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Lightbringer
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vite-fork
Config/DefaultEngine.ini
208 строк
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Working on procedural animation
06 янв 2026, 12:21
06 янв 2026, 12:21
b321fa3
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[URL] [/Script/Engine.RendererSettings] r.MobileHDR=True r.Mobile.DisableVertexFog=False r.Shadow.CSM.MaxMobileCascades=0 r.MobileMSAA=1 r.Mobile.UseLegacyShadingModel=True r.Mobile.UseHWsRGBEncoding=False r.Mobile.AllowDitheredLODTransition=False r.Mobile.AllowSoftwareOcclusion=True r.DiscardUnusedQuality=False r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.MinScreenRadiusForCSMDepth=0.010000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.VirtualTextures=False r.VirtualTexturedLightmaps=True r.VT.TileSize=128 r.VT.TileBorderSize=4 r.vt.FeedbackFactor=16 r.VT.EnableCompressZlib=True r.VT.EnableCompressCrunch=True r.ClearCoatNormal=False r.ReflectionCaptureResolution=128 r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True r.ForwardShading=True r.VertexFoggingForOpaque=True r.AllowStaticLighting=True r.NormalMapsForStaticLighting=True r.GenerateMeshDistanceFields=False r.DistanceFieldBuild.EightBit=False r.GenerateLandscapeGIData=False r.DistanceFieldBuild.Compress=True r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=0 r.CustomDepthTemporalAAJitter=False r.PostProcessing.PropagateAlpha=0 r.DefaultFeature.Bloom=False r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False r.UsePreExposure=False r.EyeAdaptation.EditorOnly=True r.DefaultFeature.MotionBlur=False r.DefaultFeature.LensFlare=False r.TemporalAA.Upsampling=True r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.LightUnits=1 r.DefaultBackBufferPixelFormat=4 r.Shadow.UnbuiltPreviewInGame=False r.StencilForLODDither=False r.EarlyZPass=3 r.EarlyZPassOnlyMaterialMasking=False r.DBuffer=True r.ClearSceneMethod=1 r.BasePassOutputsVelocity=False r.SelectiveBasePassOutputs=False bDefaultParticleCutouts=False fx.GPUSimulationTextureSizeX=256 fx.GPUSimulationTextureSizeY=256 r.AllowGlobalClipPlane=False r.GBufferFormat=0 r.MorphTarget.Mode=True r.GPUCrashDebugging=False vr.InstancedStereo=False vr.MultiView=False vr.MobileMultiView=False vr.MobileMultiView.Direct=False vr.RoundRobinOcclusion=False vr.ODSCapture=False r.WireframeCullThreshold=5.000000 r.RayTracing=False r.SupportStationarySkylight=True r.SupportLowQualityLightmaps=True r.SupportPointLightWholeSceneShadows=True r.SupportAtmosphericFog=True r.SkinCache.CompileShaders=False r.Mobile.EnableStaticAndCSMShadowReceivers=True r.Mobile.EnableMovableLightCSMShaderCulling=True r.Mobile.AllowDistanceFieldShadows=True r.Mobile.AllowMovableDirectionalLights=True r.MobileNumDynamicPointLights=4 r.MobileDynamicPointLightsUseStaticBranch=True r.Mobile.EnableMovableSpotlights=False r.SkinCache.SceneMemoryLimitInMB=128.000000 r.GPUSkin.Limit2BoneInfluences=False r.SupportDepthOnlyIndexBuffers=True r.SupportReversedIndexBuffers=True r.SupportMaterialLayers=False r.Mobile.AmbientOcclusion=True r.MeshStreaming=True bStreamSkeletalMeshLODs=(Default=True,PerPlatform=()) r.GPUSkin.UnlimitedBoneInfluencesThreshold=4 r.GPUSkin.UnlimitedBoneInfluences=True r.Mobile.TonemapperFilm=0 r.SSGI.Enable=False [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Scalable AppliedDefaultGraphicsPerformance=Scalable [/Script/Engine.Engine] SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=120.000000)) bSmoothFrameRate=True bUseFixedFrameRate=False FixedFrameRate=60.000000 [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Maps/Test/TestCoreGameplay.TestCoreGameplay GameDefaultMap=/Game/Maps/Test/TestCoreGameplay.TestCoreGameplay ServerDefaultMap=/Game/Maps/Test/TestCoreGameplay.TestCoreGameplay GameInstanceClass=/Script/Lightbringer.LBGameInstance GlobalDefaultGameMode=/Script/Engine.GameModeBase TransitionMap=/Game/Maps/Test/TestCoreGameplay.TestCoreGameplay [/Script/WindowsTargetPlatform.WindowsTargetSettings] Compiler=VisualStudio2022 -TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_ES31 DefaultGraphicsRHI=DefaultGraphicsRHI_DX11 MinimumOSVersion=MSOS_Vista AudioSampleRate=48000 AudioCallbackBufferFrameSize=256 AudioNumBuffersToEnqueue=7 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) bUseAudioStreamCaching=False CacheSizeKB=0 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=0.000000 HighSampleRate=0.000000 MedSampleRate=0.000000 LowSampleRate=0.000000 MinSampleRate=0.000000 CompressionQualityModifier=0.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/Engine.PhysicsSettings] DefaultGravityZ=-980.000000 DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 SimulateScratchMemorySize=262144 RagdollAggregateThreshold=4 TriangleMeshTriangleMinAreaThreshold=5.000000 bEnableShapeSharing=False bEnablePCM=True bEnableStabilization=False bWarnMissingLocks=True bEnable2DPhysics=False PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) LockedAxis=Invalid DefaultDegreesOfFreedom=Full3D BounceThresholdVelocity=200.000000 FrictionCombineMode=Average RestitutionCombineMode=Average MaxAngularVelocity=3600.000000 MaxDepenetrationVelocity=0.000000 ContactOffsetMultiplier=0.020000 MinContactOffset=2.000000 MaxContactOffset=8.000000 bSimulateSkeletalMeshOnDedicatedServer=True DefaultShapeComplexity=CTF_UseSimpleAndComplex bDefaultHasComplexCollision=True bSuppressFaceRemapTable=False bSupportUVFromHitResults=False bDisableActiveActors=False bDisableKinematicStaticPairs=False bDisableKinematicKinematicPairs=False bDisableCCD=False bEnableEnhancedDeterminism=False AnimPhysicsMinDeltaTime=0.000000 bSimulateAnimPhysicsAfterReset=False MaxPhysicsDeltaTime=0.033333 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 InitialAverageFrameRate=0.016667 PhysXTreeRebuildRate=10 DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2) ChaosSettings=(DefaultThreadingModel=DedicatedThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) [/Script/HoudiniEngineRuntime.HoudiniRuntimeSettings] bUseCustomHoudiniLocation=True CustomHoudiniLocation=(Path="C:/Program Files/Side Effects Software/Houdini 20.5.278/bin") CustomHoudiniHomeLocation=(Path="C:/Users/User/Documents/houdini20.5") [/Script/Engine.StreamingSettings] s.AsyncLoadingThreadEnabled=True