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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Variables/Obsolete/GetObjectVariable.cs
37 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using UnityEngine; namespace Unity.VisualScripting { /// <summary> /// Gets the value of an object variable. /// </summary> [UnitSurtitle("Object")] public sealed class GetObjectVariable : GetVariableUnit, IObjectVariableUnit { public GetObjectVariable() : base() { } public GetObjectVariable(string name) : base(name) { } /// <summary> /// The source of the variable. /// </summary> [DoNotSerialize] [PortLabelHidden] [NullMeansSelf] public ValueInput source { get; private set; } protected override void Definition() { source = ValueInput<GameObject>(nameof(source), null).NullMeansSelf(); base.Definition(); Requirement(source, value); } protected override VariableDeclarations GetDeclarations(Flow flow) { return Variables.Object(flow.GetValue<GameObject>(source)); } } }