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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Time/WaitUnit.cs
31 строка
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System.Collections; namespace Unity.VisualScripting { [UnitCategory("Time")] public abstract class WaitUnit : Unit { /// <summary> /// The moment at which to start the delay. /// </summary> [DoNotSerialize] [PortLabelHidden] public ControlInput enter { get; private set; } /// <summary> /// The action to execute after the delay has elapsed. /// </summary> [DoNotSerialize] [PortLabelHidden] public ControlOutput exit { get; private set; } protected override void Definition() { enter = ControlInputCoroutine(nameof(enter), Await); exit = ControlOutput(nameof(exit)); Succession(enter, exit); } protected abstract IEnumerator Await(Flow flow); } }