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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Unity.VisualScripting.Flow.asmdef
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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{ "name": "Unity.VisualScripting.Flow", "references": [ "Unity.VisualScripting.Core", "Unity.InputSystem" ], "includePlatforms": [], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": false, "precompiledReferences": [], "autoReferenced": true, "defineConstraints": [], "versionDefines": [ { "name": "com.unity.inputsystem", "expression": "1.0.1", "define": "PACKAGE_INPUT_SYSTEM_EXISTS" }, { "name": "com.unity.inputsystem", "expression": "1.2.0", "define": "PACKAGE_INPUT_SYSTEM_1_2_0_OR_NEWER_EXISTS" }, { "name": "com.unity.inputsystem", "expression": "1.4.0", "define": "PACKAGE_INPUT_SYSTEM_1_4_0_OR_NEWER_EXISTS" }, { "name": "com.unity.modules.ai", "expression": "1.0.0", "define": "MODULE_AI_EXISTS" }, { "name": "com.unity.modules.animation", "expression": "1.0.0", "define": "MODULE_ANIMATION_EXISTS" }, { "name": "com.unity.modules.physics", "expression": "1.0.0", "define": "MODULE_PHYSICS_EXISTS" }, { "name": "com.unity.modules.physics2d", "expression": "1.0.0", "define": "MODULE_PHYSICS_2D_EXISTS" }, { "name": "com.unity.modules.particlesystem", "expression": "1.0.0", "define": "MODULE_PARTICLE_SYSTEM_EXISTS" } ], "noEngineReferences": false }