LenovoLegionToolkit

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    ... ado.net/XML headers & schema ...
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    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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    Each data row contains a name, and value. The row also contains a 
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    type or mimetype. Type corresponds to a .NET class that support 
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    text/value conversion through the TypeConverter architecture. 
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    Classes that don't support this are serialized and stored with the 
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    mimetype set.
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    The mimetype is used for serialized objects, and tells the 
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    ResXResourceReader how to depersist the object. This is currently not 
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    extensible. For a given mimetype the value must be set accordingly:
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    that the ResXResourceWriter will generate, however the reader can 
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    read any of the formats listed below.
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    mimetype: application/x-microsoft.net.object.soap.base64
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  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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    <xsd:element name="root" msdata:IsDataSet="true">
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      <xsd:complexType>
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        <xsd:choice maxOccurs="unbounded">
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          <xsd:element name="metadata">
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            <xsd:complexType>
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              <xsd:sequence>
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                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
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              <xsd:attribute name="name" use="required" type="xsd:string"/>
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              <xsd:attribute name="type" type="xsd:string"/>
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              <xsd:attribute name="mimetype" type="xsd:string"/>
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              <xsd:attribute ref="xml:space"/>
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            </xsd:complexType>
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          </xsd:element>
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          <xsd:element name="assembly">
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            <xsd:complexType>
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              <xsd:attribute name="alias" type="xsd:string"/>
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              <xsd:attribute name="name" type="xsd:string"/>
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          <xsd:element name="data">
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              </xsd:sequence>
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              <xsd:attribute name="name" type="xsd:string" use="required"/>
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        </xsd:choice>
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  <resheader name="resmimetype">
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    <value>text/microsoft-resx</value>
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  </resheader>
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  <resheader name="version">
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    <value>2.0</value>
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    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  </resheader>
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  <data name="ACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли блок живлення під'єднаний</value>
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  </data>
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  <data name="ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли блок живлення від'єднаний</value>
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  </data>
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  <data name="DeactivateGPUAutomationStepState_KillApps" xml:space="preserve">
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    <value>Примусово закрити застосунки</value>
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  </data>
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  <data name="DeactivateGPUAutomationStepState_RestartGPU" xml:space="preserve">
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    <value>Перезапустити ГП</value>
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  </data>
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  <data name="Delay_Second" xml:space="preserve">
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    <value>{0} секунда</value>
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  </data>
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  <data name="Delay_Second_Many" xml:space="preserve">
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    <value>{0} секунд</value>
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  </data>
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  <data name="LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли малопотужний блок живлення під'єднаний</value>
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  </data>
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  <data name="OnStartupAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При запуску</value>
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  </data>
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  <data name="PowerModeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли режим потужності змінений</value>
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  </data>
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  <data name="ProcessesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При запуску застосунку</value>
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  </data>
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  <data name="ProcessesStopRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли застосунок закрито</value>
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  </data>
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  <data name="TimeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>У зазначений час</value>
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  </data>
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  <data name="ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли зовнішній дисплей підключений</value>
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  </data>
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  <data name="ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли зовнішній дисплей відключений</value>
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  </data>
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  <data name="DisplayOnAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли дисплей увімкнений</value>
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  </data>
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  <data name="DisplayOffAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли дисплей вимкнутий</value>
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  </data>
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  <data name="LidOpenedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Кришка відкрита</value>
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  </data>
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  <data name="LidClosedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Кришка закрита</value>
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  </data>
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  <data name="GamesStopAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли гра закривається</value>
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  </data>
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  <data name="GamesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли гра запущена</value>
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  </data>
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  <data name="UserInactivityAutomationPipelineTrigger_DisplayName_Zero" xml:space="preserve">
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    <value>Коли користувач стає активним</value>
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  </data>
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  <data name="UserInactivityAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Коли користувач стає неактивним</value>
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  </data>
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  <data name="DeactivateGpuQuickAction_Title" xml:space="preserve">
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    <value>Вимкнути графічний процесор</value>
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    <comment>The display name of the default Quick Action that is presented to the user upon first installation.</comment>
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  </data>
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  <data name="OverclockDiscreteGPUAutomationStepState_Off" xml:space="preserve">
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    <value>Вимкнений</value>
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  </data>
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  <data name="OverclockDiscreteGPUAutomationStepState_On" xml:space="preserve">
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    <value>Увімкнений</value>
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  </data>
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  <data name="GodModePresetChangedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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	  <value>Коли змінюється попереднє налаштування користувальницького режиму</value>
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  </data>
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</root>

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