_01.c
6651
* @example layout_example_01.c
6655
* @page layout_example_02_c layout_example_02.c
6656
* @include layout_example_02.c
6657
* @example layout_example_02.c
6661
* @page layout_example_03_c layout_example_03.c
6662
* @include layout_example_03.c
6663
* @example layout_example_03.c
6667
* @page layout_example_edc An example of layout theme file
6669
* This theme file contains two groups. Each of them is a different theme, and
6670
* can be used by an Elementary Layout widget. A theme can be used more than
6671
* once by many different Elementary Layout widgets too.
6673
* @include layout_example.edc
6674
* @example layout_example.edc
6678
* @page gengrid_example_c Gengrid example
6679
* @include gengrid_example.c
6680
* @example gengrid_example.c
6684
* @page genlist_example_01_c genlist_example_01.c
6685
* @include genlist_example_01.c
6686
* @example genlist_example_01.c
6690
* @page genlist_example_02_c genlist_example_02.c
6691
* @include genlist_example_02.c
6692
* @example genlist_example_02.c
6696
* @page genlist_example_04_c genlist_example_04.c
6697
* @include genlist_example_04.c
6698
* @example genlist_example_04.c
6702
* @page genlist_example_05_c genlist_example_05.c
6703
* @include genlist_example_05.c
6704
* @example genlist_example_05.c
6708
* @page thumb_example_01_c thumb_example_01.c
6709
* @include thumb_example_01.c
6710
* @example thumb_example_01.c
6714
* @page progressbar_example_c Progress bar example
6715
* @include progressbar_example.c
6716
* @example progressbar_example.c
6720
* @page slideshow_example_c Slideshow example
6721
* @include slideshow_example.c
6722
* @example slideshow_example.c
6726
* @page efl_thread_1_c EFL Threading example 1
6727
* @include efl_thread_1.c
6728
* @example efl_thread_1.c
6732
* @page efl_thread_2_c EFL Threading example 2
6733
* @include efl_thread_2.c
6734
* @example efl_thread_2.c
6738
* @page efl_thread_3_c EFL Threading example 3
6739
* @include efl_thread_3.c
6740
* @example efl_thread_3.c
6744
* @page efl_thread_4_c EFL Threading example 4
6745
* @include efl_thread_4.c
6746
* @example efl_thread_4.c
6750
* @page efl_thread_5_c EFL Threading example 5
6751
* @include efl_thread_5.c
6752
* @example efl_thread_5.c
6756
* @page efl_thread_6_c EFL Threading example 6
6757
* @include efl_thread_6.c
6758
* @example efl_thread_6.c
6762
* @page prefs_example_01_c prefs_example_01.c
6763
* @include prefs_example_01.c
6764
* @example prefs_example_01.c
6768
* @page prefs_example_01_epc prefs_example_01.epc
6769
* @include prefs_example_01.epc
6770
* @example prefs_example_01.epc
6774
* @page prefs_example_02_c prefs_example_02.c
6775
* @include prefs_example_02.c
6776
* @example prefs_example_02.c
6780
* @page prefs_example_02_epc prefs_example_02.epc
6781
* @include prefs_example_02.epc
6782
* @example prefs_example_02.epc
6786
* @page prefs_example_03_c prefs_example_03.c
6787
* @include prefs_example_03.c
6788
* @example prefs_example_03.c
6792
* @page prefs_example_03_epc prefs_example_03.epc
6793
* @include prefs_example_03.epc
6794
* @example prefs_example_03.epc
6798
* @page prefs_example_03_edc prefs_example_03.edc
6799
* @include prefs_example_03.edc
6800
* @example prefs_example_03.edc
6804
* @example prefs_data_example.c
6805
* @example glview_example_01.c
6806
* @example track_example_01.c
6807
* @example codegen_example.c
6808
* @example efl_thread_win32_1.c
6809
* @example efl_thread_win32_2.c
6810
* @example efl_thread_win32_3.c
6811
* @example efl_thread_win32_4.c
6812
* @example naviframe_example.c
6816
* @page tutorial_combobox Combobox example
6817
* @dontinclude combobox_example_01.c
6819
* In this example we will create a combobox with 1000 items.
6821
* We will start with the normal creation of window stuff:
6824
* Next we will create a box.
6827
* And now we create our combobox and set some of it's properties. We set @p win
6828
* as its parent, set a text "A Simple List" (which acts as a placeholder).
6829
* We pack the combobox in box.
6830
* @until show(combobox)
6832
* Next we create a new genlist item class and sets its properties:
6833
* item_style as deafult , callback for text_get and set others as NULL.
6834
* @until itc->func.del = NULL;
6836
* Next we will append 1000 items to the combobox, this is similar to appending
6837
* items to the genlist
6840
* We also set a pair of callbacks to be called whenever any item is selected or
6842
* when the combobox is activated, dismissed, expanded :
6843
* @until _combobox_item_pressed_cb, NULL);
6845
* And then ask that our combobox be shown and run the main loop:
6848
* We now have the callback for setting text in the each item of genlist:
6851
* Next we have the callback which is called when the combobox is clicked:
6854
* Next we have the callback that is called whenever an item is selected and
6855
* text of that item is set on combobox:
6858
* Next we have the callback that is called whenever an item is pressed and
6859
* text of that item is set on combobox and the hover is closed:
6862
* Next we have the callback that is called whenever an item is double-clicked
6863
* or pressing (enter|return|spacebar) on an item also the text(event_info) of that item is set on
6864
* combobox and the hover is closed:
6867
* And the callback that is called when the hover,genlist are closed.
6870
* And finally the callback is called when hover,genlist are shown.
6873
* Our example will initially look like this:
6875
* @image html screenshots/combobox_example_01.png
6876
* @image latex screenshots/combobox_example_01.eps width=\textwidth
6878
* @example combobox_example_01.c