LenovoLegionToolkit

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//------------------------------------------------------------------------------
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// <auto-generated>
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//     This code was generated by a tool.
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//     Runtime Version:4.0.30319.42000
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//
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//     Changes to this file may cause incorrect behavior and will be lost if
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//     the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace LenovoLegionToolkit.Lib.Automation.Resources {
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    using System;
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    /// <summary>
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    ///   A strongly-typed resource class, for looking up localized strings, etc.
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    /// </summary>
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    // This class was auto-generated by the StronglyTypedResourceBuilder
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    // class via a tool like ResGen or Visual Studio.
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    // To add or remove a member, edit your .ResX file then rerun ResGen
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    // with the /str option, or rebuild your VS project.
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    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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    public class Resource {
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        private static global::System.Resources.ResourceManager resourceMan;
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        private static global::System.Globalization.CultureInfo resourceCulture;
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        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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        internal Resource() {
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        }
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        /// <summary>
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        ///   Returns the cached ResourceManager instance used by this class.
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        /// </summary>
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        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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        public static global::System.Resources.ResourceManager ResourceManager {
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            get {
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                if (object.ReferenceEquals(resourceMan, null)) {
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                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LenovoLegionToolkit.Lib.Automation.Resources.Resource", typeof(Resource).Assembly);
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                    resourceMan = temp;
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                }
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                return resourceMan;
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            }
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        }
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        /// <summary>
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        ///   Overrides the current thread's CurrentUICulture property for all
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        ///   resource lookups using this strongly typed resource class.
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        /// </summary>
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        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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        public static global::System.Globalization.CultureInfo Culture {
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            get {
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                return resourceCulture;
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            }
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            set {
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                resourceCulture = value;
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When AC power adapter is connected.
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        /// </summary>
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        public static string ACAdapterConnectedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("ACAdapterConnectedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When AC power adapter is disconnected.
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        /// </summary>
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        public static string ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("ACAdapterDisconnectedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to Kill apps.
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        /// </summary>
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        public static string DeactivateGPUAutomationStepState_KillApps {
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            get {
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                return ResourceManager.GetString("DeactivateGPUAutomationStepState_KillApps", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to Restart GPU.
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        /// </summary>
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        public static string DeactivateGPUAutomationStepState_RestartGPU {
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            get {
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                return ResourceManager.GetString("DeactivateGPUAutomationStepState_RestartGPU", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to Deactivate GPU.
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        /// </summary>
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        public static string DeactivateGpuQuickAction_Title {
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            get {
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                return ResourceManager.GetString("DeactivateGpuQuickAction_Title", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to {0} second.
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        /// </summary>
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        public static string Delay_Second {
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            get {
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                return ResourceManager.GetString("Delay_Second", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to {0} seconds.
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        /// </summary>
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        public static string Delay_Second_Many {
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            get {
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                return ResourceManager.GetString("Delay_Second_Many", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When displays turn off.
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        /// </summary>
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        public static string DisplayOffAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("DisplayOffAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When displays turn on.
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        /// </summary>
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        public static string DisplayOnAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("DisplayOnAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When external display is connected.
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        /// </summary>
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        public static string ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("ExternalDisplayConnectedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When external display is disconnected.
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        /// </summary>
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        public static string ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("ExternalDisplayDisconnectedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When game is running.
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        /// </summary>
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        public static string GamesAreRunningAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("GamesAreRunningAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When game closes.
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        /// </summary>
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        public static string GamesStopAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("GamesStopAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When Custom Mode preset changes.
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        /// </summary>
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        public static string GodModePresetChangedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("GodModePresetChangedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to Lid closed.
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        /// </summary>
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        public static string LidClosedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("LidClosedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to Lid opened.
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        /// </summary>
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        public static string LidOpenedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("LidOpenedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When low wattage AC power adapter is connected.
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        /// </summary>
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        public static string LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("LowWattageACAdapterConnectedAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to On startup.
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        /// </summary>
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        public static string OnStartupAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("OnStartupAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to Off.
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        /// </summary>
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        public static string OverclockDiscreteGPUAutomationStepState_Off {
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            get {
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                return ResourceManager.GetString("OverclockDiscreteGPUAutomationStepState_Off", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to On.
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        /// </summary>
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        public static string OverclockDiscreteGPUAutomationStepState_On {
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            get {
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                return ResourceManager.GetString("OverclockDiscreteGPUAutomationStepState_On", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When Power Mode is changed.
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        /// </summary>
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        public static string PowerModeAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("PowerModeAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When app starts.
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        /// </summary>
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        public static string ProcessesAreRunningAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("ProcessesAreRunningAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When app closes.
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        /// </summary>
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        public static string ProcessesStopRunningAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("ProcessesStopRunningAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to At specified time.
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        /// </summary>
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        public static string TimeAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("TimeAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When user becomes inactive.
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        /// </summary>
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        public static string UserInactivityAutomationPipelineTrigger_DisplayName {
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            get {
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                return ResourceManager.GetString("UserInactivityAutomationPipelineTrigger_DisplayName", resourceCulture);
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            }
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        }
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        /// <summary>
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        ///   Looks up a localized string similar to When user becomes active.
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        /// </summary>
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        public static string UserInactivityAutomationPipelineTrigger_DisplayName_Zero {
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            get {
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                return ResourceManager.GetString("UserInactivityAutomationPipelineTrigger_DisplayName_Zero", resourceCulture);
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            }
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        }
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    }
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}
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