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/**************************************************************************\
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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\**************************************************************************/
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\class SIM::Coin3D::Quarter::FocusHandler FocusHandler.h Quarter/devices/FocusHandler.h
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\brief The FocusHandler event filter provides Coin with focus in and
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focus out events, if installed on a QuarterWidget.
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#include <Inventor/SoEventManager.h>
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#include <Inventor/scxml/SoScXMLStateMachine.h>
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#include "QuarterWidget.h"
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#include "eventhandlers/FocusHandler.h"
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using namespace SIM::Coin3D::Quarter;
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FocusHandler::FocusHandler(QObject * parent)
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this->quarterwidget = dynamic_cast<QuarterWidget *>(parent);
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FocusHandler::~FocusHandler()
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FocusHandler::eventFilter(QObject * obj, QEvent * event)
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switch (event->type()) {
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this->focusEvent("sim.coin3d.coin.InputFocus.IN");
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case QEvent::FocusOut:
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this->focusEvent("sim.coin3d.coin.InputFocus.OUT");
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return QObject::eventFilter(obj, event);
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FocusHandler::focusEvent(const SbName & focusevent)
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SoEventManager * eventmanager = this->quarterwidget->getSoEventManager();
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for (int c = 0; c < eventmanager->getNumSoScXMLStateMachines(); ++c) {
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SoScXMLStateMachine * sostatemachine =
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eventmanager->getSoScXMLStateMachine(c);
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if (sostatemachine->isActive()) {
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sostatemachine->queueEvent(focusevent);
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sostatemachine->processEventQueue();