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LuaPlayer-by-YuliaTeam
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LuaPlayer-by-YuliaTeam
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main
lua/src/lmem.c
136 строк
8 KB
r3trob0y
Initial commit
18 окт 2025, 02:50
18 окт 2025, 02:50
14d430e
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/*----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #------ This File is Part Of : ----------------------------------------------------------------------------------------# #------- _ ------------------- ______ _ --------------------------------------------------------------------------# #------ | | ------------------- (_____ \ | | --------------------------------------------------------------------------# #------ | | --- _ _ ____ _____) )| | ____ _ _ ____ ____ ----------------------------------------------# #------ | | --- | | | | / _ | | ____/ | | / _ || | | | / _ ) / ___) ----------------------------------------------# #------ | |_____| |_| |( ( | | | | | |( ( | || |_| |( (/ / | | --------------------------------------------------# #------ |_______)\____| \_||_| |_| |_| \_||_| \__ | \____)|_| --------------------------------------------------# #------------------------------------------------- (____/ -------------------------------------------------------------# #------------------------ ______ _ -------------------------------------------------------------------------------# #------------------------ (_____ \ | | -------------------------------------------------------------------------------# #------------------------ _____) )| | _ _ ___ ------------------------------------------------------------------# #------------------------ | ____/ | || | | | /___) ------------------------------------------------------------------# #------------------------ | | | || |_| ||___ | ------------------------------------------------------------------# #------------------------ |_| |_| \____|(___/ ------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Licensed under the GPL License --------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Copyright (c) Nanni <cusunanni@hotmail.it> --------------------------------------------------------------------------# #- Copyright (c) Rinnegatamante <rinnegatamante@eternalongju2.com> -----------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Official Forum : http://rinnegatamante.eu/luaplayerplus/forum.php ---------------------------------------------------# #- For help using LuaPlayerPlus, coding help, and other please visit : http://rinnegatamante.eu/luaplayerplus/forum.php # #-----------------------------------------------------------------------------------------------------------------------# #- Credits : -----------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Homemister for LPHM sourcecode --------------------------------------------------------------------------------------# #- Zack & Shine for LP Euphoria sourcecode -----------------------------------------------------------------------------# #- ab5000 for support on psp-ita.com -----------------------------------------------------------------------------------# #- valantin for sceIoMvdir and sceIoCpdir improved functions------------------------------------------------------------# #- Dark_AleX for usbdevice ---------------------------------------------------------------------------------------------# #- VirtuosFlame & ColdBird for iso drivers and kuBridge ----------------------------------------------------------------# #- sakya for Media Engine and OslibMod ---------------------------------------------------------------------------------# #- Booster & silverspring for EEPROM write/read functions --------------------------------------------------------------# #- Akind for RemoteJoyLite ---------------------------------------------------------------------------------------------# #- cooleyes for mpeg4 lib ----------------------------------------------------------------------------------------------# #- Arshia001 for PSPAALib ----------------------------------------------------------------------------------------------# #- InsertWittyName & MK2k for PGE sourcecode ---------------------------------------------------------------------------# #- Youresam for LUA BMPLib ---------------------------------------------------------------------------------------------# #- Raphael for vram manager code ---------------------------------------------------------------------------------------# #- Dynodzzo for LSD concepts -------------------------------------------------------------------------------------------# #- ab_portugal for Image.negative function -----------------------------------------------------------------------------# #- JiC� for drawCircle function ----------------------------------------------------------------------------------------# #- Rapper_skull & DarkGiovy for testing LuaPlayer Plus and coming up with some neat ideas for it. ----------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------*/ /* ** $Id: lmem.c,v 1.70.1.1 2007/12/27 13:02:25 roberto Exp $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #include <stddef.h> #define lmem_c #define LUA_CORE #include "lua.h" #include "ldebug.h" #include "ldo.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" /* ** About the realloc function: ** void * frealloc (void *ud, void *ptr, size_t osize, size_t nsize); ** (`osize' is the old size, `nsize' is the new size) ** ** Lua ensures that (ptr == NULL) iff (osize == 0). ** ** * frealloc(ud, NULL, 0, x) creates a new block of size `x' ** ** * frealloc(ud, p, x, 0) frees the block `p' ** (in this specific case, frealloc must return NULL). ** particularly, frealloc(ud, NULL, 0, 0) does nothing ** (which is equivalent to free(NULL) in ANSI C) ** ** frealloc returns NULL if it cannot create or reallocate the area ** (any reallocation to an equal or smaller size cannot fail!) */ #define MINSIZEARRAY 4 void *luaM_growaux_ (lua_State *L, void *block, int *size, size_t size_elems, int limit, const char *errormsg) { void *newblock; int newsize; if (*size >= limit/2) { /* cannot double it? */ if (*size >= limit) /* cannot grow even a little? */ luaG_runerror(L, errormsg); newsize = limit; /* still have at least one free place */ } else { newsize = (*size)*2; if (newsize < MINSIZEARRAY) newsize = MINSIZEARRAY; /* minimum size */ } newblock = luaM_reallocv(L, block, *size, newsize, size_elems); *size = newsize; /* update only when everything else is OK */ return newblock; } void *luaM_toobig (lua_State *L) { luaG_runerror(L, "memory allocation error: block too big"); return NULL; /* to avoid warnings */ } /* ** generic allocation routine. */ void *luaM_realloc_ (lua_State *L, void *block, size_t osize, size_t nsize) { global_State *g = G(L); lua_assert((osize == 0) == (block == NULL)); block = (*g->frealloc)(g->ud, block, osize, nsize); if (block == NULL && nsize > 0) luaD_throw(L, LUA_ERRMEM); lua_assert((nsize == 0) == (block == NULL)); g->totalbytes = (g->totalbytes - osize) + nsize; return block; }