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Library/PackageCache/com.unity.visualscripting@1.9.4/Runtime/VisualScripting.Flow/Framework/Events/Physics/OnJointBreak.cs
32 строки
948 B
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03 окт 2024, 22:20
03 окт 2024, 22:20
7c70e9f
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using System; namespace Unity.VisualScripting { /// <summary> /// Called when a joint attached to the same game object broke. /// </summary> [UnitCategory("Events/Physics")] public sealed class OnJointBreak : GameObjectEventUnit<float> { public override Type MessageListenerType => typeof(UnityOnJointBreakMessageListener); protected override string hookName => EventHooks.OnJointBreak; /// <summary> /// The force that was applied for this joint to break. /// </summary> [DoNotSerialize] public ValueOutput breakForce { get; private set; } protected override void Definition() { base.Definition(); breakForce = ValueOutput<float>(nameof(breakForce)); } protected override void AssignArguments(Flow flow, float breakForce) { flow.SetValue(this.breakForce, breakForce); } } }