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LuaPlayer-by-YuliaTeam
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LuaPlayer-by-YuliaTeam
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main
lua/src/lfunc.c
224 строки
10 KB
r3trob0y
Initial commit
18 окт 2025, 02:50
18 окт 2025, 02:50
14d430e
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/*----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #------ This File is Part Of : ----------------------------------------------------------------------------------------# #------- _ ------------------- ______ _ --------------------------------------------------------------------------# #------ | | ------------------- (_____ \ | | --------------------------------------------------------------------------# #------ | | --- _ _ ____ _____) )| | ____ _ _ ____ ____ ----------------------------------------------# #------ | | --- | | | | / _ | | ____/ | | / _ || | | | / _ ) / ___) ----------------------------------------------# #------ | |_____| |_| |( ( | | | | | |( ( | || |_| |( (/ / | | --------------------------------------------------# #------ |_______)\____| \_||_| |_| |_| \_||_| \__ | \____)|_| --------------------------------------------------# #------------------------------------------------- (____/ -------------------------------------------------------------# #------------------------ ______ _ -------------------------------------------------------------------------------# #------------------------ (_____ \ | | -------------------------------------------------------------------------------# #------------------------ _____) )| | _ _ ___ ------------------------------------------------------------------# #------------------------ | ____/ | || | | | /___) ------------------------------------------------------------------# #------------------------ | | | || |_| ||___ | ------------------------------------------------------------------# #------------------------ |_| |_| \____|(___/ ------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Licensed under the GPL License --------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Copyright (c) Nanni <cusunanni@hotmail.it> --------------------------------------------------------------------------# #- Copyright (c) Rinnegatamante <rinnegatamante@eternalongju2.com> -----------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Official Forum : http://rinnegatamante.eu/luaplayerplus/forum.php ---------------------------------------------------# #- For help using LuaPlayerPlus, coding help, and other please visit : http://rinnegatamante.eu/luaplayerplus/forum.php # #-----------------------------------------------------------------------------------------------------------------------# #- Credits : -----------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #- Homemister for LPHM sourcecode --------------------------------------------------------------------------------------# #- Zack & Shine for LP Euphoria sourcecode -----------------------------------------------------------------------------# #- ab5000 for support on psp-ita.com -----------------------------------------------------------------------------------# #- valantin for sceIoMvdir and sceIoCpdir improved functions------------------------------------------------------------# #- Dark_AleX for usbdevice ---------------------------------------------------------------------------------------------# #- VirtuosFlame & ColdBird for iso drivers and kuBridge ----------------------------------------------------------------# #- sakya for Media Engine and OslibMod ---------------------------------------------------------------------------------# #- Booster & silverspring for EEPROM write/read functions --------------------------------------------------------------# #- Akind for RemoteJoyLite ---------------------------------------------------------------------------------------------# #- cooleyes for mpeg4 lib ----------------------------------------------------------------------------------------------# #- Arshia001 for PSPAALib ----------------------------------------------------------------------------------------------# #- InsertWittyName & MK2k for PGE sourcecode ---------------------------------------------------------------------------# #- Youresam for LUA BMPLib ---------------------------------------------------------------------------------------------# #- Raphael for vram manager code ---------------------------------------------------------------------------------------# #- Dynodzzo for LSD concepts -------------------------------------------------------------------------------------------# #- ab_portugal for Image.negative function -----------------------------------------------------------------------------# #- JiC� for drawCircle function ----------------------------------------------------------------------------------------# #- Rapper_skull & DarkGiovy for testing LuaPlayer Plus and coming up with some neat ideas for it. ----------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------# #-----------------------------------------------------------------------------------------------------------------------*/ /* ** $Id: lfunc.c,v 2.12.1.2 2007/12/28 14:58:43 roberto Exp $ ** Auxiliary functions to manipulate prototypes and closures ** See Copyright Notice in lua.h */ #include <stddef.h> #define lfunc_c #define LUA_CORE #include "lua.h" #include "lfunc.h" #include "lgc.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e) { Closure *c = cast(Closure *, luaM_malloc(L, sizeCclosure(nelems))); luaC_link(L, obj2gco(c), LUA_TFUNCTION); c->c.isC = 1; c->c.env = e; c->c.nupvalues = cast_byte(nelems); return c; } Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e) { Closure *c = cast(Closure *, luaM_malloc(L, sizeLclosure(nelems))); luaC_link(L, obj2gco(c), LUA_TFUNCTION); c->l.isC = 0; c->l.env = e; c->l.nupvalues = cast_byte(nelems); while (nelems--) c->l.upvals[nelems] = NULL; return c; } UpVal *luaF_newupval (lua_State *L) { UpVal *uv = luaM_new(L, UpVal); luaC_link(L, obj2gco(uv), LUA_TUPVAL); uv->v = &uv->u.value; setnilvalue(uv->v); return uv; } UpVal *luaF_findupval (lua_State *L, StkId level) { global_State *g = G(L); GCObject **pp = &L->openupval; UpVal *p; UpVal *uv; while (*pp != NULL && (p = ngcotouv(*pp))->v >= level) { lua_assert(p->v != &p->u.value); if (p->v == level) { /* found a corresponding upvalue? */ if (isdead(g, obj2gco(p))) /* is it dead? */ changewhite(obj2gco(p)); /* ressurect it */ return p; } pp = &p->next; } uv = luaM_new(L, UpVal); /* not found: create a new one */ uv->tt = LUA_TUPVAL; uv->marked = luaC_white(g); uv->v = level; /* current value lives in the stack */ uv->next = *pp; /* chain it in the proper position */ *pp = obj2gco(uv); uv->u.l.prev = &g->uvhead; /* double link it in `uvhead' list */ uv->u.l.next = g->uvhead.u.l.next; uv->u.l.next->u.l.prev = uv; g->uvhead.u.l.next = uv; lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv); return uv; } static void unlinkupval (UpVal *uv) { lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv); uv->u.l.next->u.l.prev = uv->u.l.prev; /* remove from `uvhead' list */ uv->u.l.prev->u.l.next = uv->u.l.next; } void luaF_freeupval (lua_State *L, UpVal *uv) { if (uv->v != &uv->u.value) /* is it open? */ unlinkupval(uv); /* remove from open list */ luaM_free(L, uv); /* free upvalue */ } void luaF_close (lua_State *L, StkId level) { UpVal *uv; global_State *g = G(L); while (L->openupval != NULL && (uv = ngcotouv(L->openupval))->v >= level) { GCObject *o = obj2gco(uv); lua_assert(!isblack(o) && uv->v != &uv->u.value); L->openupval = uv->next; /* remove from `open' list */ if (isdead(g, o)) luaF_freeupval(L, uv); /* free upvalue */ else { unlinkupval(uv); setobj(L, &uv->u.value, uv->v); uv->v = &uv->u.value; /* now current value lives here */ luaC_linkupval(L, uv); /* link upvalue into `gcroot' list */ } } } Proto *luaF_newproto (lua_State *L) { Proto *f = luaM_new(L, Proto); luaC_link(L, obj2gco(f), LUA_TPROTO); f->k = NULL; f->sizek = 0; f->p = NULL; f->sizep = 0; f->code = NULL; f->sizecode = 0; f->sizelineinfo = 0; f->sizeupvalues = 0; f->nups = 0; f->upvalues = NULL; f->numparams = 0; f->is_vararg = 0; f->maxstacksize = 0; f->lineinfo = NULL; f->sizelocvars = 0; f->locvars = NULL; f->linedefined = 0; f->lastlinedefined = 0; f->source = NULL; return f; } void luaF_freeproto (lua_State *L, Proto *f) { luaM_freearray(L, f->code, f->sizecode, Instruction); luaM_freearray(L, f->p, f->sizep, Proto *); luaM_freearray(L, f->k, f->sizek, TValue); luaM_freearray(L, f->lineinfo, f->sizelineinfo, int); luaM_freearray(L, f->locvars, f->sizelocvars, struct LocVar); luaM_freearray(L, f->upvalues, f->sizeupvalues, TString *); luaM_free(L, f); } void luaF_freeclosure (lua_State *L, Closure *c) { int size = (c->c.isC) ? sizeCclosure(c->c.nupvalues) : sizeLclosure(c->l.nupvalues); luaM_freemem(L, c, size); } /* ** Look for n-th local variable at line `line' in function `func'. ** Returns NULL if not found. */ const char *luaF_getlocalname (const Proto *f, int local_number, int pc) { int i; for (i = 0; i<f->sizelocvars && f->locvars[i].startpc <= pc; i++) { if (pc < f->locvars[i].endpc) { /* is variable active? */ local_number--; if (local_number == 0) return getstr(f->locvars[i].varname); } } return NULL; /* not found */ }