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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Time/WaitUntilUnit.cs
35 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System.Collections; using UnityEngine; namespace Unity.VisualScripting { /// <summary> /// Delays flow by waiting until a condition becomes true. /// </summary> [UnitTitle("Wait Until")] [UnitShortTitle("Wait Until")] [UnitOrder(2)] public class WaitUntilUnit : WaitUnit { /// <summary> /// The condition to await. /// </summary> [DoNotSerialize] public ValueInput condition { get; private set; } protected override void Definition() { base.Definition(); condition = ValueInput<bool>(nameof(condition)); Requirement(condition, enter); } protected override IEnumerator Await(Flow flow) { yield return new WaitUntil(() => flow.GetValue<bool>(condition)); yield return exit; } } }