FreeCAD

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WorkbenchFactory.cpp 
66 строк · 2.6 Кб
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/***************************************************************************
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 *   Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net>     *
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 *                                                                         *
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 *   This file is part of the FreeCAD CAx development system.              *
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 *                                                                         *
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 *   This library is free software; you can redistribute it and/or         *
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 *   modify it under the terms of the GNU Library General Public           *
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 *   License as published by the Free Software Foundation; either          *
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 *   version 2 of the License, or (at your option) any later version.      *
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 *                                                                         *
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 *   This library  is distributed in the hope that it will be useful,      *
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
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 *   GNU Library General Public License for more details.                  *
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 *                                                                         *
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 *   You should have received a copy of the GNU Library General Public     *
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 *   License along with this library; see the file COPYING.LIB. If not,    *
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 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
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 *   Suite 330, Boston, MA  02111-1307, USA                                *
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 *                                                                         *
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 ***************************************************************************/
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#include "PreCompiled.h"
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#include "WorkbenchFactory.h"
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#include "Workbench.h"
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using namespace Gui;
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Gui::WorkbenchFactoryInst* Gui::WorkbenchFactoryInst::_pcSingleton = nullptr;
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WorkbenchFactoryInst& WorkbenchFactoryInst::instance()
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{
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  if (!_pcSingleton)
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    _pcSingleton = new WorkbenchFactoryInst;
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  return *_pcSingleton;
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}
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void WorkbenchFactoryInst::destruct ()
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{
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    delete _pcSingleton;
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    _pcSingleton = nullptr;
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}
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Workbench* WorkbenchFactoryInst::createWorkbench ( const char* sName ) const
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{
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    auto obj = (Workbench*)Produce( sName );
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    auto wb = dynamic_cast<Workbench*>(obj);
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    if (!wb) {
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        delete obj; // delete the unknown object as no workbench object
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        return nullptr;
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    }
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    wb->setName( sName );
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    return wb;
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}
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std::list<std::string> WorkbenchFactoryInst::workbenches() const
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{
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    std::list<std::string> wb;
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    for (const auto& it : _mpcProducers) {
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        wb.push_back(it.first);
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    }
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    return wb;
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}
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