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TextDocument.cpp 
63 строки · 2.5 Кб
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/***************************************************************************
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 *   Copyright (c) 2017 Markus Hovorka <m.hovorka@live.de>                 *
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 *                                                                         *
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 *   This file is part of the FreeCAD CAx development system.              *
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 *                                                                         *
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 *   This library is free software; you can redistribute it and/or         *
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 *   modify it under the terms of the GNU Library General Public           *
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 *   License as published by the Free Software Foundation; either          *
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 *   version 2 of the License, or (at your option) any later version.      *
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 *                                                                         *
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 *   This library  is distributed in the hope that it will be useful,      *
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 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
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 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
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 *   GNU Library General Public License for more details.                  *
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 *                                                                         *
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 *   You should have received a copy of the GNU Library General Public     *
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 *   License along with this library; see the file COPYING.LIB. If not,    *
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 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
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 *   Suite 330, Boston, MA  02111-1307, USA                                *
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 *                                                                         *
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 ***************************************************************************/
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#include "PreCompiled.h"
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#include "TextDocument.h"
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#include "DocumentObject.h"
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using namespace App;
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PROPERTY_SOURCE(App::TextDocument, App::DocumentObject)
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TextDocument::TextDocument()
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{
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    ADD_PROPERTY_TYPE(
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            Text, (""), 0, App::Prop_Hidden,
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            "Content of the document.");
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}
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void TextDocument::onChanged(const Property* prop)
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{
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    if (prop == &Text)
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        textChanged();
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    else if (prop == &Label)
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        labelChanged();
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    DocumentObject::onChanged(prop);
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}
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const char* TextDocument::getViewProviderName() const
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{
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    return "Gui::ViewProviderTextDocument";
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}
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boost::signals2::connection TextDocument::connectText(const TextSlot &sub)
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{
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    return textChanged.connect(sub);
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}
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boost::signals2::connection TextDocument::connectLabel(const TextSlot &sub)
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{
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    return labelChanged.connect(sub);
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}
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