/
akolonin
/
aigents-java
Обзор
Документация
Войти
/
akolonin
/
aigents-java
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
src/main/java/net/webstructor/agi/SelfPong.java
256 строк
6 KB
Anton Kolonin
3.4.6 change sentiment buffer from 1000 to 2000 PLUS old changes to RL-agent learner rendering optins and experimentation
11 май 2021, 07:46
11 май 2021, 07:46
d79cc1a
Код
Авторство
О чём код?
/* * MIT License * * Copyright (c) 2005-2021 by Anton Kolonin, Aigents® * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package net.webstructor.agi; import java.util.HashSet; import java.util.Set; import java.awt.Color; import java.awt.Graphics; import java.awt.Rectangle; /* https://elgoog.im/breakout/ https://gym.openai.com/envs/Breakout-v0/ http://blog.jzhanson.com/blog/rl/project/2018/05/28/breakout.html Yb(0-2) Xb(0-4) X(1-3) Mr(L|R|S) Happy(0-1) Sad Note 0 1 1 0 0 0 started right 1 0 1 1 0 0 2 1 2 1 0 0 1 2 3 0 0 0 0 3 3 0 1 0 1 4 3 -1 0 0 2 3 2 -1 0 0 1 2 1 0 0 0 0 1 1 0 1 0 cont 0 1 1 0 0 0 kept right 1 0 1 0 0 0 2 1 1 0 0 0 1 2 1 0 0 0 0 3 1 0 0 1 may stop 1 4 1 1 0 0 2 3 2 1 0 0 1 2 3 1 0 0 0 1 3 0 0 1 may stop */ class SelfPong extends Game { Integer Yball, Xball, Xrocket, move, sad, happy; int Ymax, Xmax; int Ydir, Xdir; protected boolean random; protected boolean rocket;//whether to return the rocket state to player boolean delayed; boolean negative; boolean reflected = false; protected int totalHappy = 0; protected int totalSad = 0; SelfPong(int Ymax, int Xmax, boolean random, boolean rocket, boolean delayed, boolean negative){ this.Ymax = Ymax; this.Xmax = Xmax; this.random = random; this.rocket = rocket; this.delayed = delayed; this.negative = negative; } SelfPong(int Ymax, int Xmax, boolean random, boolean rocket, boolean delayed){ this(Ymax, Xmax, random, rocket, delayed, true); } @Override void printHeader() { System.out.format("Yball\tXball\tXrock\tMove\tHappy\tSad\n"); } @Override void printState() { System.out.format("%s\t%s\t%s\t%s\t%s\t%s\n",Yball,Xball,Xrocket,move,happy,sad); } @Override void printFooter() { System.out.format("\t\t\t\t%s\t%s\n",totalHappy,totalSad); } @Override String toString(State s) { return String.format("%s\t%s\t%s\t%s\t%s\t%s\n",s.p.get("Yball"),s.p.get("Xball"),s.p.get("Xrocket"),s.p.get("Move"),s.p.get("Happy"),s.p.get("Sad")); } @Override void init() { reflected = false; totalHappy = 0; totalSad = 0; Yball = 0;//start from the floor Xdir = -1;//strike to left Xball = 1;//leftmost position if (random) { int[] states = new int[Xmax/2]; for (int i = 0; i < states.length; i++) states[i] = 1 + i*2; Xdir = random(0,1) == 0 ? -1 : +1; Xball = random(states);//1,3,5,7,... } Xrocket = Xball; Ydir = 1;//strike to ceiling move = 0;//not decided sad = 0; happy = 0; } @Override State next(Integer action) { if (action != null) move = action; //change ball state if (Yball == Ymax) {//change Yball Ydir = -1; Yball--; } else if (Yball > 0) { Yball += Ydir; } else { //Yball = 0 Ydir = 1; Yball++; } if (Xball == Xmax) {//change Xball Xdir = -1; Xball--; } else if (Xball > 0) { Xball += Xdir; } else { Xdir = 1; Xball++; } //chnage rocket state //if (move < 0 && Xrocket > 1) if (move < 0 && Xrocket > 0) Xrocket--; else //if (move > 0 && Xrocket < (Xmax-1)) if (move > 0 && Xrocket < Xmax) Xrocket++; sad(); happy(); State s = new State(); fill(s); //move = p.move(this,s); return s; } void sad() { //signal negative feedback only if configured so if (negative && Yball == 0 && Xrocket != Xball) { totalSad++; sad = 1; //TODO init(); //start the game over } else { sad = 0; } } void happy() { if (!delayed) { if (Yball == 0 && Xrocket == Xball) { totalHappy++; happy = 1; } else { happy = 0; } } else { if (Yball == 0 && Xrocket == Xball) { reflected = true; } if (Yball == Ymax && reflected) { reflected = false; totalHappy++; happy = 1; } else { happy = 0; } } } void fill(State s) { s.add("Yball", Yball).add("Xball", Xball).add("Sad", sad).add("Happy", happy); if (rocket) s.add("Xrocket", Xrocket); } @Override void render(Graphics g) { Rectangle bounds = g.getClipBounds(); if (sad > 0 || happy > 0) { g.setColor(sad > 0 ? Color.RED : Color.GREEN); g.fillRect(bounds.x,bounds.y,bounds.width,bounds.height); } int rocket_h = 5; int w = bounds.width; int h = bounds.height - rocket_h; int d = Math.min(w/(Xmax+1), h/(Ymax+1)); int dd = 0;//d/3; g.setColor(Color.ORANGE); g.fillOval(Xball * (w - d) / Xmax, (Ymax - Yball) * (h-d) / Ymax, d, d); g.setColor(Color.GRAY); g.fillRect(Xrocket * (w - d) / Xmax - dd, h, d + dd + dd, rocket_h); String rate = totalHappy > 0 || totalSad > 0 ? "Rate:"+(totalHappy*100/(totalHappy+totalSad))+"%" : ""; String status = String.format("Happy:%s Sad:%s %s",totalHappy,totalSad,rate); g.setColor(Color.BLACK); g.drawString(status, 16, 16); } @Override String getTitle() { return "Self Pong"; } @Override Set<Integer> domain(String key) { Set<Integer> res = new HashSet<Integer>(); if ("Move".equals(key)) { res.add(-1); res.add(0); res.add(1); } if ("Xrocket".equals(key)) { for (int x = 0; x <= Xmax; x++) res.add(x); } if ("Xball".equals(key)) { for (int x = 0; x <= Xmax; x++) res.add(x); } if ("Yball".equals(key)) { for (int y = 0; y <= Ymax; y++) res.add(y); } return res; } }