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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Logic/Negate.cs
37 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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namespace Unity.VisualScripting { /// <summary> /// Inverts the value of a boolean. /// </summary> [UnitCategory("Logic")] [UnitOrder(3)] public sealed class Negate : Unit { /// <summary> /// The input boolean. /// </summary> [DoNotSerialize] [PortLabel("X")] public ValueInput input { get; private set; } /// <summary> /// True if the input is false, false if the input is true. /// </summary> [DoNotSerialize] [PortLabel("~X")] public ValueOutput output { get; private set; } protected override void Definition() { input = ValueInput<bool>(nameof(input)); output = ValueOutput(nameof(output), Operation).Predictable(); Requirement(input, output); } public bool Operation(Flow flow) { return !flow.GetValue<bool>(input); } } }