LenovoLegionToolkit

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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    Microsoft ResX Schema 
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    Version 2.0
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    The primary goals of this format is to allow a simple XML format 
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    that is mostly human readable. The generation and parsing of the 
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    various data types are done through the TypeConverter classes 
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    associated with the data types.
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    Example:
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    ... ado.net/XML headers & schema ...
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    <resheader name="resmimetype">text/microsoft-resx</resheader>
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    <resheader name="version">2.0</resheader>
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    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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        <value>[base64 mime encoded serialized .NET Framework object]</value>
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    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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        <comment>This is a comment</comment>
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    There are any number of "resheader" rows that contain simple 
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    name/value pairs.
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    Each data row contains a name, and value. The row also contains a 
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    type or mimetype. Type corresponds to a .NET class that support 
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    text/value conversion through the TypeConverter architecture. 
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    Classes that don't support this are serialized and stored with the 
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    mimetype set.
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    The mimetype is used for serialized objects, and tells the 
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    ResXResourceReader how to depersist the object. This is currently not 
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    extensible. For a given mimetype the value must be set accordingly:
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    Note - application/x-microsoft.net.object.binary.base64 is the format 
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    that the ResXResourceWriter will generate, however the reader can 
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    read any of the formats listed below.
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    mimetype: application/x-microsoft.net.object.binary.base64
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    value   : The object must be serialized with 
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            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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            : and then encoded with base64 encoding.
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    mimetype: application/x-microsoft.net.object.soap.base64
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    value   : The object must be serialized with 
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            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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            : and then encoded with base64 encoding.
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    mimetype: application/x-microsoft.net.object.bytearray.base64
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    value   : The object must be serialized into a byte array 
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            : using a System.ComponentModel.TypeConverter
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            : and then encoded with base64 encoding.
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  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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    <xsd:element name="root" msdata:IsDataSet="true">
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      <xsd:complexType>
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        <xsd:choice maxOccurs="unbounded">
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          <xsd:element name="metadata">
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            <xsd:complexType>
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              <xsd:sequence>
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                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
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              </xsd:sequence>
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              <xsd:attribute name="name" use="required" type="xsd:string"/>
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              <xsd:attribute name="type" type="xsd:string"/>
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              <xsd:attribute name="mimetype" type="xsd:string"/>
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              <xsd:attribute ref="xml:space"/>
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            </xsd:complexType>
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          </xsd:element>
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          <xsd:element name="assembly">
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            <xsd:complexType>
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              <xsd:attribute name="alias" type="xsd:string"/>
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              <xsd:attribute name="name" type="xsd:string"/>
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            </xsd:complexType>
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          </xsd:element>
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          <xsd:element name="data">
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            <xsd:complexType>
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              <xsd:sequence>
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                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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              </xsd:sequence>
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              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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              <xsd:attribute ref="xml:space"/>
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            </xsd:complexType>
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          </xsd:element>
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          <xsd:element name="resheader">
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            <xsd:complexType>
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              <xsd:sequence>
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                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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              </xsd:sequence>
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              <xsd:attribute name="name" type="xsd:string" use="required"/>
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            </xsd:complexType>
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          </xsd:element>
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        </xsd:choice>
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      </xsd:complexType>
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    </xsd:element>
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  </xsd:schema>
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  <resheader name="resmimetype">
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    <value>text/microsoft-resx</value>
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  </resheader>
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  <resheader name="version">
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    <value>2.0</value>
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  <resheader name="reader">
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    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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  </resheader>
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  <data name="ACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când alimentatorul este conectat</value>
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  </data>
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  <data name="ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când alimentatorul este deconectat</value>
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  </data>
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  <data name="DeactivateGPUAutomationStepState_KillApps" xml:space="preserve">
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    <value>Închidere aplicații</value>
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  </data>
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  <data name="DeactivateGPUAutomationStepState_RestartGPU" xml:space="preserve">
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    <value>Repornire GPU</value>
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  </data>
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  <data name="Delay_Second" xml:space="preserve">
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    <value>{0} secundă</value>
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  </data>
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  <data name="Delay_Second_Many" xml:space="preserve">
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    <value>{0} secunde</value>
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  </data>
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  <data name="LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când alimentatorul de putere scăzută este conectat</value>
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  </data>
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  <data name="OnStartupAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>La pornire</value>
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  </data>
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  <data name="PowerModeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când modul de putere este schimbat</value>
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  </data>
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  <data name="ProcessesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când pornește aplicația</value>
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  </data>
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  <data name="ProcessesStopRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când o aplicație se închide</value>
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  </data>
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  <data name="TimeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>La timpul specificat</value>
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  </data>
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  <data name="ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când un afișaj extern este conectat</value>
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  </data>
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  <data name="ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când un afișaj extern este deconectat</value>
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  </data>
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  <data name="DisplayOnAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când afișajele se aprind</value>
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  </data>
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  <data name="DisplayOffAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când afișajele se opresc</value>
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  </data>
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  <data name="LidOpenedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Capac deschis</value>
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  </data>
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  <data name="LidClosedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Capac închis</value>
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  </data>
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  <data name="GamesStopAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când jocul se închide</value>
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  </data>
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  <data name="GamesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Când jocul rulează</value>
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  </data>
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</root>

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