LenovoLegionToolkit

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    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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        <comment>This is a comment</comment>
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    text/value conversion through the TypeConverter architecture. 
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    Classes that don't support this are serialized and stored with the 
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    mimetype set.
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    The mimetype is used for serialized objects, and tells the 
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    extensible. For a given mimetype the value must be set accordingly:
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    that the ResXResourceWriter will generate, however the reader can 
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    read any of the formats listed below.
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    mimetype: application/x-microsoft.net.object.binary.base64
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            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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            : and then encoded with base64 encoding.
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    mimetype: application/x-microsoft.net.object.soap.base64
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    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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    <xsd:element name="root" msdata:IsDataSet="true">
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      <xsd:complexType>
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        <xsd:choice maxOccurs="unbounded">
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          <xsd:element name="metadata">
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            <xsd:complexType>
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              <xsd:sequence>
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                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
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              <xsd:attribute name="name" use="required" type="xsd:string"/>
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              <xsd:attribute name="type" type="xsd:string"/>
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              <xsd:attribute name="mimetype" type="xsd:string"/>
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              <xsd:attribute ref="xml:space"/>
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            </xsd:complexType>
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          </xsd:element>
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          <xsd:element name="assembly">
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            <xsd:complexType>
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              <xsd:attribute name="alias" type="xsd:string"/>
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              <xsd:attribute name="name" type="xsd:string"/>
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          </xsd:element>
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          <xsd:element name="data">
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            <xsd:complexType>
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                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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    <value>2.0</value>
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  <data name="ACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При свързване на зарядно</value>
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  </data>
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  <data name="ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При изваждане на зарядното</value>
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  </data>
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  <data name="DeactivateGPUAutomationStepState_KillApps" xml:space="preserve">
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    <value>Спри приложенията</value>
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  </data>
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  <data name="DeactivateGPUAutomationStepState_RestartGPU" xml:space="preserve">
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    <value>Рестартирай видео картата</value>
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  </data>
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  <data name="Delay_Second" xml:space="preserve">
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    <value>{0} секунда</value>
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  </data>
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  <data name="Delay_Second_Many" xml:space="preserve">
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    <value>{0} секунди</value>
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  </data>
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  <data name="LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При свързване на зарядно с ниска мощност</value>
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  </data>
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  <data name="OnStartupAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При стартиране</value>
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  </data>
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  <data name="PowerModeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При промяна в режима на захранване</value>
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  </data>
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  <data name="ProcessesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При отваряне на приложение</value>
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  </data>
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  <data name="ProcessesStopRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При затваряне на приложение</value>
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  </data>
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  <data name="TimeAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>В определено време</value>
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  </data>
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  <data name="ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При свързване на външен дисплей</value>
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  </data>
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  <data name="ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При откачане на външен дисплей</value>
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  </data>
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  <data name="DisplayOnAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При включване на дисплеи</value>
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  </data>
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  <data name="DisplayOffAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При изключване на дисплеи</value>
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  </data>
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  <data name="LidOpenedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При отваряне на капака</value>
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  </data>
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  <data name="LidClosedAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При затваряне на капака</value>
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  </data>
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  <data name="GamesStopAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>При затваряне на игра</value>
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  </data>
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  <data name="GamesAreRunningAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>По време на игра</value>
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  </data>
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  <data name="UserInactivityAutomationPipelineTrigger_DisplayName_Zero" xml:space="preserve">
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    <value>Когато потребителят стане активен</value>
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  </data>
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  <data name="UserInactivityAutomationPipelineTrigger_DisplayName" xml:space="preserve">
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    <value>Когато потребителят стане неактивен</value>
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  </data>
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  <data name="DeactivateGpuQuickAction_Title" xml:space="preserve">
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    <value>Деактивиране на видеокартата</value>
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    <comment>The display name of the default Quick Action that is presented to the user upon first installation.</comment>
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  </data>
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  <data name="OverclockDiscreteGPUAutomationStepState_Off" xml:space="preserve">
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    <value>Изключен</value>
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  </data>
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  <data name="OverclockDiscreteGPUAutomationStepState_On" xml:space="preserve">
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    <value>Включен</value>
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  </data>
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</root>

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