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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Logic/EqualityComparison.cs
66 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System; namespace Unity.VisualScripting { /// <summary> /// Compares two inputs to determine if they are equal or not equal. /// </summary> [UnitCategory("Logic")] [UnitTitle("Equality Comparison")] [UnitSurtitle("Equality")] [UnitShortTitle("Comparison")] [UnitOrder(4)] [Obsolete("Use the Comparison node instead.")] public sealed class EqualityComparison : Unit { /// <summary> /// The first input. /// </summary> [DoNotSerialize] public ValueInput a { get; private set; } /// <summary> /// The second input. /// </summary> [DoNotSerialize] public ValueInput b { get; private set; } /// <summary> /// Whether A is equal to B. /// </summary> [DoNotSerialize] [PortLabel("A = B")] public ValueOutput equal { get; private set; } /// <summary> /// Whether A is different than B. /// </summary> [DoNotSerialize] [PortLabel("A \u2260 B")] public ValueOutput notEqual { get; private set; } protected override void Definition() { a = ValueInput<object>(nameof(a)).AllowsNull(); b = ValueInput<object>(nameof(b)).AllowsNull(); equal = ValueOutput(nameof(equal), Equal).Predictable(); notEqual = ValueOutput(nameof(notEqual), NotEqual).Predictable(); Requirement(a, equal); Requirement(b, equal); Requirement(a, notEqual); Requirement(b, notEqual); } private bool Equal(Flow flow) { return OperatorUtility.Equal(flow.GetValue(a), flow.GetValue(b)); } private bool NotEqual(Flow flow) { return OperatorUtility.NotEqual(flow.GetValue(a), flow.GetValue(b)); } } }