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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Events/Physics2D/TriggerEvent2DUnit.cs
28 строк
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using UnityEngine; namespace Unity.VisualScripting { #if MODULE_PHYSICS_2D_EXISTS [UnitCategory("Events/Physics 2D")] public abstract class TriggerEvent2DUnit : GameObjectEventUnit<Collider2D> { /// <summary> /// The other collider involved in the collision. /// </summary> [DoNotSerialize] public ValueOutput collider { get; private set; } protected override void Definition() { base.Definition(); collider = ValueOutput<Collider2D>(nameof(collider)); } protected override void AssignArguments(Flow flow, Collider2D other) { flow.SetValue(collider, other); } } #endif }