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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Time/WaitForSecondsUnit.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System.Collections; using UnityEngine; namespace Unity.VisualScripting { /// <summary> /// Delays flow by waiting a specified number of seconds. /// </summary> [UnitTitle("Wait For Seconds")] [UnitOrder(1)] public class WaitForSecondsUnit : WaitUnit { /// <summary> /// The number of seconds to await. /// </summary> [DoNotSerialize] [PortLabel("Delay")] public ValueInput seconds { get; private set; } /// <summary> /// Whether to ignore the time scale. /// </summary> [DoNotSerialize] [PortLabel("Unscaled")] public ValueInput unscaledTime { get; private set; } protected override void Definition() { base.Definition(); seconds = ValueInput(nameof(seconds), 0f); unscaledTime = ValueInput(nameof(unscaledTime), false); Requirement(seconds, enter); Requirement(unscaledTime, enter); } protected override IEnumerator Await(Flow flow) { var seconds = flow.GetValue<float>(this.seconds); if (flow.GetValue<bool>(unscaledTime)) { yield return new WaitForSecondsRealtime(seconds); } else { yield return new WaitForSeconds(seconds); } yield return exit; } } }