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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Ports/InvalidOutput.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System.Collections.Generic; using System.Linq; namespace Unity.VisualScripting { public sealed class InvalidOutput : UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>, IUnitInvalidPort, IUnitOutputPort { public InvalidOutput(string key) : base(key) { } public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithSource(this) ?? Enumerable.Empty<InvalidConnection>(); public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>(); public override IEnumerable<IUnitInputPort> validConnectedPorts => validConnections.Select(c => c.destination); public override IEnumerable<IUnitInputPort> invalidConnectedPorts => invalidConnections.Select(c => c.destination); public override bool CanConnectToValid(IUnitInputPort port) { return false; } public override void ConnectToValid(IUnitInputPort port) { ConnectInvalid(this, port); } public override void ConnectToInvalid(IUnitInputPort port) { ConnectInvalid(this, port); } public override void DisconnectFromValid(IUnitInputPort port) { DisconnectInvalid(this, port); } public override void DisconnectFromInvalid(IUnitInputPort port) { DisconnectInvalid(this, port); } public override IUnitPort CompatiblePort(IUnit unit) { return null; } } }