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helper_internal.go 
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// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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package codec
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// maxArrayLen is the size of uint, which determines
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// the maximum length of any array.
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const maxArrayLen = 1<<((32<<(^uint(0)>>63))-1) - 1
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// All non-std package dependencies live in this file,
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// so porting to different environment is easy (just update functions).
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func pruneSignExt(v []byte, pos bool) (n int) {
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	if len(v) < 2 {
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	} else if pos && v[0] == 0 {
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		for ; v[n] == 0 && n+1 < len(v) && (v[n+1]&(1<<7) == 0); n++ {
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		}
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	} else if !pos && v[0] == 0xff {
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		for ; v[n] == 0xff && n+1 < len(v) && (v[n+1]&(1<<7) != 0); n++ {
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		}
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	}
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	return
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}
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func halfFloatToFloatBits(h uint16) (f uint32) {
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	// retrofitted from:
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	// - OGRE (Object-Oriented Graphics Rendering Engine)
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	//   function: halfToFloatI https://www.ogre3d.org/docs/api/1.9/_ogre_bitwise_8h_source.html
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	s := uint32(h >> 15)
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	m := uint32(h & 0x03ff)
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	e := int32((h >> 10) & 0x1f)
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	if e == 0 {
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		if m == 0 { // plus or minus 0
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			return s << 31
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		}
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		// Denormalized number -- renormalize it
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		for (m & 0x0400) == 0 {
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			m <<= 1
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			e -= 1
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		}
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		e += 1
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		m &= ^uint32(0x0400)
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	} else if e == 31 {
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		if m == 0 { // Inf
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			return (s << 31) | 0x7f800000
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		}
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		return (s << 31) | 0x7f800000 | (m << 13) // NaN
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	}
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	e = e + (127 - 15)
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	m = m << 13
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	return (s << 31) | (uint32(e) << 23) | m
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}
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func floatToHalfFloatBits(i uint32) (h uint16) {
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	// retrofitted from:
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	// - OGRE (Object-Oriented Graphics Rendering Engine)
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	//   function: halfToFloatI https://www.ogre3d.org/docs/api/1.9/_ogre_bitwise_8h_source.html
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	// - http://www.java2s.com/example/java-utility-method/float-to/floattohalf-float-f-fae00.html
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	s := (i >> 16) & 0x8000
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	e := int32(((i >> 23) & 0xff) - (127 - 15))
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	m := i & 0x7fffff
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	var h32 uint32
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	if e <= 0 {
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		if e < -10 { // zero
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			h32 = s // track -0 vs +0
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		} else {
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			m = (m | 0x800000) >> uint32(1-e)
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			h32 = s | (m >> 13)
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		}
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	} else if e == 0xff-(127-15) {
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		if m == 0 { // Inf
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			h32 = s | 0x7c00
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		} else { // NAN
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			m >>= 13
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			var me uint32
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			if m == 0 {
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				me = 1
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			}
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			h32 = s | 0x7c00 | m | me
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		}
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	} else {
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		if e > 30 { // Overflow
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			h32 = s | 0x7c00
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		} else {
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			h32 = s | (uint32(e) << 10) | (m >> 13)
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		}
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	}
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	h = uint16(h32)
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	return
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}
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// growCap will return a new capacity for a slice, given the following:
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//   - oldCap: current capacity
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//   - unit: in-memory size of an element
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//   - num: number of elements to add
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func growCap(oldCap, unit, num uint) (newCap uint) {
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	// appendslice logic (if cap < 1024, *2, else *1.25):
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	//   leads to many copy calls, especially when copying bytes.
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	//   bytes.Buffer model (2*cap + n): much better for bytes.
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	// smarter way is to take the byte-size of the appended element(type) into account
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	// maintain 1 thresholds:
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	// t1: if cap <= t1, newcap = 2x
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	//     else          newcap = 1.5x
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	//
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	// t1 is always >= 1024.
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	// This means that, if unit size >= 16, then always do 2x or 1.5x (ie t1, t2, t3 are all same)
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	//
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	// With this, appending for bytes increase by:
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	//    100% up to 4K
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	//     50% beyond that
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	// unit can be 0 e.g. for struct{}{}; handle that appropriately
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	maxCap := num + (oldCap * 3 / 2)
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	if unit == 0 || maxCap > maxArrayLen || maxCap < oldCap { // handle wraparound, etc
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		return maxArrayLen
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	}
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	var t1 uint = 1024 // default thresholds for large values
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	if unit <= 4 {
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		t1 = 8 * 1024
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	} else if unit <= 16 {
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		t1 = 2 * 1024
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	}
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	newCap = 2 + num
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	if oldCap > 0 {
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		if oldCap <= t1 { // [0,t1]
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			newCap = num + (oldCap * 2)
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		} else { // (t1,infinity]
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			newCap = maxCap
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		}
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	}
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	// ensure newCap takes multiples of a cache line (size is a multiple of 64)
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	t1 = newCap * unit
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	if t2 := t1 % 64; t2 != 0 {
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		t1 += 64 - t2
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		newCap = t1 / unit
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	}
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	return
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}
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