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LuaPlayer-by-YuliaTeam
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LuaPlayer-by-YuliaTeam
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main
lua/src/lstate.h
219 строк
11 KB
r3trob0y
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18 окт 2025, 02:50
18 окт 2025, 02:50
14d430e
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/*----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #------ This File is Part Of : ----------------------------------------------------------------------------------------# #------- _ ------------------- ______ _ --------------------------------------------------------------------------# #------ | | ------------------- (_____ \ | | --------------------------------------------------------------------------# #------ | | --- _ _ ____ _____) )| | ____ _ _ ____ ____ ----------------------------------------------# #------ | | --- | | | | / _ | | ____/ | | / _ || | | | / _ ) / ___) ----------------------------------------------# #------ | |_____| |_| |( ( | | | | | |( ( | || |_| |( (/ / | | --------------------------------------------------# #------ |_______)\____| \_||_| |_| |_| \_||_| \__ | \____)|_| --------------------------------------------------# #------------------------------------------------- (____/ -------------------------------------------------------------# #------------------------ ______ _ -------------------------------------------------------------------------------# #------------------------ (_____ \ | | -------------------------------------------------------------------------------# #------------------------ _____) )| | _ _ ___ ------------------------------------------------------------------# #------------------------ | ____/ | || | | | /___) ------------------------------------------------------------------# #------------------------ | | | || |_| ||___ | ------------------------------------------------------------------# #------------------------ |_| |_| \____|(___/ ------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Licensed under the GPL License --------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Copyright (c) Nanni <cusunanni@hotmail.it> --------------------------------------------------------------------------# #- Copyright (c) Rinnegatamante <rinnegatamante@eternalongju2.com> -----------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Official Forum : http://rinnegatamante.eu/luaplayerplus/forum.php ---------------------------------------------------# #- For help using LuaPlayerPlus, coding help, and other please visit : http://rinnegatamante.eu/luaplayerplus/forum.php # #-----------------------------------------------------------------------------------------------------------------------# #- Credits : -----------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Homemister for LPHM sourcecode --------------------------------------------------------------------------------------# #- Zack & Shine for LP Euphoria sourcecode -----------------------------------------------------------------------------# #- ab5000 for support on psp-ita.com -----------------------------------------------------------------------------------# #- valantin for sceIoMvdir and sceIoCpdir improved functions------------------------------------------------------------# #- Dark_AleX for usbdevice ---------------------------------------------------------------------------------------------# #- VirtuosFlame & ColdBird for iso drivers and kuBridge ----------------------------------------------------------------# #- sakya for Media Engine and OslibMod ---------------------------------------------------------------------------------# #- Booster & silverspring for EEPROM write/read functions --------------------------------------------------------------# #- Akind for RemoteJoyLite ---------------------------------------------------------------------------------------------# #- cooleyes for mpeg4 lib ----------------------------------------------------------------------------------------------# #- Arshia001 for PSPAALib ----------------------------------------------------------------------------------------------# #- InsertWittyName & MK2k for PGE sourcecode ---------------------------------------------------------------------------# #- Youresam for LUA BMPLib ---------------------------------------------------------------------------------------------# #- Raphael for vram manager code ---------------------------------------------------------------------------------------# #- Dynodzzo for LSD concepts -------------------------------------------------------------------------------------------# #- ab_portugal for Image.negative function -----------------------------------------------------------------------------# #- JiC� for drawCircle function ----------------------------------------------------------------------------------------# #- Rapper_skull & DarkGiovy for testing LuaPlayer Plus and coming up with some neat ideas for it. ----------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------*/ /* ** $Id: lstate.h,v 2.24.1.2 2008/01/03 15:20:39 roberto Exp $ ** Global State ** See Copyright Notice in lua.h */ #ifndef lstate_h #define lstate_h #include "lua.h" #include "lobject.h" #include "ltm.h" #include "lzio.h" struct lua_longjmp; /* defined in ldo.c */ /* table of globals */ #define gt(L) (&L->l_gt) /* registry */ #define registry(L) (&G(L)->l_registry) /* extra stack space to handle TM calls and some other extras */ #define EXTRA_STACK 5 #define BASIC_CI_SIZE 8 #define BASIC_STACK_SIZE (2*LUA_MINSTACK) typedef struct stringtable { GCObject **hash; lu_int32 nuse; /* number of elements */ int size; } stringtable; /* ** informations about a call */ typedef struct CallInfo { StkId base; /* base for this function */ StkId func; /* function index in the stack */ StkId top; /* top for this function */ const Instruction *savedpc; int nresults; /* expected number of results from this function */ int tailcalls; /* number of tail calls lost under this entry */ } CallInfo; #define curr_func(L) (clvalue(L->ci->func)) #define ci_func(ci) (clvalue((ci)->func)) #define f_isLua(ci) (!ci_func(ci)->c.isC) #define isLua(ci) (ttisfunction((ci)->func) && f_isLua(ci)) /* ** `global state', shared by all threads of this state */ typedef struct global_State { stringtable strt; /* hash table for strings */ lua_Alloc frealloc; /* function to reallocate memory */ void *ud; /* auxiliary data to `frealloc' */ lu_byte currentwhite; lu_byte gcstate; /* state of garbage collector */ int sweepstrgc; /* position of sweep in `strt' */ GCObject *rootgc; /* list of all collectable objects */ GCObject **sweepgc; /* position of sweep in `rootgc' */ GCObject *gray; /* list of gray objects */ GCObject *grayagain; /* list of objects to be traversed atomically */ GCObject *weak; /* list of weak tables (to be cleared) */ GCObject *tmudata; /* last element of list of userdata to be GC */ Mbuffer buff; /* temporary buffer for string concatentation */ lu_mem GCthreshold; lu_mem totalbytes; /* number of bytes currently allocated */ lu_mem estimate; /* an estimate of number of bytes actually in use */ lu_mem gcdept; /* how much GC is `behind schedule' */ int gcpause; /* size of pause between successive GCs */ int gcstepmul; /* GC `granularity' */ lua_CFunction panic; /* to be called in unprotected errors */ TValue l_registry; struct lua_State *mainthread; UpVal uvhead; /* head of double-linked list of all open upvalues */ struct Table *mt[NUM_TAGS]; /* metatables for basic types */ TString *tmname[TM_N]; /* array with tag-method names */ } global_State; /* ** `per thread' state */ struct lua_State { CommonHeader; lu_byte status; StkId top; /* first free slot in the stack */ StkId base; /* base of current function */ global_State *l_G; CallInfo *ci; /* call info for current function */ const Instruction *savedpc; /* `savedpc' of current function */ StkId stack_last; /* last free slot in the stack */ StkId stack; /* stack base */ CallInfo *end_ci; /* points after end of ci array*/ CallInfo *base_ci; /* array of CallInfo's */ int stacksize; int size_ci; /* size of array `base_ci' */ unsigned short nCcalls; /* number of nested C calls */ unsigned short baseCcalls; /* nested C calls when resuming coroutine */ lu_byte hookmask; lu_byte allowhook; int basehookcount; int hookcount; lua_Hook hook; TValue l_gt; /* table of globals */ TValue env; /* temporary place for environments */ GCObject *openupval; /* list of open upvalues in this stack */ GCObject *gclist; struct lua_longjmp *errorJmp; /* current error recover point */ ptrdiff_t errfunc; /* current error handling function (stack index) */ }; #define G(L) (L->l_G) /* ** Union of all collectable objects */ union GCObject { GCheader gch; union TString ts; union Udata u; union Closure cl; struct Table h; struct Proto p; struct UpVal uv; struct lua_State th; /* thread */ }; /* macros to convert a GCObject into a specific value */ #define rawgco2ts(o) check_exp((o)->gch.tt == LUA_TSTRING, &((o)->ts)) #define gco2ts(o) (&rawgco2ts(o)->tsv) #define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u)) #define gco2u(o) (&rawgco2u(o)->uv) #define gco2cl(o) check_exp((o)->gch.tt == LUA_TFUNCTION, &((o)->cl)) #define gco2h(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h)) #define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p)) #define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv)) #define ngcotouv(o) \ check_exp((o) == NULL || (o)->gch.tt == LUA_TUPVAL, &((o)->uv)) #define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th)) /* macro to convert any Lua object into a GCObject */ #define obj2gco(v) (cast(GCObject *, (v))) LUAI_FUNC lua_State *luaE_newthread (lua_State *L); LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1); #endif