LenovoLegionToolkit
199 строк · 9.3 Кб
1<?xml version="1.0" encoding="utf-8"?>
2<root>3<!--4Microsoft ResX Schema
5
6Version 2.0
7
8The primary goals of this format is to allow a simple XML format
9that is mostly human readable. The generation and parsing of the
10various data types are done through the TypeConverter classes
11associated with the data types.
12
13Example:
14
15... ado.net/XML headers & schema ...
16<resheader name="resmimetype">text/microsoft-resx</resheader>
17<resheader name="version">2.0</resheader>
18<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23<value>[base64 mime encoded serialized .NET Framework object]</value>
24</data>
25<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27<comment>This is a comment</comment>
28</data>
29
30There are any number of "resheader" rows that contain simple
31name/value pairs.
32
33Each data row contains a name, and value. The row also contains a
34type or mimetype. Type corresponds to a .NET class that support
35text/value conversion through the TypeConverter architecture.
36Classes that don't support this are serialized and stored with the
37mimetype set.
38
39The mimetype is used for serialized objects, and tells the
40ResXResourceReader how to depersist the object. This is currently not
41extensible. For a given mimetype the value must be set accordingly:
42
43Note - application/x-microsoft.net.object.binary.base64 is the format
44that the ResXResourceWriter will generate, however the reader can
45read any of the formats listed below.
46
47mimetype: application/x-microsoft.net.object.binary.base64
48value : The object must be serialized with
49: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50: and then encoded with base64 encoding.
51
52mimetype: application/x-microsoft.net.object.soap.base64
53value : The object must be serialized with
54: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55: and then encoded with base64 encoding.
56
57mimetype: application/x-microsoft.net.object.bytearray.base64
58value : The object must be serialized into a byte array
59: using a System.ComponentModel.TypeConverter
60: and then encoded with base64 encoding.
61-->
62<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">63<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>64<xsd:element name="root" msdata:IsDataSet="true">65<xsd:complexType>66<xsd:choice maxOccurs="unbounded">67<xsd:element name="metadata">68<xsd:complexType>69<xsd:sequence>70<xsd:element name="value" type="xsd:string" minOccurs="0"/>71</xsd:sequence>72<xsd:attribute name="name" use="required" type="xsd:string"/>73<xsd:attribute name="type" type="xsd:string"/>74<xsd:attribute name="mimetype" type="xsd:string"/>75<xsd:attribute ref="xml:space"/>76</xsd:complexType>77</xsd:element>78<xsd:element name="assembly">79<xsd:complexType>80<xsd:attribute name="alias" type="xsd:string"/>81<xsd:attribute name="name" type="xsd:string"/>82</xsd:complexType>83</xsd:element>84<xsd:element name="data">85<xsd:complexType>86<xsd:sequence>87<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>88<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>89</xsd:sequence>90<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>91<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>92<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>93<xsd:attribute ref="xml:space"/>94</xsd:complexType>95</xsd:element>96<xsd:element name="resheader">97<xsd:complexType>98<xsd:sequence>99<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>100</xsd:sequence>101<xsd:attribute name="name" type="xsd:string" use="required"/>102</xsd:complexType>103</xsd:element>104</xsd:choice>105</xsd:complexType>106</xsd:element>107</xsd:schema>108<resheader name="resmimetype">109<value>text/microsoft-resx</value>110</resheader>111<resheader name="version">112<value>2.0</value>113</resheader>114<resheader name="reader">115<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>116</resheader>117<resheader name="writer">118<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>119</resheader>120<data name="ACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">121<value>Wenn Netzteil angeschlossen ist</value>122</data>123<data name="ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">124<value>Wenn Netzteil nicht angeschlossen ist</value>125</data>126<data name="DeactivateGPUAutomationStepState_KillApps" xml:space="preserve">127<value>Anwendungen schließen</value>128</data>129<data name="DeactivateGPUAutomationStepState_RestartGPU" xml:space="preserve">130<value>GPU neustarten</value>131</data>132<data name="Delay_Second" xml:space="preserve">133<value>{0} Sekunde</value>134</data>135<data name="Delay_Second_Many" xml:space="preserve">136<value>{0} Sekunden</value>137</data>138<data name="LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">139<value>Wenn Netzteil mit niedriger Leistung angeschlossen ist</value>140</data>141<data name="OnStartupAutomationPipelineTrigger_DisplayName" xml:space="preserve">142<value>Beim Start</value>143</data>144<data name="PowerModeAutomationPipelineTrigger_DisplayName" xml:space="preserve">145<value>Wenn Energiemodus geändert wird</value>146</data>147<data name="ProcessesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">148<value>Wenn die App startet</value>149</data>150<data name="ProcessesStopRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">151<value>Wenn Anwendung geschlossen wird</value>152</data>153<data name="TimeAutomationPipelineTrigger_DisplayName" xml:space="preserve">154<value>Zur bestimmten Zeit</value>155</data>156<data name="ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">157<value>Wenn ein externer Monitor angeschlossen wird</value>158</data>159<data name="ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">160<value>Wenn ein externer Monitor getrennt wird</value>161</data>162<data name="DisplayOnAutomationPipelineTrigger_DisplayName" xml:space="preserve">163<value>Wenn Bildschirme eingeschaltet werden</value>164</data>165<data name="DisplayOffAutomationPipelineTrigger_DisplayName" xml:space="preserve">166<value>Wenn Bildschirme ausgeschaltet werden</value>167</data>168<data name="LidOpenedAutomationPipelineTrigger_DisplayName" xml:space="preserve">169<value>Deckel geöffnet</value>170</data>171<data name="LidClosedAutomationPipelineTrigger_DisplayName" xml:space="preserve">172<value>Deckel geschlossen</value>173</data>174<data name="GamesStopAutomationPipelineTrigger_DisplayName" xml:space="preserve">175<value>Wenn das Spiel beendet wird</value>176</data>177<data name="GamesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">178<value>Wenn das Spiel ausgeführt wird</value>179</data>180<data name="UserInactivityAutomationPipelineTrigger_DisplayName_Zero" xml:space="preserve">181<value>Wenn ein Benutzer aktiv wird</value>182</data>183<data name="UserInactivityAutomationPipelineTrigger_DisplayName" xml:space="preserve">184<value>Wenn ein Benutzer inaktiv wird</value>185</data>186<data name="DeactivateGpuQuickAction_Title" xml:space="preserve">187<value>Deaktiviere GPU</value>188<comment>The display name of the default Quick Action that is presented to the user upon first installation.</comment>189</data>190<data name="OverclockDiscreteGPUAutomationStepState_Off" xml:space="preserve">191<value>Aus</value>192</data>193<data name="OverclockDiscreteGPUAutomationStepState_On" xml:space="preserve">194<value>An</value>195</data>196<data name="GodModePresetChangedAutomationPipelineTrigger_DisplayName" xml:space="preserve">197<value>Wenn sich die Vorlage des benutzerdefinierten Modus ändert</value>198</data>199</root>