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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Variables/SaveVariables.cs
32 строки
887 B
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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namespace Unity.VisualScripting { /// <summary> /// Forces saved variables to be saved to the PlayerPrefs. /// This is useful on WebGL where automatic save on quit is not supported. /// </summary> [UnitCategory("Variables")] public sealed class SaveVariables : Unit { [DoNotSerialize] [PortLabelHidden] public ControlInput enter { get; private set; } [DoNotSerialize] [PortLabelHidden] public ControlOutput exit { get; private set; } protected override void Definition() { enter = ControlInput(nameof(enter), Enter); exit = ControlOutput(nameof(exit)); Succession(enter, exit); } private ControlOutput Enter(Flow arg) { SavedVariables.SaveDeclarations(SavedVariables.merged); return exit; } } }