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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Logic/Or.cs
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03 окт 2024, 22:20
03 окт 2024, 22:20
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namespace Unity.VisualScripting { /// <summary> /// Returns true if either input is true. /// </summary> [UnitCategory("Logic")] [UnitOrder(1)] public sealed class Or : Unit { /// <summary> /// The first boolean. /// </summary> [DoNotSerialize] public ValueInput a { get; private set; } /// <summary> /// The second boolean. /// </summary> [DoNotSerialize] public ValueInput b { get; private set; } /// <summary> /// True if either A or B is true; false otherwise. /// </summary> [DoNotSerialize] [PortLabel("A | B")] public ValueOutput result { get; private set; } protected override void Definition() { a = ValueInput<bool>(nameof(a)); b = ValueInput<bool>(nameof(b)); result = ValueOutput(nameof(result), Operation).Predictable(); Requirement(a, result); Requirement(b, result); } public bool Operation(Flow flow) { return flow.GetValue<bool>(a) || flow.GetValue<bool>(b); } } }