LenovoLegionToolkit
297 строк · 12.1 Кб
1//------------------------------------------------------------------------------
2// <auto-generated>
3// This code was generated by a tool.
4// Runtime Version:4.0.30319.42000
5//
6// Changes to this file may cause incorrect behavior and will be lost if
7// the code is regenerated.
8// </auto-generated>
9//------------------------------------------------------------------------------
10
11namespace LenovoLegionToolkit.Lib.Automation.Resources {12using System;13
14
15/// <summary>16/// A strongly-typed resource class, for looking up localized strings, etc.17/// </summary>18// This class was auto-generated by the StronglyTypedResourceBuilder19// class via a tool like ResGen or Visual Studio.20// To add or remove a member, edit your .ResX file then rerun ResGen21// with the /str option, or rebuild your VS project.22[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]23[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]24[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]25public class Resource {26
27private static global::System.Resources.ResourceManager resourceMan;28
29private static global::System.Globalization.CultureInfo resourceCulture;30
31[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]32internal Resource() {33}34
35/// <summary>36/// Returns the cached ResourceManager instance used by this class.37/// </summary>38[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]39public static global::System.Resources.ResourceManager ResourceManager {40get {41if (object.ReferenceEquals(resourceMan, null)) {42global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LenovoLegionToolkit.Lib.Automation.Resources.Resource", typeof(Resource).Assembly);43resourceMan = temp;44}45return resourceMan;46}47}48
49/// <summary>50/// Overrides the current thread's CurrentUICulture property for all51/// resource lookups using this strongly typed resource class.52/// </summary>53[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]54public static global::System.Globalization.CultureInfo Culture {55get {56return resourceCulture;57}58set {59resourceCulture = value;60}61}62
63/// <summary>64/// Looks up a localized string similar to When AC power adapter is connected.65/// </summary>66public static string ACAdapterConnectedAutomationPipelineTrigger_DisplayName {67get {68return ResourceManager.GetString("ACAdapterConnectedAutomationPipelineTrigger_DisplayName", resourceCulture);69}70}71
72/// <summary>73/// Looks up a localized string similar to When AC power adapter is disconnected.74/// </summary>75public static string ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName {76get {77return ResourceManager.GetString("ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName", resourceCulture);78}79}80
81/// <summary>82/// Looks up a localized string similar to Kill apps.83/// </summary>84public static string DeactivateGPUAutomationStepState_KillApps {85get {86return ResourceManager.GetString("DeactivateGPUAutomationStepState_KillApps", resourceCulture);87}88}89
90/// <summary>91/// Looks up a localized string similar to Restart GPU.92/// </summary>93public static string DeactivateGPUAutomationStepState_RestartGPU {94get {95return ResourceManager.GetString("DeactivateGPUAutomationStepState_RestartGPU", resourceCulture);96}97}98
99/// <summary>100/// Looks up a localized string similar to Deactivate GPU.101/// </summary>102public static string DeactivateGpuQuickAction_Title {103get {104return ResourceManager.GetString("DeactivateGpuQuickAction_Title", resourceCulture);105}106}107
108/// <summary>109/// Looks up a localized string similar to {0} second.110/// </summary>111public static string Delay_Second {112get {113return ResourceManager.GetString("Delay_Second", resourceCulture);114}115}116
117/// <summary>118/// Looks up a localized string similar to {0} seconds.119/// </summary>120public static string Delay_Second_Many {121get {122return ResourceManager.GetString("Delay_Second_Many", resourceCulture);123}124}125
126/// <summary>127/// Looks up a localized string similar to When displays turn off.128/// </summary>129public static string DisplayOffAutomationPipelineTrigger_DisplayName {130get {131return ResourceManager.GetString("DisplayOffAutomationPipelineTrigger_DisplayName", resourceCulture);132}133}134
135/// <summary>136/// Looks up a localized string similar to When displays turn on.137/// </summary>138public static string DisplayOnAutomationPipelineTrigger_DisplayName {139get {140return ResourceManager.GetString("DisplayOnAutomationPipelineTrigger_DisplayName", resourceCulture);141}142}143
144/// <summary>145/// Looks up a localized string similar to When external display is connected.146/// </summary>147public static string ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName {148get {149return ResourceManager.GetString("ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName", resourceCulture);150}151}152
153/// <summary>154/// Looks up a localized string similar to When external display is disconnected.155/// </summary>156public static string ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName {157get {158return ResourceManager.GetString("ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName", resourceCulture);159}160}161
162/// <summary>163/// Looks up a localized string similar to When game is running.164/// </summary>165public static string GamesAreRunningAutomationPipelineTrigger_DisplayName {166get {167return ResourceManager.GetString("GamesAreRunningAutomationPipelineTrigger_DisplayName", resourceCulture);168}169}170
171/// <summary>172/// Looks up a localized string similar to When game closes.173/// </summary>174public static string GamesStopAutomationPipelineTrigger_DisplayName {175get {176return ResourceManager.GetString("GamesStopAutomationPipelineTrigger_DisplayName", resourceCulture);177}178}179
180/// <summary>181/// Looks up a localized string similar to When Custom Mode preset changes.182/// </summary>183public static string GodModePresetChangedAutomationPipelineTrigger_DisplayName {184get {185return ResourceManager.GetString("GodModePresetChangedAutomationPipelineTrigger_DisplayName", resourceCulture);186}187}188
189/// <summary>190/// Looks up a localized string similar to Lid closed.191/// </summary>192public static string LidClosedAutomationPipelineTrigger_DisplayName {193get {194return ResourceManager.GetString("LidClosedAutomationPipelineTrigger_DisplayName", resourceCulture);195}196}197
198/// <summary>199/// Looks up a localized string similar to Lid opened.200/// </summary>201public static string LidOpenedAutomationPipelineTrigger_DisplayName {202get {203return ResourceManager.GetString("LidOpenedAutomationPipelineTrigger_DisplayName", resourceCulture);204}205}206
207/// <summary>208/// Looks up a localized string similar to When low wattage AC power adapter is connected.209/// </summary>210public static string LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName {211get {212return ResourceManager.GetString("LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName", resourceCulture);213}214}215
216/// <summary>217/// Looks up a localized string similar to On startup.218/// </summary>219public static string OnStartupAutomationPipelineTrigger_DisplayName {220get {221return ResourceManager.GetString("OnStartupAutomationPipelineTrigger_DisplayName", resourceCulture);222}223}224
225/// <summary>226/// Looks up a localized string similar to Off.227/// </summary>228public static string OverclockDiscreteGPUAutomationStepState_Off {229get {230return ResourceManager.GetString("OverclockDiscreteGPUAutomationStepState_Off", resourceCulture);231}232}233
234/// <summary>235/// Looks up a localized string similar to On.236/// </summary>237public static string OverclockDiscreteGPUAutomationStepState_On {238get {239return ResourceManager.GetString("OverclockDiscreteGPUAutomationStepState_On", resourceCulture);240}241}242
243/// <summary>244/// Looks up a localized string similar to When Power Mode is changed.245/// </summary>246public static string PowerModeAutomationPipelineTrigger_DisplayName {247get {248return ResourceManager.GetString("PowerModeAutomationPipelineTrigger_DisplayName", resourceCulture);249}250}251
252/// <summary>253/// Looks up a localized string similar to When app starts.254/// </summary>255public static string ProcessesAreRunningAutomationPipelineTrigger_DisplayName {256get {257return ResourceManager.GetString("ProcessesAreRunningAutomationPipelineTrigger_DisplayName", resourceCulture);258}259}260
261/// <summary>262/// Looks up a localized string similar to When app closes.263/// </summary>264public static string ProcessesStopRunningAutomationPipelineTrigger_DisplayName {265get {266return ResourceManager.GetString("ProcessesStopRunningAutomationPipelineTrigger_DisplayName", resourceCulture);267}268}269
270/// <summary>271/// Looks up a localized string similar to At specified time.272/// </summary>273public static string TimeAutomationPipelineTrigger_DisplayName {274get {275return ResourceManager.GetString("TimeAutomationPipelineTrigger_DisplayName", resourceCulture);276}277}278
279/// <summary>280/// Looks up a localized string similar to When user becomes inactive.281/// </summary>282public static string UserInactivityAutomationPipelineTrigger_DisplayName {283get {284return ResourceManager.GetString("UserInactivityAutomationPipelineTrigger_DisplayName", resourceCulture);285}286}287
288/// <summary>289/// Looks up a localized string similar to When user becomes active.290/// </summary>291public static string UserInactivityAutomationPipelineTrigger_DisplayName_Zero {292get {293return ResourceManager.GetString("UserInactivityAutomationPipelineTrigger_DisplayName_Zero", resourceCulture);294}295}296}297}
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