/
Vibek
/
First_Game
Обзор
Документация
Войти
/
Vibek
/
First_Game
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
CI/CD
Аналитика
Безопасность
master
assets/data/audio.json
66 строк
2 KB
Vibek
Добавлен сюжет
21 июн 2026, 20:20
21 июн 2026, 20:20
422c0e0
Код
Авторство
О чём код?
{ "master_volume": 0.8, "sfx_volume": 1.0, "music_volume": 0.45, "clips": { "sfx/sword_attack_1": { "path": "audio/sfx/sword_attack_1.wav", "volume": 0.75 }, "sfx/sword_attack_2": { "path": "audio/sfx/sword_attack_2.wav", "volume": 0.75 }, "sfx/sword_defend": { "path": "audio/sfx/sword_defend.wav", "volume": 1.0 }, "sfx/attack_scout": { "path": "audio/sfx/attack_scout.wav", "volume": 0.8 }, "sfx/blaster_shoot": { "path": "audio/sfx/blaster_shoot.wav", "volume": 0.65 }, "sfx/hit_blaster": { "path": "audio/sfx/hit_blaster.wav", "volume": 0.7 }, "music/menu": { "path": "audio/music/menu.wav", "volume": 0.5, "loop": true }, "music/combat": { "path": "audio/music/combat.wav", "volume": 0.4, "loop": true }, "music/intro_fanfare": { "path": "audio/music/fanfare-from-star-wars.wav", "volume": 0.65, "loop": true } }, "event_map": { "combat:sword_swing": { "clips": ["sfx/sword_attack_1", "sfx/sword_attack_2"] }, "combat:parry_success": { "clip": "sfx/sword_defend" }, "combat:block_hit": { "clip": "sfx/sword_defend" }, "combat:block_broken": { "clip": "sfx/sword_defend" }, "enemy:attacking": { "clip_by": { "field": "type", "values": { "melee": "sfx/attack_scout" } } }, "projectile:spawn": { "clip": "sfx/blaster_shoot" }, "combat:blaster_hit": { "clip": "sfx/hit_blaster" }, "app:start_game": {}, "app:intro_crawl": { "stop_music": true, "stop_music_fade_ms": 400, "music": "music/intro_fanfare", "music_fade_ms": 300 }, "app:intro_finished": { "stop_music": true, "stop_music_fade_ms": 500, "music": "music/combat", "music_fade_ms": 1200 }, "app:victory": { "stop_music": true, "stop_music_fade_ms": 600, "music": "music/menu", "music_fade_ms": 1500 }, "app:victory_dismiss": {}, "app:game_over": { "stop_music": true, "stop_music_fade_ms": 400, "music": "music/menu", "music_fade_ms": 1200 }, "app:resume_game": { "music": "music/combat", "music_fade_ms": 600 } }, "state_music": { "MENU": "music/menu", "Playing": "music/combat", "UPGRADE": "music/combat" } }