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src/main/java/com/mojang/minecraft/model/HumanoidModel.java
69 строк
3 KB
Oliver Yasuna
Fixed walking on water. Close #2.
04 окт 2012, 00:19
04 окт 2012, 00:19
17a47fc
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package com.mojang.minecraft.model; import com.mojang.minecraft.model.Model; import com.mojang.minecraft.model.ModelPart; import com.mojang.util.MathHelper; public class HumanoidModel extends Model { public ModelPart head; public ModelPart headwear; public ModelPart body; public ModelPart rightArm; public ModelPart leftArm; public ModelPart rightLeg; public ModelPart leftLeg; public HumanoidModel() { this(0.0F); } public HumanoidModel(float var1) { this.head = new ModelPart(0, 0); this.head.setBounds(-4.0F, -8.0F, -4.0F, 8, 8, 8, var1); this.headwear = new ModelPart(32, 0); this.headwear.setBounds(-4.0F, -8.0F, -4.0F, 8, 8, 8, var1 + 0.5F); this.body = new ModelPart(16, 16); this.body.setBounds(-4.0F, 0.0F, -2.0F, 8, 12, 4, var1); this.rightArm = new ModelPart(40, 16); this.rightArm.setBounds(-3.0F, -2.0F, -2.0F, 4, 12, 4, var1); this.rightArm.setPosition(-5.0F, 2.0F, 0.0F); this.leftArm = new ModelPart(40, 16); this.leftArm.mirror = true; this.leftArm.setBounds(-1.0F, -2.0F, -2.0F, 4, 12, 4, var1); this.leftArm.setPosition(5.0F, 2.0F, 0.0F); this.rightLeg = new ModelPart(0, 16); this.rightLeg.setBounds(-2.0F, 0.0F, -2.0F, 4, 12, 4, var1); this.rightLeg.setPosition(-2.0F, 12.0F, 0.0F); this.leftLeg = new ModelPart(0, 16); this.leftLeg.mirror = true; this.leftLeg.setBounds(-2.0F, 0.0F, -2.0F, 4, 12, 4, var1); this.leftLeg.setPosition(2.0F, 12.0F, 0.0F); } public final void render(float var1, float var2, float var3, float var4, float var5, float var6) { this.setRotationAngles(var1, var2, var3, var4, var5, var6); this.head.render(var6); this.body.render(var6); this.rightArm.render(var6); this.leftArm.render(var6); this.rightLeg.render(var6); this.leftLeg.render(var6); } public void setRotationAngles(float var1, float var2, float var3, float var4, float var5, float var6) { this.head.yaw = var4 / 57.295776F; this.head.pitch = var5 / 57.295776F; this.rightArm.pitch = MathHelper.cos(var1 * 0.6662F + 3.1415927F) * 2.0F * var2; this.rightArm.roll = (MathHelper.cos(var1 * 0.2312F) + 1.0F) * var2; this.leftArm.pitch = MathHelper.cos(var1 * 0.6662F) * 2.0F * var2; this.leftArm.roll = (MathHelper.cos(var1 * 0.2812F) - 1.0F) * var2; this.rightLeg.pitch = MathHelper.cos(var1 * 0.6662F) * 1.4F * var2; this.leftLeg.pitch = MathHelper.cos(var1 * 0.6662F + 3.1415927F) * 1.4F * var2; this.rightArm.roll += MathHelper.cos(var3 * 0.09F) * 0.05F + 0.05F; this.leftArm.roll -= MathHelper.cos(var3 * 0.09F) * 0.05F + 0.05F; this.rightArm.pitch += MathHelper.sin(var3 * 0.067F) * 0.05F; this.leftArm.pitch -= MathHelper.sin(var3 * 0.067F) * 0.05F; } }