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VisualLayer.cpp 
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/***************************************************************************
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 *   Copyright (c) 2023 Abdullah Tahiri <abdullah.tahiri.yo@gmail.com      *
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 *                                                                         *
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 *   This file is part of the FreeCAD CAx development system.              *
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 *                                                                         *
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 *   This library is free software; you can redistribute it and/or         *
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 *   modify it under the terms of the GNU Library General Public           *
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 *   License as published by the Free Software Foundation; either          *
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 *   version 2 of the License, or (at your option) any later version.      *
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 *                                                                         *
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 *   This library  is distributed in the hope that it will be useful,      *
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
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 *   GNU Library General Public License for more details.                  *
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 *                                                                         *
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 *   You should have received a copy of the GNU Library General Public     *
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 *   License along with this library; see the file COPYING.LIB. If not,    *
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 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
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 *   Suite 330, Boston, MA  02111-1307, USA                                *
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 *                                                                         *
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 ***************************************************************************/
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#include "PreCompiled.h"
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#include <Base/Reader.h>
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#include <Base/Writer.h>
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#include "VisualLayer.h"
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using namespace SketcherGui;
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//**************** VisualClassConfig **************************************//
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VisualLayer::VisualLayer(unsigned int linePattern, float lineWidth, bool visible)
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    : linePattern(linePattern)
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    , lineWidth(lineWidth)
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    , visible(visible)
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{}
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unsigned int VisualLayer::getLinePattern() const
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{
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    return linePattern;
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}
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float VisualLayer::getLineWidth() const
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{
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    return lineWidth;
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}
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void VisualLayer::setLinePattern(unsigned int linepattern)
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{
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    linePattern = linepattern;
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}
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void VisualLayer::setLineWidth(float linewidth)
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{
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    lineWidth = linewidth;
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}
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bool VisualLayer::isVisible() const
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{
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    return visible;
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}
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void VisualLayer::setVisible(bool show)
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{
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    visible = show;
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}
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void VisualLayer::Save(Base::Writer& writer) const
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{
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    writer.Stream() << writer.ind() << "<VisualLayer "
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                    << "visible=\""
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                    << (visible ? std::string("true") : std::string("false")).c_str()
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                    << "\" linePattern=\"" << linePattern << "\" lineWidth=\"" << lineWidth
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                    << "\"/>" << std::endl;
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}
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void VisualLayer::Restore(Base::XMLReader& reader)
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{
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    reader.readElement("VisualLayer");
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    std::string str = reader.getAttribute("visible");
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    visible = (str == "true");
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    linePattern = reader.getAttributeAsUnsigned("linePattern");
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    lineWidth = reader.getAttributeAsFloat("lineWidth");
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}
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