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Lightbringer
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Lightbringer
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Source/GPUCheck/GPUCheck.Build.cs
30 строк
850 B
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Finished with asset migration and optimization, now working on motion matching system
30 дек 2025, 00:34
30 дек 2025, 00:34
696d35c
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// You can use this project non-commercially for educational purposes, any // commercial use, derivative commercial use is strictly prohibited using UnrealBuildTool; public class GPUCheck: ModuleRules { public GPUCheck(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" }); PublicIncludePathModuleNames.Add("RHI"); if ((Target.IsInPlatformGroup(UnrealPlatformGroup.Windows))) { // Uses DXGI to query GPU hardware // This is what will allow us to get GPU usage statistics at runtime PublicSystemLibraries.Add("DXGI.lib"); } PrivatePCHHeaderFile = "Public/GPUCheck.h"; PublicDefinitions.Add("GPUCHECK_EXPORTS=1"); } }