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src/include/storage/lock.h
458 строк
18 KB
Heikki Linnakangas
Convert all remaining subsystems to use the new shmem allocation API
06 апр 2026, 02:13
06 апр 2026, 02:13
9b5acad
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/*------------------------------------------------------------------------- * * lock.h * POSTGRES low-level lock mechanism * * * Portions Copyright (c) 1996-2026, PostgreSQL Global Development Group * Portions Copyright (c) 1994, Regents of the University of California * * src/include/storage/lock.h * *------------------------------------------------------------------------- */ #ifndef LOCK_H_ #define LOCK_H_ #ifdef FRONTEND #error "lock.h may not be included from frontend code" #endif #include "access/transam.h" #include "lib/ilist.h" #include "storage/lockdefs.h" #include "storage/locktag.h" #include "storage/lwlock.h" #include "storage/procnumber.h" #include "storage/shmem.h" #include "utils/timestamp.h" /* struct PGPROC is declared in proc.h, but must forward-reference it */ typedef struct PGPROC PGPROC; /* GUC variables */ extern PGDLLIMPORT int max_locks_per_xact; extern PGDLLIMPORT bool log_lock_failures; #ifdef LOCK_DEBUG extern PGDLLIMPORT int Trace_lock_oidmin; extern PGDLLIMPORT bool Trace_locks; extern PGDLLIMPORT bool Trace_userlocks; extern PGDLLIMPORT int Trace_lock_table; extern PGDLLIMPORT bool Debug_deadlocks; #endif /* LOCK_DEBUG */ /* * Top-level transactions are identified by VirtualTransactionIDs comprising * PGPROC fields procNumber and lxid. For recovered prepared transactions, the * LocalTransactionId is an ordinary XID; LOCKTAG_VIRTUALTRANSACTION never * refers to that kind. These are guaranteed unique over the short term, but * will be reused after a database restart or XID wraparound; hence they * should never be stored on disk. * * Note that struct VirtualTransactionId can not be assumed to be atomically * assignable as a whole. However, type LocalTransactionId is assumed to * be atomically assignable, and the proc number doesn't change often enough * to be a problem, so we can fetch or assign the two fields separately. * We deliberately refrain from using the struct within PGPROC, to prevent * coding errors from trying to use struct assignment with it; instead use * GET_VXID_FROM_PGPROC(). */ typedef struct VirtualTransactionId { ProcNumber procNumber; /* proc number of the PGPROC */ LocalTransactionId localTransactionId; /* lxid from PGPROC */ } VirtualTransactionId; #define InvalidLocalTransactionId 0 #define LocalTransactionIdIsValid(lxid) ((lxid) != InvalidLocalTransactionId) #define VirtualTransactionIdIsValid(vxid) \ (LocalTransactionIdIsValid((vxid).localTransactionId)) #define VirtualTransactionIdIsRecoveredPreparedXact(vxid) \ ((vxid).procNumber == INVALID_PROC_NUMBER) #define VirtualTransactionIdEquals(vxid1, vxid2) \ ((vxid1).procNumber == (vxid2).procNumber && \ (vxid1).localTransactionId == (vxid2).localTransactionId) #define SetInvalidVirtualTransactionId(vxid) \ ((vxid).procNumber = INVALID_PROC_NUMBER, \ (vxid).localTransactionId = InvalidLocalTransactionId) #define GET_VXID_FROM_PGPROC(vxid_dst, proc) \ ((vxid_dst).procNumber = (proc).vxid.procNumber, \ (vxid_dst).localTransactionId = (proc).vxid.lxid) /* MAX_LOCKMODES cannot be larger than the # of bits in LOCKMASK */ #define MAX_LOCKMODES 10 #define LOCKBIT_ON(lockmode) (1 << (lockmode)) #define LOCKBIT_OFF(lockmode) (~(1 << (lockmode))) /* * This data structure defines the locking semantics associated with a * "lock method". The semantics specify the meaning of each lock mode * (by defining which lock modes it conflicts with). * All of this data is constant and is kept in const tables. * * numLockModes -- number of lock modes (READ,WRITE,etc) that * are defined in this lock method. Must be less than MAX_LOCKMODES. * * conflictTab -- this is an array of bitmasks showing lock * mode conflicts. conflictTab[i] is a mask with the j-th bit * turned on if lock modes i and j conflict. Lock modes are * numbered 1..numLockModes; conflictTab[0] is unused. * * lockModeNames -- ID strings for debug printouts. * * trace_flag -- pointer to GUC trace flag for this lock method. (The * GUC variable is not constant, but we use "const" here to denote that * it can't be changed through this reference.) */ typedef struct LockMethodData { int numLockModes; const LOCKMASK *conflictTab; const char *const *lockModeNames; const bool *trace_flag; } LockMethodData; typedef const LockMethodData *LockMethod; /* * Per-locked-object lock information: * * tag -- uniquely identifies the object being locked * grantMask -- bitmask for all lock types currently granted on this object. * waitMask -- bitmask for all lock types currently awaited on this object. * procLocks -- list of PROCLOCK objects for this lock. * waitProcs -- queue of processes waiting for this lock. * requested -- count of each lock type currently requested on the lock * (includes requests already granted!!). * nRequested -- total requested locks of all types. * granted -- count of each lock type currently granted on the lock. * nGranted -- total granted locks of all types. * * Note: these counts count 1 for each backend. Internally to a backend, * there may be multiple grabs on a particular lock, but this is not reflected * into shared memory. */ typedef struct LOCK { /* hash key */ LOCKTAG tag; /* unique identifier of lockable object */ /* data */ LOCKMASK grantMask; /* bitmask for lock types already granted */ LOCKMASK waitMask; /* bitmask for lock types awaited */ dlist_head procLocks; /* list of PROCLOCK objects assoc. with lock */ dclist_head waitProcs; /* list of PGPROC objects waiting on lock */ int requested[MAX_LOCKMODES]; /* counts of requested locks */ int nRequested; /* total of requested[] array */ int granted[MAX_LOCKMODES]; /* counts of granted locks */ int nGranted; /* total of granted[] array */ } LOCK; #define LOCK_LOCKMETHOD(lock) ((LOCKMETHODID) (lock).tag.locktag_lockmethodid) #define LOCK_LOCKTAG(lock) ((LockTagType) (lock).tag.locktag_type) /* * We may have several different backends holding or awaiting locks * on the same lockable object. We need to store some per-holder/waiter * information for each such holder (or would-be holder). This is kept in * a PROCLOCK struct. * * PROCLOCKTAG is the key information needed to look up a PROCLOCK item in the * proclock hashtable. A PROCLOCKTAG value uniquely identifies the combination * of a lockable object and a holder/waiter for that object. (We can use * pointers here because the PROCLOCKTAG need only be unique for the lifespan * of the PROCLOCK, and it will never outlive the lock or the proc.) * * Internally to a backend, it is possible for the same lock to be held * for different purposes: the backend tracks transaction locks separately * from session locks. However, this is not reflected in the shared-memory * state: we only track which backend(s) hold the lock. This is OK since a * backend can never block itself. * * The holdMask field shows the already-granted locks represented by this * proclock. Note that there will be a proclock object, possibly with * zero holdMask, for any lock that the process is currently waiting on. * Otherwise, proclock objects whose holdMasks are zero are recycled * as soon as convenient. * * releaseMask is workspace for LockReleaseAll(): it shows the locks due * to be released during the current call. This must only be examined or * set by the backend owning the PROCLOCK. * * Each PROCLOCK object is linked into lists for both the associated LOCK * object and the owning PGPROC object. Note that the PROCLOCK is entered * into these lists as soon as it is created, even if no lock has yet been * granted. A PGPROC that is waiting for a lock to be granted will also be * linked into the lock's waitProcs queue. */ typedef struct PROCLOCKTAG { /* NB: we assume this struct contains no padding! */ LOCK *myLock; /* link to per-lockable-object information */ PGPROC *myProc; /* link to PGPROC of owning backend */ } PROCLOCKTAG; typedef struct PROCLOCK { /* tag */ PROCLOCKTAG tag; /* unique identifier of proclock object */ /* data */ PGPROC *groupLeader; /* proc's lock group leader, or proc itself */ LOCKMASK holdMask; /* bitmask for lock types currently held */ LOCKMASK releaseMask; /* bitmask for lock types to be released */ dlist_node lockLink; /* list link in LOCK's list of proclocks */ dlist_node procLink; /* list link in PGPROC's list of proclocks */ } PROCLOCK; #define PROCLOCK_LOCKMETHOD(proclock) \ LOCK_LOCKMETHOD(*((proclock).tag.myLock)) /* * Each backend also maintains a local hash table with information about each * lock it is currently interested in. In particular the local table counts * the number of times that lock has been acquired. This allows multiple * requests for the same lock to be executed without additional accesses to * shared memory. We also track the number of lock acquisitions per * ResourceOwner, so that we can release just those locks belonging to a * particular ResourceOwner. * * When holding a lock taken "normally", the lock and proclock fields always * point to the associated objects in shared memory. However, if we acquired * the lock via the fast-path mechanism, the lock and proclock fields are set * to NULL, since there probably aren't any such objects in shared memory. * (If the lock later gets promoted to normal representation, we may eventually * update our locallock's lock/proclock fields after finding the shared * objects.) * * Caution: a locallock object can be left over from a failed lock acquisition * attempt. In this case its lock/proclock fields are untrustworthy, since * the shared lock object is neither held nor awaited, and hence is available * to be reclaimed. If nLocks > 0 then these pointers must either be valid or * NULL, but when nLocks == 0 they should be considered garbage. */ typedef struct LOCALLOCKTAG { LOCKTAG lock; /* identifies the lockable object */ LOCKMODE mode; /* lock mode for this table entry */ } LOCALLOCKTAG; typedef struct LOCALLOCKOWNER { /* * Note: if owner is NULL then the lock is held on behalf of the session; * otherwise it is held on behalf of my current transaction. * * Must use a forward struct reference to avoid circularity. */ struct ResourceOwnerData *owner; int64 nLocks; /* # of times held by this owner */ } LOCALLOCKOWNER; typedef struct LOCALLOCK { /* tag */ LOCALLOCKTAG tag; /* unique identifier of locallock entry */ /* data */ uint32 hashcode; /* copy of LOCKTAG's hash value */ LOCK *lock; /* associated LOCK object, if any */ PROCLOCK *proclock; /* associated PROCLOCK object, if any */ int64 nLocks; /* total number of times lock is held */ int numLockOwners; /* # of relevant ResourceOwners */ int maxLockOwners; /* allocated size of array */ LOCALLOCKOWNER *lockOwners; /* dynamically resizable array */ bool holdsStrongLockCount; /* bumped FastPathStrongRelationLocks */ bool lockCleared; /* we read all sinval msgs for lock */ } LOCALLOCK; #define LOCALLOCK_LOCKMETHOD(llock) ((llock).tag.lock.locktag_lockmethodid) #define LOCALLOCK_LOCKTAG(llock) ((LockTagType) (llock).tag.lock.locktag_type) /* * These structures hold information passed from lmgr internals to the lock * listing user-level functions (in lockfuncs.c). */ typedef struct LockInstanceData { LOCKTAG locktag; /* tag for locked object */ LOCKMASK holdMask; /* locks held by this PGPROC */ LOCKMODE waitLockMode; /* lock awaited by this PGPROC, if any */ VirtualTransactionId vxid; /* virtual transaction ID of this PGPROC */ TimestampTz waitStart; /* time at which this PGPROC started waiting * for lock */ int pid; /* pid of this PGPROC */ int leaderPid; /* pid of group leader; = pid if no group */ bool fastpath; /* taken via fastpath? */ } LockInstanceData; typedef struct LockData { int nelements; /* The length of the array */ LockInstanceData *locks; /* Array of per-PROCLOCK information */ } LockData; typedef struct BlockedProcData { int pid; /* pid of a blocked PGPROC */ /* Per-PROCLOCK information about PROCLOCKs of the lock the pid awaits */ /* (these fields refer to indexes in BlockedProcsData.locks[]) */ int first_lock; /* index of first relevant LockInstanceData */ int num_locks; /* number of relevant LockInstanceDatas */ /* PIDs of PGPROCs that are ahead of "pid" in the lock's wait queue */ /* (these fields refer to indexes in BlockedProcsData.waiter_pids[]) */ int first_waiter; /* index of first preceding waiter */ int num_waiters; /* number of preceding waiters */ } BlockedProcData; typedef struct BlockedProcsData { BlockedProcData *procs; /* Array of per-blocked-proc information */ LockInstanceData *locks; /* Array of per-PROCLOCK information */ int *waiter_pids; /* Array of PIDs of other blocked PGPROCs */ int nprocs; /* # of valid entries in procs[] array */ int maxprocs; /* Allocated length of procs[] array */ int nlocks; /* # of valid entries in locks[] array */ int maxlocks; /* Allocated length of locks[] array */ int npids; /* # of valid entries in waiter_pids[] array */ int maxpids; /* Allocated length of waiter_pids[] array */ } BlockedProcsData; /* Result codes for LockAcquire() */ typedef enum { LOCKACQUIRE_NOT_AVAIL, /* lock not available, and dontWait=true */ LOCKACQUIRE_OK, /* lock successfully acquired */ LOCKACQUIRE_ALREADY_HELD, /* incremented count for lock already held */ LOCKACQUIRE_ALREADY_CLEAR, /* incremented count for lock already clear */ } LockAcquireResult; /* Deadlock states identified by DeadLockCheck() */ typedef enum { DS_NOT_YET_CHECKED, /* no deadlock check has run yet */ DS_NO_DEADLOCK, /* no deadlock detected */ DS_SOFT_DEADLOCK, /* deadlock avoided by queue rearrangement */ DS_HARD_DEADLOCK, /* deadlock, no way out but ERROR */ DS_BLOCKED_BY_AUTOVACUUM, /* no deadlock; queue blocked by autovacuum * worker */ } DeadLockState; /* * The lockmgr's shared hash tables are partitioned to reduce contention. * To determine which partition a given locktag belongs to, compute the tag's * hash code with LockTagHashCode(), then apply one of these macros. * NB: NUM_LOCK_PARTITIONS must be a power of 2! */ #define LockHashPartition(hashcode) \ ((hashcode) % NUM_LOCK_PARTITIONS) #define LockHashPartitionLock(hashcode) \ (&MainLWLockArray[LOCK_MANAGER_LWLOCK_OFFSET + \ LockHashPartition(hashcode)].lock) #define LockHashPartitionLockByIndex(i) \ (&MainLWLockArray[LOCK_MANAGER_LWLOCK_OFFSET + (i)].lock) /* * The deadlock detector needs to be able to access lockGroupLeader and * related fields in the PGPROC, so we arrange for those fields to be protected * by one of the lock hash partition locks. Since the deadlock detector * acquires all such locks anyway, this makes it safe for it to access these * fields without doing anything extra. To avoid contention as much as * possible, we map different PGPROCs to different partition locks. The lock * used for a given lock group is determined by the group leader's pgprocno. */ #define LockHashPartitionLockByProc(leader_pgproc) \ LockHashPartitionLock(GetNumberFromPGProc(leader_pgproc)) /* * function prototypes */ extern void InitLockManagerAccess(void); extern LockMethod GetLocksMethodTable(const LOCK *lock); extern LockMethod GetLockTagsMethodTable(const LOCKTAG *locktag); extern uint32 LockTagHashCode(const LOCKTAG *locktag); extern bool DoLockModesConflict(LOCKMODE mode1, LOCKMODE mode2); extern LockAcquireResult LockAcquire(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock, bool dontWait); extern LockAcquireResult LockAcquireExtended(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock, bool dontWait, bool reportMemoryError, LOCALLOCK **locallockp, bool logLockFailure); extern void AbortStrongLockAcquire(void); extern void MarkLockClear(LOCALLOCK *locallock); extern bool LockRelease(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock); extern void LockReleaseAll(LOCKMETHODID lockmethodid, bool allLocks); extern void LockReleaseSession(LOCKMETHODID lockmethodid); extern void LockReleaseCurrentOwner(LOCALLOCK **locallocks, int nlocks); extern void LockReassignCurrentOwner(LOCALLOCK **locallocks, int nlocks); extern bool LockHeldByMe(const LOCKTAG *locktag, LOCKMODE lockmode, bool orstronger); #ifdef USE_ASSERT_CHECKING extern HTAB *GetLockMethodLocalHash(void); #endif extern bool LockHasWaiters(const LOCKTAG *locktag, LOCKMODE lockmode, bool sessionLock); extern VirtualTransactionId *GetLockConflicts(const LOCKTAG *locktag, LOCKMODE lockmode, int *countp); extern void AtPrepare_Locks(void); extern void PostPrepare_Locks(FullTransactionId fxid); extern bool LockCheckConflicts(LockMethod lockMethodTable, LOCKMODE lockmode, LOCK *lock, PROCLOCK *proclock); extern void GrantLock(LOCK *lock, PROCLOCK *proclock, LOCKMODE lockmode); extern void GrantAwaitedLock(void); extern LOCALLOCK *GetAwaitedLock(void); extern void ResetAwaitedLock(void); extern void RemoveFromWaitQueue(PGPROC *proc, uint32 hashcode); extern LockData *GetLockStatusData(void); extern BlockedProcsData *GetBlockerStatusData(int blocked_pid); extern xl_standby_lock *GetRunningTransactionLocks(int *nlocks); extern const char *GetLockmodeName(LOCKMETHODID lockmethodid, LOCKMODE mode); extern void lock_twophase_recover(FullTransactionId fxid, uint16 info, void *recdata, uint32 len); extern void lock_twophase_postcommit(FullTransactionId fxid, uint16 info, void *recdata, uint32 len); extern void lock_twophase_postabort(FullTransactionId fxid, uint16 info, void *recdata, uint32 len); extern void lock_twophase_standby_recover(FullTransactionId fxid, uint16 info, void *recdata, uint32 len); extern DeadLockState DeadLockCheck(PGPROC *proc); extern PGPROC *GetBlockingAutoVacuumPgproc(void); pg_noreturn extern void DeadLockReport(void); extern void RememberSimpleDeadLock(PGPROC *proc1, LOCKMODE lockmode, LOCK *lock, PGPROC *proc2); extern void InitDeadLockChecking(void); extern int LockWaiterCount(const LOCKTAG *locktag); #ifdef LOCK_DEBUG extern void DumpLocks(PGPROC *proc); extern void DumpAllLocks(void); #endif /* Lock a VXID (used to wait for a transaction to finish) */ extern void VirtualXactLockTableInsert(VirtualTransactionId vxid); extern void VirtualXactLockTableCleanup(void); extern bool VirtualXactLock(VirtualTransactionId vxid, bool wait); #endif /* LOCK_H_ */