LenovoLegionToolkit
199 строк · 9.7 Кб
1<?xml version="1.0" encoding="utf-8"?>
2<root>3<!--4Microsoft ResX Schema
5
6Version 2.0
7
8The primary goals of this format is to allow a simple XML format
9that is mostly human readable. The generation and parsing of the
10various data types are done through the TypeConverter classes
11associated with the data types.
12
13Example:
14
15... ado.net/XML headers & schema ...
16<resheader name="resmimetype">text/microsoft-resx</resheader>
17<resheader name="version">2.0</resheader>
18<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23<value>[base64 mime encoded serialized .NET Framework object]</value>
24</data>
25<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27<comment>This is a comment</comment>
28</data>
29
30There are any number of "resheader" rows that contain simple
31name/value pairs.
32
33Each data row contains a name, and value. The row also contains a
34type or mimetype. Type corresponds to a .NET class that support
35text/value conversion through the TypeConverter architecture.
36Classes that don't support this are serialized and stored with the
37mimetype set.
38
39The mimetype is used for serialized objects, and tells the
40ResXResourceReader how to depersist the object. This is currently not
41extensible. For a given mimetype the value must be set accordingly:
42
43Note - application/x-microsoft.net.object.binary.base64 is the format
44that the ResXResourceWriter will generate, however the reader can
45read any of the formats listed below.
46
47mimetype: application/x-microsoft.net.object.binary.base64
48value : The object must be serialized with
49: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50: and then encoded with base64 encoding.
51
52mimetype: application/x-microsoft.net.object.soap.base64
53value : The object must be serialized with
54: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55: and then encoded with base64 encoding.
56
57mimetype: application/x-microsoft.net.object.bytearray.base64
58value : The object must be serialized into a byte array
59: using a System.ComponentModel.TypeConverter
60: and then encoded with base64 encoding.
61-->
62<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">63<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>64<xsd:element name="root" msdata:IsDataSet="true">65<xsd:complexType>66<xsd:choice maxOccurs="unbounded">67<xsd:element name="metadata">68<xsd:complexType>69<xsd:sequence>70<xsd:element name="value" type="xsd:string" minOccurs="0"/>71</xsd:sequence>72<xsd:attribute name="name" use="required" type="xsd:string"/>73<xsd:attribute name="type" type="xsd:string"/>74<xsd:attribute name="mimetype" type="xsd:string"/>75<xsd:attribute ref="xml:space"/>76</xsd:complexType>77</xsd:element>78<xsd:element name="assembly">79<xsd:complexType>80<xsd:attribute name="alias" type="xsd:string"/>81<xsd:attribute name="name" type="xsd:string"/>82</xsd:complexType>83</xsd:element>84<xsd:element name="data">85<xsd:complexType>86<xsd:sequence>87<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>88<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>89</xsd:sequence>90<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>91<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>92<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>93<xsd:attribute ref="xml:space"/>94</xsd:complexType>95</xsd:element>96<xsd:element name="resheader">97<xsd:complexType>98<xsd:sequence>99<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>100</xsd:sequence>101<xsd:attribute name="name" type="xsd:string" use="required"/>102</xsd:complexType>103</xsd:element>104</xsd:choice>105</xsd:complexType>106</xsd:element>107</xsd:schema>108<resheader name="resmimetype">109<value>text/microsoft-resx</value>110</resheader>111<resheader name="version">112<value>2.0</value>113</resheader>114<resheader name="reader">115<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>116</resheader>117<resheader name="writer">118<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>119</resheader>120<data name="ACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">121<value>Коли блок живлення під'єднаний</value>122</data>123<data name="ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">124<value>Коли блок живлення від'єднаний</value>125</data>126<data name="DeactivateGPUAutomationStepState_KillApps" xml:space="preserve">127<value>Примусово закрити застосунки</value>128</data>129<data name="DeactivateGPUAutomationStepState_RestartGPU" xml:space="preserve">130<value>Перезапустити ГП</value>131</data>132<data name="Delay_Second" xml:space="preserve">133<value>{0} секунда</value>134</data>135<data name="Delay_Second_Many" xml:space="preserve">136<value>{0} секунд</value>137</data>138<data name="LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">139<value>Коли малопотужний блок живлення під'єднаний</value>140</data>141<data name="OnStartupAutomationPipelineTrigger_DisplayName" xml:space="preserve">142<value>При запуску</value>143</data>144<data name="PowerModeAutomationPipelineTrigger_DisplayName" xml:space="preserve">145<value>Коли режим потужності змінений</value>146</data>147<data name="ProcessesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">148<value>При запуску застосунку</value>149</data>150<data name="ProcessesStopRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">151<value>Коли застосунок закрито</value>152</data>153<data name="TimeAutomationPipelineTrigger_DisplayName" xml:space="preserve">154<value>У зазначений час</value>155</data>156<data name="ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">157<value>Коли зовнішній дисплей підключений</value>158</data>159<data name="ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">160<value>Коли зовнішній дисплей відключений</value>161</data>162<data name="DisplayOnAutomationPipelineTrigger_DisplayName" xml:space="preserve">163<value>Коли дисплей увімкнений</value>164</data>165<data name="DisplayOffAutomationPipelineTrigger_DisplayName" xml:space="preserve">166<value>Коли дисплей вимкнутий</value>167</data>168<data name="LidOpenedAutomationPipelineTrigger_DisplayName" xml:space="preserve">169<value>Кришка відкрита</value>170</data>171<data name="LidClosedAutomationPipelineTrigger_DisplayName" xml:space="preserve">172<value>Кришка закрита</value>173</data>174<data name="GamesStopAutomationPipelineTrigger_DisplayName" xml:space="preserve">175<value>Коли гра закривається</value>176</data>177<data name="GamesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">178<value>Коли гра запущена</value>179</data>180<data name="UserInactivityAutomationPipelineTrigger_DisplayName_Zero" xml:space="preserve">181<value>Коли користувач стає активним</value>182</data>183<data name="UserInactivityAutomationPipelineTrigger_DisplayName" xml:space="preserve">184<value>Коли користувач стає неактивним</value>185</data>186<data name="DeactivateGpuQuickAction_Title" xml:space="preserve">187<value>Вимкнути графічний процесор</value>188<comment>The display name of the default Quick Action that is presented to the user upon first installation.</comment>189</data>190<data name="OverclockDiscreteGPUAutomationStepState_Off" xml:space="preserve">191<value>Вимкнений</value>192</data>193<data name="OverclockDiscreteGPUAutomationStepState_On" xml:space="preserve">194<value>Увімкнений</value>195</data>196<data name="GodModePresetChangedAutomationPipelineTrigger_DisplayName" xml:space="preserve">197<value>Коли змінюється попереднє налаштування користувальницького режиму</value>198</data>199</root>